aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Shared/Api (follow)
Commit message (Collapse)AuthorAgeFilesLines
* mantis 6738: change parsing of the HTTP_CUSTOM_HEADER parameter and ignore ↵UbitUmarov2017-04-261-3/+10
| | | | entries in excess of 8 on the request
* some fixes on the materials paramenters of llGetPrimitiveParams()UbitUmarov2017-04-241-8/+48
|
* add suport for materials parameters PRIM_NORMAL, PRIM_SPECULAR and ↵UbitUmarov2017-04-241-0/+88
| | | | PRIM_ALPHA_MODE of llGetPrimitiveParams(). Im sleeping at this time, this can be very wrong
* fix (or actually break) llList2float() since LSL_Key is same as ↵UbitUmarov2017-04-241-2/+3
| | | | LSL_String, the case of invalid LSL_Key cannot be handle, since most likely it is a string
* mantis 8154 dont let self lResetOtherScript mean harakiriUbitUmarov2017-04-211-89/+77
|
* several changes for osTeleportObjectUbitUmarov2017-04-154-9/+8
|
* OSSL CheckThreatLevel() with no arguments only tests if OSSL is enabled. ↵UbitUmarov2017-04-051-4/+28
| | | | Faster test for safe functions that are always allowed with OSSL enabled. other name could be CheckOSSLenabled, but this name preserves functions template.
* give osTeleportObject proper OSFunctionThreatLevel setting on osslEnable.iniUbitUmarov2017-04-051-2/+2
|
* add a little speedup on repeated requests for same name on osGetLinkNumber.UbitUmarov2017-04-041-0/+1
|
* add LSL_Integer osGetLinkNumber(LSL_String name). uses a cache for the ↵UbitUmarov2017-04-042-0/+14
| | | | string to linknumber map, cache invalidations may still be missing :(
* mantis 8740: rename osObjectTeleport as osTeleportObject, replaced the stop ↵UbitUmarov2017-04-044-7/+14
| | | | parameter by flags, add flags OSTPOBJ_STOPATTARRGET and OSTPOBJ_SETROT
* add EXPERIMENTAL osObjectTeleport(LSL_Key objectUUID, LSL_Vector targetPos, ↵UbitUmarov2017-04-033-0/+52
| | | | LSL_Rotation rotation, LSL_Integer stop)
* add OSSL functions to override linksets total mass, center of mass and ↵UbitUmarov2017-03-313-0/+247
| | | | inertia. replacing the crude automatic estimation based on prims known to physics and density. Changed parameters are still not saved, and are lost on region crossings. only suported by UbODE. EXPERIMENTAL feature, only test it for now.. don't try to use in products.
* Merge branch 'melanie'Melanie Thielker2017-03-311-0/+13
|\
| * Add the option to link a scene object with a monitoring objectMelanie Thielker2017-03-311-0/+13
| | | | | | | | For debugging purposes.
* | remove SOP.AttachPoint, redundant( and incoerent) with SOG.AttachmentPointUbitUmarov2017-01-261-2/+0
| |
* | fix llScriptDanger(); don't call old ScriptDamage on ossl health functionsUbitUmarov2017-01-212-5/+6
| |
* | change CanObjectEntry() to use a SOGUbitUmarov2017-01-201-1/+1
| |
* | add more calls to effective permissions aggregation, some paths may still be ↵UbitUmarov2017-01-171-0/+1
|/ | | | missing on objects changes, but remove the aggregation on check paths, so all can be tested.
