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My fork of OpenSim for IG and DG, called SledjChisl.
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Merge branch 'master' into careminster
Melanie
2012-08-29
4
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implementing rule tracking
SignpostMarv
2012-08-29
1
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+9
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track originating IScriptApi method for SL-like error messages. Will add rule...
SignpostMarv
2012-08-29
3
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+17
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copying documentation from http://opensimulator.org/wiki/Threat_level
SignpostMarv
2012-08-28
1
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+59
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Merge branch 'master' into careminster
Melanie
2012-08-25
2
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+82
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implementing PRIM_LINK_TARGET on GetPrimParams ala SetPrimParams
SignpostMarv
2012-08-25
2
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+60
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minor formatting
SignpostMarv
2012-08-25
1
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+2
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refactoring to local variable for cleaner code
SignpostMarv
2012-08-25
1
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+5
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since we will be making the Get return type the remaining ruleset as with the...
SignpostMarv
2012-08-25
2
-18
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+22
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use SceneObjectPart instead of var
SignpostMarv
2012-08-25
1
-3
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+3
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renaming to be similar to equivalent Set command
SignpostMarv
2012-08-25
3
-8
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+8
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Minor formatting cleanup
Melanie
2012-08-25
1
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+2
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refactoring to local variable for cleaner code
SignpostMarv
2012-08-25
1
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+5
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since we will be making the Get return type the remaining ruleset as with the...
Melanie
2012-08-25
2
-137
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+139
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Also move the other avatar based overload out of harms way
Melanie
2012-08-25
1
-261
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+261
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Temprary restructure to avoid conflicts
Melanie
2012-08-25
1
-183
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+183
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use SceneObjectPart instead of var
Melanie
2012-08-25
1
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+8
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renaming to be similar to equivalent Set command
Melanie
2012-08-25
3
-10
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+10
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Merge commit 'a0d178b284050df64d0eb5b9728565fd72615c22' into careminster
Melanie
2012-08-25
1
-15
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+5
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stripping superfluous whitespace
SignpostMarv
2012-08-24
1
-3
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+0
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immediately returning the string.Join operation instead of checking if the li...
SignpostMarv
2012-08-24
1
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+5
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refactoring using List.ConvertAll<string>
SignpostMarv
2012-08-24
1
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+5
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Merge branch 'master' into careminster
Melanie
2012-08-24
3
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+18
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Revert "implementing function to allow scripts to self-replicate as if the ow...
Justin Clark-Casey (justincc)
2012-08-24
3
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implementing function to allow scripts to self-replicate as if the owner dupl...
SignpostMarv
2012-08-24
3
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+62
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Removed land checking as suggested by SignpostMarv.
TBG Renfold
2012-08-24
1
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+2
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Adds osGetHealth.
TBG Renfold
2012-08-24
3
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+28
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Merge branch 'master' into careminster
Melanie
2012-08-23
2
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+12
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this should be an if-else block in case the non-phys min/max are smaller than...
SignpostMarv
2012-08-22
1
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+7
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refactoring out SetFaceColor
SignpostMarv
2012-08-20
1
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+2
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making use of implicit operators and Util.Clip handling of Vector3
SignpostMarv
2012-08-20
1
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single operation for PRIM_COLOR
SignpostMarv
2012-08-20
1
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+1
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Add --force flag to "kick user" console command to allow bypassing of recent ...
Justin Clark-Casey (justincc)
2012-08-20
1
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+2
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Merge branch 'avination' into careminster
Melanie
2012-08-23
1
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+7
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Implement seeing busy status in LSL
Melanie
2012-08-21
1
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+7
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Merge branch 'master' into careminster
Melanie
2012-08-18
4
-33
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+20
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integrating redundant code into operator
SignpostMarv
2012-08-18
1
-13
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+1
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Rot2Quaternion is now redundant
SignpostMarv
2012-08-18
2
-12
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+11
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constructor means not having to manually refer to individual properties
SignpostMarv
2012-08-18
1
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+2
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implicit operators mean one does not need to instantiate new objects manually
SignpostMarv
2012-08-18
2
-7
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+5
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adding missing refactor for LSL_Vector
SignpostMarv
2012-08-18
1
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+1
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Fix the whitespace formatting error introduced by the last patch
Melanie
2012-08-18
1
-2
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+2
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Merge branch 'master' into careminster
Melanie
2012-08-18
5
-89
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+63
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refactoring for Vector3 operator & constructor tweaks
SignpostMarv
2012-08-18
5
-90
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+63
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Merge branch 'master' into careminster
Melanie
2012-08-18
2
-28
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+33
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2012-08-18
2
-26
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+33
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adding null return to fix building
SignpostMarv
2012-08-17
1
-1
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+1
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fixing bug that get/set the wrong property for prim types other than sphere &...
SignpostMarv
2012-08-17
1
-2
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+4
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implemented
SignpostMarv
2012-08-17
2
-0
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+14
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attempt to handle InvalidCastException in a manner similar to Second Life
SignpostMarv
2012-08-17
1
-0
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+4
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