Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | making use of implicit operators and Util.Clip handling of Vector3 | SignpostMarv | 2012-08-20 | 1 | -1/+1 | |
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* | single operation for PRIM_COLOR | SignpostMarv | 2012-08-20 | 1 | -2/+1 | |
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* | Add --force flag to "kick user" console command to allow bypassing of recent ↵ | Justin Clark-Casey (justincc) | 2012-08-20 | 1 | -2/+2 | |
| | | | | | | | | | race condition checks. This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place. | |||||
* | integrating redundant code into operator | SignpostMarv | 2012-08-18 | 1 | -13/+1 | |
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* | Rot2Quaternion is now redundant | SignpostMarv | 2012-08-18 | 2 | -12/+11 | |
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* | constructor means not having to manually refer to individual properties | SignpostMarv | 2012-08-18 | 1 | -2/+2 | |
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* | implicit operators mean one does not need to instantiate new objects manually | SignpostMarv | 2012-08-18 | 2 | -7/+5 | |
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* | adding missing refactor for LSL_Vector | SignpostMarv | 2012-08-18 | 1 | -1/+1 | |
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* | Fix the whitespace formatting error introduced by the last patch | Melanie | 2012-08-18 | 1 | -2/+2 | |
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* | refactoring for Vector3 operator & constructor tweaks | SignpostMarv | 2012-08-18 | 5 | -90/+63 | |
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* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-08-18 | 2 | -26/+33 | |
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| * | adding null return to fix building | SignpostMarv | 2012-08-17 | 1 | -1/+1 | |
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| * | fixing bug that get/set the wrong property for prim types other than sphere ↵ | SignpostMarv | 2012-08-17 | 1 | -2/+4 | |
| | | | | | | | | & box | |||||
| * | implemented | SignpostMarv | 2012-08-17 | 2 | -0/+14 | |
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| * | attempt to handle InvalidCastException in a manner similar to Second Life | SignpostMarv | 2012-08-17 | 1 | -0/+4 | |
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| * | adding a clip method to handle Vector3 objects to enable a minor amount of ↵ | SignpostMarv | 2012-08-17 | 1 | -6/+5 | |
| | | | | | | | | refactoring | |||||
| * | enables configurable minimum sizes for physical & non-physical prims | SignpostMarv | 2012-08-15 | 1 | -20/+8 | |
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* | | Do a proper null check to avoid the overloaded operator == trap | Melanie | 2012-08-16 | 1 | -1/+1 | |
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* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-08-15 | 1 | -0/+2 | |
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| * | adding ATTACH_*_PEC constants | SignpostMarv | 2012-08-15 | 1 | -0/+2 | |
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* | | Implementing PRIM_LINK_TARGET in a non-recursive fashion | SignpostMarv | 2012-08-15 | 1 | -49/+74 | |
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* | Let the temp attachment module add a command to allow attaching without ↵ | Melanie | 2012-08-15 | 1 | -31/+39 | |
| | | | | permissions and add support for this (incomplete!) to LSL | |||||
* | Prevent race conditions when one thread removes an NPC SP before another ↵ | Justin Clark-Casey (justincc) | 2012-08-14 | 1 | -5/+20 | |
| | | | | thread has retreived it after checking whether the NPC exists. | |||||
* | Lay some groundwork for temp attachments. Decouple attachments from inventory. | Melanie | 2012-08-14 | 1 | -1/+1 | |
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* | attempt at replicating behaviour of llList2thing functions in SL | SignpostMarv | 2012-08-13 | 1 | -7/+69 | |
| | | | | | | | | Committed with changes. Please don't sign comments with your name. Please don't use your own coding style, use the OpenSim project style. Please don't modify unrelated whitespace. Signed-off-by: Melanie <melanie@t-data.com> | |||||
* | Release http-in URLs when llResetScript is called | Melanie | 2012-08-07 | 1 | -0/+6 | |
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* | refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match ↵ | Justin Clark-Casey (justincc) | 2012-08-03 | 1 | -1/+1 | |
| | | | | FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID. | |||||
* | reduced-complexity implementation of function to get rezzing object key | SignpostMarv | 2012-08-02 | 3 | -0/+19 | |
| | | | | Signed-off-by: Melanie <melanie@t-data.com> | |||||
* | Look up the NPC module when the SensorRepeat class is created, rather than ↵ | Justin Clark-Casey (justincc) | 2012-08-01 | 1 | -5/+6 | |
| | | | | on every single sensor sweep. | |||||
* | Resolve a deadlock between INPCModule and SensorRepeat by replacing the ↵ | Justin Clark-Casey (justincc) | 2012-07-31 | 1 | -35/+43 | |