* restore argument name material_bitsUbitUmarov2017-01-082-3/+3
|
* mantis 8117: fix llSetPhysicsMaterial, using proper LSL_float typeUbitUmarov2017-01-083-6/+6
|
* Revert "Allow OSSL scripts to softfail"Melanie Thielker2017-01-071-1/+1
| | | | | | | This reverts commit e5244fe70830d6c9ece23d26039d5cbabe9ce9ff. Conflicts: OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
* Fix a compile issue and reintroduce the "GOD" script optionMelanie Thielker2017-01-071-1/+10
|
* Merge branch 'master' of opensimulator.org:/var/git/opensimMelanie Thielker2017-01-071-2/+2
|\
| * rename OSSL enable option GOD as ACTIVE_GOD so its use is more clearUbitUmarov2017-01-071-2/+2
| |
* | Allow OSSL scripts to softfailMelanie Thielker2017-01-071-1/+1
|/
* change OSSL enable option GOD to use IsGod, so it means a active god, as my ↵UbitUmarov2017-01-071-6/+9
| | | | original idea
* Correct casing on isGod and isViewerUIGodMelanie Thielker2017-01-073-7/+7
|
* replace godlevel compares by the new faster bool isViewerUIGodUbitUmarov2017-01-073-7/+7
|
* Restructure god level and permissionsMelanie Thielker2017-01-063-8/+8
| | | | | Create a class GodController which controls all aspects of god level, viewer modes and user levels at ScenePresence level.
* remove code i started but didn't finishUbitUmarov2017-01-051-85/+0
|
* Massive tab and trailing space cleanupMelanie Thielker2017-01-0514-203/+203
|
* Re-add GRID_GOD because in some cases an "employee-only" level is simply neededMelanie Thielker2016-12-231-3/+10
|
* replace the (hidden) GRID_GOD by a more usefull GOD so includes all types. ↵UbitUmarov2016-12-231-3/+5
| | | | This needs to be changed to current effective godlevel check (sp.GodLevel) when that is fixed. Automatic god powers need be (optionaly) removed
* Merge branch 'master' of opensimulator.org:/var/git/opensimMelanie Thielker2016-12-211-22/+14
|\
| * remove a odd raycastv3 config optionUbitUmarov2016-12-211-22/+14
| |
* | Change GRID_GOD script permission to do what it says on the tin.Melanie Thielker2016-12-211-1/+1
|/ | | | Suggested by Mandarinka
* Add GRID_GOD to the list of values allowed for enabling OSSL functionsMelanie Thielker2016-12-211-1/+10
|
* review llCastRay V3 phantom detection. Make it ignore physics shape type ↵UbitUmarov2016-12-161-125/+127
| | | | none as physics engines do.
* reserve constant OBJECT_ATTACHED_SLOTS_AVAILABLE from mantis 8096. But do ↵UbitUmarov2016-12-161-0/+1
| | | | not implement it
* dont self osDie attachmentsUbitUmarov2016-12-141-1/+5
|
* restrict osDie to objects rezzed by the script object group and a few more ↵UbitUmarov2016-12-141-11/+19
| | | | changes
* Add osDie(key)Jeff Kelley2016-12-143-0/+49
| | | | Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* also reduce check threat level of osNpcSetProfileAbout to Low; update ↵UbitUmarov2016-12-141-1/+1
| | | | osslEnable.ini
* also fox chekc threat level on osNpcSetProfileAboutUbitUmarov2016-12-141-1/+1
|
* Fox threat level line on SetProfileImage. It is ALWAYS the name of the function!Melanie Thielker2016-12-141-1/+1
| | | | | Low is justified because setting an image requires having a NPC in the first place....
* New OSSL function: osNpcSetProfileImage(LSL_Key npc, string image); This ↵Mandarinka Tasty2016-12-143-0/+35
| | | | | | | patch gives possibility to set image in created NPC's profile. You can use UUID of the texture or name of texture included in prim's inventory. Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* The new string-parameter: "region_object_bonus" for llGetEnv(string name);Mandarinka Tasty2016-12-091-0/+4
| | | | | Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* add osNpcSetProfileAbout(LSL_Key npc, string about) to set NPCs profile ↵UbitUmarov2016-12-063-0/+25
| | | | About text. requires OsNpcCreate rights
* remove SOG.FromPartID from main code and flag it obsoleteUbitUmarov2016-12-041-2/+4
|