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* fix get/set parameters on avatarsUbitUmarov2015-11-051-39/+38
* More EntityTransferContext plumbingMelanie Thielker2015-11-011-1/+2
* More plumbing of the EntityTransferContext (not yet complete)Melanie Thielker2015-11-011-1/+1
* On to 0.8.3!Diva Canto2015-10-181-1/+1
* reduce some diferences with masterUbitUmarov2015-10-021-256/+260
* put back ip check on llSetContentTypeUbitUmarov2015-10-021-3/+1
* also on another location, plus a bit cleanUbitUmarov2015-10-021-7/+10
* do group SetPos sync as master, script thread does need to wait for it to be...UbitUmarov2015-10-021-3/+1
* change llSetContentType to master version, but removing IP checkUbitUmarov2015-10-021-15/+16
* remove unused method parameter master also removedUbitUmarov2015-10-021-1/+6
* remove a forgotten if that is actually only a statementUbitUmarov2015-10-011-1/+1
* add high level code suport for SetHoverHeight() called from a attachment, so...UbitUmarov2015-09-301-12/+5
* add several options for NPC creation so abusive use can be reduced (restrict...UbitUmarov2015-09-301-10/+43
* remove some restrictions on NPCs creationUbitUmarov2015-09-291-41/+19
* clean some spacing issuesUbitUmarov2015-09-291-1/+1
* ... ossl merge issueUbitUmarov2015-09-283-5/+9
* bug fix, let ubODE see more than one mesh on cast rayUbitUmarov2015-09-241-14/+1
* replace LSL reference to sog GetLinkedAvatarsUbitUmarov2015-09-211-3/+5
* Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens2015-09-211-14/+9
* add missing llSetVelocity stubUbitUmarov2015-09-081-0/+6
* Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-1/+1
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| * More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
| * Renamed the namespaces tooDiva Canto2015-08-301-1/+1
* | minor change, add a lock we had at avnUbitUmarov2015-09-061-2/+4
* | add missing stub for llSetVelocityUbitUmarov2015-09-061-0/+1
* | fix CM_api compile errorUbitUmarov2015-09-031-3/+3
* | minor cleanUbitUmarov2015-09-031-48/+0
* | seems to compile ( tests comented out)UbitUmarov2015-09-024-1069/+165
* | bad merge?UbitUmarov2015-09-0117-876/+3581
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| * Merge branch 'mbworkvar2' into ubitvarUbitUmarov2015-08-193-18/+19
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| | * varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams2015-03-293-18/+19
| * | Add WhiteCore's LL Json functionsMelanie Thielker2015-05-264-0/+279
| * | Taking a reference to the value collection is not thread safe. Change thisMelanie Thielker2015-03-231-3/+3
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| * Merge branch 'ubitworkmaster'Melanie Thielker2014-11-211-5/+7
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| | * some steps to rez center or root of prim inventory object at requestedUbitUmarov2014-11-191-5/+7
| * | Remove braindead "fix" that messed up intersim scripted giving.Melanie Thielker2014-11-211-1/+14
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| * dont do recoil on llRezObject called from attachments, as seem to happenUbitUmarov2014-11-181-8/+13
| * n llPushObject if pushed object is a avatar use its rotation, not pusherUbitUmarov2014-11-141-1/+2
| * remove LockItemsForRead(false) without previus call with trueUbitUmarov2014-09-212-3/+1
| * *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,UbitUmarov2014-09-101-13/+17
| * it its a default ( internal ) animation return its name in lower caseUbitUmarov2014-09-091-1/+1
| * remove the check animState == anim for same reasonsUbitUmarov2014-09-091-16/+10
| * look for animation on part inventory before default animations, soUbitUmarov2014-09-091-4/+7
| * Plumb the rest of the serverside AOMelanie Thielker2014-09-093-0/+108
| * Add some case magic and send an anim pack when an override is setMelanie Thielker2014-09-091-1/+1
| * Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-091-4/+19
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| | * Add perms checkMelanie Thielker2014-09-091-0/+3
| | * Also check standard anim namesMelanie Thielker2014-09-091-4/+16
| * | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-094-1/+52
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| | * make PERMISSION_OVERRIDE_ANIMATIONS implicit for attachmentsMelanie Thielker2014-09-091-1/+2