| Commit message (Collapse) | Author | Age | Files | Lines |
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Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
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- adding LandDataSerializer to OAR mechanics
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of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0.
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of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0.
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there is only one element in the range, it must
also coincide with the specified stride. The
existing code assumes that the stride starts at
start ( which is the expected and most useful
behavior).
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
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minimally. A few bugs to catch now.
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EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity
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Http-in and makes the host name for URL generation configurable.
Applied with changes:
llGetSimulatorHostname was not changed, because the change breaks
existing behavior and carries a data exposure risk. That value needs
to be configurable, the proposed fixed change is not acceptable.
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in the Regions.ini (or xml) to the XmlRpcGridRouterModule
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now including iVoiceModule
This patch allows the land owner to dynamically set the SIP address of a particular land parcel from script. This allows predetermined SIP addresses to be used, making it easier to allow non OpenSim users to join a regions voice channel.
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
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association. Then, whenever there is an llSay to that channel,
the message is directed to the OpenSim console log (and NOT
forwarded to the client). This is a great way to capture scripting
events to the log. To enable, add ScriptConsoleChannel = -xxx to
the ScriptEngine parameters in the .ini file. Note that the
message is written using Console.WriteLine rather than
the rather more fragile log4net service. The console channel is
also not subjected to the 1024 character limit imposed on regular
say traffic.
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
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implementation. If the range included only a single item
an empty list was always returned (has no-one been using
this function?)
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
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perhaps).
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via
[VectorRender]
font_name = "Comic Sans MS"
in OpenSim.ini
- adding osSetFontName OSSL function
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using arrow, diamond, round and flat caps.
* Made image request safer, if it can't find an image for any reason, draws a square where the image should be and a message alerting the user.
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functions, this one has no start and end point, but a number of points that will form the desired polygon. Only FilledPolygon implemented so far.
* Also added some LSL transparent type conversion, as it's done in LSL scripting (string to integer, float to string, etc)
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* Implements some OSSL commands:
key osNpcCreate(string user, string name, vector position, key cloneFrom);
void osNpcMoveTo(key npc, vector position);
void osNpcSay(key npc, string message);
void osNpcRemove(key npc);
* Untested. Requires ThreatLevel.High.
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This needs to be looked into. This commit, unfortunately, reinstates
a memory leak in regions that see significant script fluctuation,
e.g. lots of scripted attachments, or script development.
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lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
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Fixes Mantis #3979
Applied with changes. Changed ThreatLevel to High since all discovery
functions are a high threat. Overriding that is the responsibility
of the grid owner.
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Moved the Close() for the appdomain-hosted parts into a new destructor
on ScriptInstance.
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This matches behavior seen with an earlier attempt to do this, apparently
the sponsor mechanism does't work in Mono
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|Date: Wed, 5 Aug 2009 09:51:52 -0700
|Subject: [PATCH] Closed two major memory leaks for scripted objects
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|Two major memory leaks for the scripted objects were fixed
|- One leak had to do with remoting acrossing app domains. When a script and
| its controlling agent communicate across an application boundary, it calls
| functions on a stub proxy object that then invokes the remote method on
| the object in the other app domain. These stub objects (two for each script)
| were setup to have infinate lifetimes and were never being garbage collected.
|- The second leak was the result of adding a scene object part instance method
| to a scene event and never removing it. This cause the event's delegate list
| to maintain a link to that object which is then never freed as the scene event
| object is never destroyed.
Patch applied, please direct feedback to me. Possible issue: Longtime idle
scripts like vendors may fail.
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