Commit message (Collapse) | Author | Age | Files | Lines | |
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* | more changes on lookAt and RotLookAt; do something in attachments | UbitUmarov | 2015-12-01 | 1 | -5/+11 |
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* | fix llLookAt in non-physical case | UbitUmarov | 2015-11-29 | 1 | -2/+2 |
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* | change llLookAt math to master cleaner solution, assuming lAxis2rot does work | UbitUmarov | 2015-11-29 | 1 | -13/+18 |
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* | make llAvatarOnLinkSitTarget(0) return UUID.Zero | UbitUmarov | 2015-11-20 | 1 | -3/+6 |
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* | remove duplicate object chat messages ( mantis 7745 ),fix llRegionSay, this ↵ | UbitUmarov | 2015-11-20 | 1 | -7/+7 |
| | | | | are still merge issues | ||||
* | add LegacySitOffsets handling at LSL api | UbitUmarov | 2015-11-17 | 1 | -8/+22 |
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* | remove unused parameter | UbitUmarov | 2015-11-17 | 1 | -1/+1 |
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* | fix llRequestAgentData cache timeout | UbitUmarov | 2015-11-17 | 1 | -1/+2 |
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* | dont abort llDialog if buttons labels are longer than 24bytes, let udp ↵ | UbitUmarov | 2015-11-11 | 1 | -0/+2 |
| | | | | truncate. This is not as spec but allows old scripts or with minor bugs to still work | ||||
* | fix/add lldialog and llTextBox message size error checks, aborting if error ↵ | UbitUmarov | 2015-11-10 | 1 | -2/+11 |
| | | | | as spec. (we can change this to silent truncate and execute the larger ones since llUdp now does it. But doing as spec now) | ||||
* | fix get/set parameters on avatars | UbitUmarov | 2015-11-05 | 1 | -39/+38 |
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* | More EntityTransferContext plumbing | Melanie Thielker | 2015-11-01 | 1 | -1/+2 |
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* | More plumbing of the EntityTransferContext (not yet complete) | Melanie Thielker | 2015-11-01 | 1 | -1/+1 |
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* | On to 0.8.3! | Diva Canto | 2015-10-18 | 1 | -1/+1 |
| | | | | | Conflicts: OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs | ||||
* | reduce some diferences with master | UbitUmarov | 2015-10-02 | 1 | -256/+260 |
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* | put back ip check on llSetContentType | UbitUmarov | 2015-10-02 | 1 | -3/+1 |
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* | also on another location, plus a bit clean | UbitUmarov | 2015-10-02 | 1 | -7/+10 |
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* | do group SetPos sync as master, script thread does need to wait for it to ↵ | UbitUmarov | 2015-10-02 | 1 | -3/+1 |
| | | | | be done. This needs improvement, doing it async again with script thread waiting watching coop | ||||
* | change llSetContentType to master version, but removing IP check | UbitUmarov | 2015-10-02 | 1 | -15/+16 |
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* | remove unused method parameter master also removed | UbitUmarov | 2015-10-02 | 1 | -1/+6 |
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* | remove a forgotten if that is actually only a statement | UbitUmarov | 2015-10-01 | 1 | -1/+1 |
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* | add high level code suport for SetHoverHeight() called from a attachment, ↵ | UbitUmarov | 2015-09-30 | 1 | -12/+5 |
| | | | | so in future physics engines can also suport it | ||||
* | add several options for NPC creation so abusive use can be reduced ↵ | UbitUmarov | 2015-09-30 | 1 | -10/+43 |
| | | | | (restrictive by default) UNTESTED | ||||
* | remove some restrictions on NPCs creation | UbitUmarov | 2015-09-29 | 1 | -41/+19 |
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* | clean some spacing issues | UbitUmarov | 2015-09-29 | 1 | -1/+1 |
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* | ... ossl merge issue | UbitUmarov | 2015-09-28 | 3 | -5/+9 |
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* | bug fix, let ubODE see more than one mesh on cast ray | UbitUmarov | 2015-09-24 | 1 | -14/+1 |
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* | replace LSL reference to sog GetLinkedAvatars | UbitUmarov | 2015-09-21 | 1 | -3/+5 |
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* | Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more. | Kevin Cozens | 2015-09-21 | 1 | -14/+9 |
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* | add missing llSetVelocity stub | UbitUmarov | 2015-09-08 | 1 | -0/+6 |
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* | Merge of ubitworkvarnew with opensim/master as of 20150905. | Robert Adams | 2015-09-08 | 1 | -1/+1 |
|\ | | | | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1 | ||||
| * | More namespace and dll name changes. Still no functional changes. | Diva Canto | 2015-08-30 | 1 | -1/+1 |
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| * | Renamed the namespaces too | Diva Canto | 2015-08-30 | 1 | -1/+1 |
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* | | minor change, add a lock we had at avn | UbitUmarov | 2015-09-06 | 1 | -2/+4 |
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* | | add missing stub for llSetVelocity | UbitUmarov | 2015-09-06 | 1 | -0/+1 |
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* | | fix CM_api compile error | UbitUmarov | 2015-09-03 | 1 | -3/+3 |
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* | | minor clean | UbitUmarov | 2015-09-03 | 1 | -48/+0 |
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* | | seems to compile ( tests comented out) | UbitUmarov | 2015-09-02 | 4 | -1069/+165 |
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* | | bad merge? | UbitUmarov | 2015-09-01 | 17 | -876/+3581 |
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| * | Merge branch 'mbworkvar2' into ubitvar | UbitUmarov | 2015-08-19 | 3 | -18/+19 |
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| | * | varregion: any conversions of use of Constants.RegionSize converted into | Robert Adams | 2015-03-29 | 3 | -18/+19 |
| | | | | | | | | | | | | Util.cs routines to convert region coords to and from world coords or handles. | ||||
| * | | Add WhiteCore's LL Json functions | Melanie Thielker | 2015-05-26 | 4 | -0/+279 |
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| * | | Taking a reference to the value collection is not thread safe. Change this | Melanie Thielker | 2015-03-23 | 1 | -3/+3 |
| |/ | | | | | | | | | to create a shallow copy instead and then iterate it's values to avoid the "out of sync" error. | ||||
| * | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-11-21 | 1 | -5/+7 |
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| | * | some steps to rez center or root of prim inventory object at requested | UbitUmarov | 2014-11-19 | 1 | -5/+7 |
| | | | | | | | | | | | | position ( does nothing diferent still ) | ||||
| * | | Remove braindead "fix" that messed up intersim scripted giving. | Melanie Thielker | 2014-11-21 | 1 | -1/+14 |
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| * | dont do recoil on llRezObject called from attachments, as seem to happen | UbitUmarov | 2014-11-18 | 1 | -8/+13 |
| | | | | | | | | at sl | ||||
| * | n llPushObject if pushed object is a avatar use its rotation, not pusher | UbitUmarov | 2014-11-14 | 1 | -1/+2 |
| | | | | | | | | rotation | ||||
| * | remove LockItemsForRead(false) without previus call with true | UbitUmarov | 2014-09-21 | 2 | -3/+1 |
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| * | *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT, | UbitUmarov | 2014-09-10 | 1 | -13/+17 |
| | | | | | | | | | | SITGROUND or STAND, sets directly the state, and desired sitAnimation for default sits |