| | | | | | | | | SensorRepeat list with a new list on add/removes rather than locking it for the duration of the sensor sweep. A deadlock was observed today where NPC removal on a script thread would lock the NPC list and then try to lock the sensor list via scripted attachment removal. Concurrently, the sensor sweep thread would lock the sensor list and then try to lock the NPC list to check NPC status. This commit resolves the deadlock by replacing the sensor list on update rather than locking it for the duration of the sweep. | |||||
* | Return world rotation on llGetObjectDetails()'s OBJECT_ROT | Melanie | 2012-07-29 | 1 | -1/+11 | |
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* | LSL/OSSL lacks Math.Min & Math.Max implementations. | SignpostMarv | 2012-07-28 | 3 | -0/+54 | |
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* | Remove a couple of compiler warnings pointed out by SignpostMarv | Justin Clark-Casey (justincc) | 2012-07-27 | 1 | -2/+0 | |
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* | Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring ↵ | Justin Clark-Casey (justincc) | 2012-07-25 | 1 | -0/+1 | |
| | | | | with other monitoring code from OpenSim.Framework | |||||
* | As per opensim-dev mailing list conversation, introduce OS_NPC constant for ↵ | Justin Clark-Casey (justincc) | 2012-07-20 | 2 | -2/+4 | |
| | | | | | | | | | use with llSensor() This same constant will later be used with llGetDetectedType(). This constant has a different name from NPC to avoid possible conflict with future LSL changes. This constant has a different value to try and avoid unnecessary conflict with future constants that may use the same value. Using the 'NPC' constant with llSensor() will remain valid but is deprecated. | |||||
* | Enables support for UUIDs to be returned in lists from | Mic Bowman | 2012-07-20 | 1 | -3/+13 | |
| | | | | | | modInvoke commands. Thanks SignpostMarv!!! | |||||
* | Implements a very useful OSSL function to test a string to see | Mic Bowman | 2012-07-20 | 3 | -0/+26 | |
| | | | | | | if it is a UUID. The function is osIsUUID(). Thanks SignpostMarv! | |||||
* | Revert "Revert "refactor: make llGiveInventory() use existing ↵ | Justin Clark-Casey (justincc) | 2012-07-17 | 1 | -24/+9 | |
| | | | | | | | | | | | GetInventoryItem() method rather than iterate through TaskInventory itself."" This reverts commit 59a29f5f221a1ffe4e22c63ef9da82270442b213. The original revert was committed by mistake - it turns out this was not the cause of Mantis 6089 Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||||
* | Fix regression where llGiveInventory() had stopped asking non-owner ↵ | Justin Clark-Casey (justincc) | 2012-07-17 | 1 | -29/+29 | |
| | | | | | | | | | receivers to accept/decline. This appears to be a regression from back in commit db91044 (Mon Aug 22 2011) where we started to send TaskInventoryOffered msg dialog rather than InventoryOffered dialog. This is probably correct, but failed because the bucket was too large and because we wouldn't have handled the TaskInventoryDeclined option anyway. This patch handles both of these and make llGiveInventoryList() use TaskInventoryOffered as well Fixes http://opensimulator.org/mantis/view.php?id=6089 | |||||
* | Revert "refactor: make llGiveInventory() use existing GetInventoryItem() ↵ | Justin Clark-Casey (justincc) | 2012-07-17 | 1 | -11/+24 | |
| | | | | | | method rather than iterate through TaskInventory itself." This reverts commit 58b13d51a7eddb442e38e6dc6790a9e7cf68bad7. | |||||
* | sending more user-friendly messages to the script error window rather than ↵ | SignpostMarv | 2012-07-16 | 1 | -1/+14 | |
| | | | | | | the thrown exceptions. Signed-off-by: Melanie <melanie@t-data.com> | |||||
* | acting on feedback from justincc | SignpostMarv | 2012-07-14 | 1 | -6/+7 | |
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* | acting on feedback from justincc | SignpostMarv | 2012-07-14 | 1 | -39/+42 | |
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* | added in some extra variables, it sometimes thinks it is on the same parcel :( | SignpostMarv | 2012-07-14 | 1 | -5/+7 | |
| | | | | Signed-off-by: SignpostMarv <github@signpostmarv.name> | |||||
* | adding workaround for silent failure if position is outside the bounds of a ↵ | SignpostMarv | 2012-07-14 | 1 | -13/+41 | |
| | | | | | | region, implementing parcel prim count check. Signed-off-by: SignpostMarv <github@signpostmarv.name> | |||||
* | Implementation of llSetRegionPos(). Does not implement failure on object ↵ | SignpostMarv | 2012-07-14 | 3 | -4/+45 | |
| | | | | | | entry/prim limit/access restrictions. Signed-off-by: SignpostMarv <github@signpostmarv.name> | |||||
* | Remove IClientAPI.GetClientEP() in favour of existing identical ↵ | Justin Clark-Casey (justincc) | 2012-07-12 | 1 | -6/+2 | |
| | | | | IClientAPI.RemoteEndpoint. | |||||
* | Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than ↵ | Justin Clark-Casey (justincc) | 2012-07-11 | 2 | -8/+3 | |
| | | | | | | | constructing fresh copies. The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM. | |||||
* | Add regression TestDetachScriptedAttachmentToInventory() | Justin Clark-Casey (justincc) | 2012-07-11 | 2 | -8/+15 | |
| | | | | This currently only does a relatively crude check for a ScriptState node in the serialized xml | |||||
* | This script allows an object to be attached directly from prim inventory to ↵ | Justin Clark-Casey (justincc) | 2012-07-09 | 3 | -5/+43 | |
| | | | | | | | another avatar in the scene. Very useful in serious game/environment scenarios where its only allowed for trusted creators. Threat level Severe |