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* Implement the linefeed URL hack for ShoutCast and other servicesMelanie2012-07-271-0/+53
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* Update ubitMesh primMesher with new Dahlia version on core ( reckick gitUbitUmarov2012-07-191-1/+0
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* kick gitUbitUmarov2012-07-191-0/+1
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* Fix llSameGroup to work according to specsMelanie2012-07-181-10/+36
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* Merge branch 'avination' into careminsterMelanie2012-07-161-48/+35
|\ | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * Allow setting linked avatar positions from within a prim not the one sat onMelanie2012-07-161-11/+18
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| * Reinstate older set rotation code for avatars since it works in all casesMelanie2012-07-151-22/+1
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| * Replace sit position and rotation code with older, working versionMelanie2012-07-151-26/+28
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| * Revert "Fix a sit rotation issue"Melanie2012-07-151-1/+1
| | | | | | | | This reverts commit 47f7cc9457bfc5c909290ac189b34dd3eceebe7f.
| * Fix a sit rotation issueMelanie2012-07-151-1/+1
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| * Revert " lltargetomega efective spinrate now multiplied by gain ( need check )"Melanie2012-07-131-1/+0
| | | | | | | | | | | | | | Undo figuring gain into spinrate in llTargetOmega. In SL, gain has null effect on nonphysical spinning objects. This reverts commit df55de5b3d88e241f35217d5c08d02b921991513.
* | Merge branch 'master' into careminsterMelanie2012-07-161-1/+14
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| * | sending more user-friendly messages to the script error window rather than ↵SignpostMarv2012-07-161-1/+14
| | | | | | | | | | | | | | | | | | the thrown exceptions. Signed-off-by: Melanie <melanie@t-data.com>
* | | Merge branch 'master' into careminsterMelanie2012-07-161-57/+78
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | acting on feedback from justinccSignpostMarv2012-07-141-6/+7
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| * | acting on feedback from justinccSignpostMarv2012-07-141-39/+42
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| * | added in some extra variables, it sometimes thinks it is on the same parcel :(SignpostMarv2012-07-141-5/+7
| | | | | | | | | | | | Signed-off-by: SignpostMarv <github@signpostmarv.name>
| * | adding workaround for silent failure if position is outside the bounds of a ↵SignpostMarv2012-07-141-13/+41
| | | | | | | | | | | | | | | | | | region, implementing parcel prim count check. Signed-off-by: SignpostMarv <github@signpostmarv.name>
| * | Implementation of llSetRegionPos(). Does not implement failure on object ↵SignpostMarv2012-07-143-4/+45
| | | | | | | | | | | | | | | | | | entry/prim limit/access restrictions. Signed-off-by: SignpostMarv <github@signpostmarv.name>
* | | Merge branch 'master' into careminsterMelanie2012-07-131-6/+2
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * | Remove IClientAPI.GetClientEP() in favour of existing identical ↵Justin Clark-Casey (justincc)2012-07-121-6/+2
| | | | | | | | | | | | IClientAPI.RemoteEndpoint.
* | | Merge branch 'master' into careminsterMelanie2012-07-124-16/+18
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
| * | Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than ↵Justin Clark-Casey (justincc)2012-07-112-8/+3
| | | | | | | | | | | | | | | | | | | | | constructing fresh copies. The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
| * | Add regression TestDetachScriptedAttachmentToInventory()Justin Clark-Casey (justincc)2012-07-112-8/+15
| | | | | | | | | | | | This currently only does a relatively crude check for a ScriptState node in the serialized xml
* | | Merge branch 'avination' into careminsterMelanie2012-07-111-8/+25
|\ \ \ | | |/ | |/| | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs
| * | remove expensive and leaked ( in Xengine at least) SayShout timer andUbitUmarov2012-07-111-5/+23
| | | | | | | | | | | | | | | replace it by a simpler function that should do the same (?) (don't like much those 10 + 1 bursts)
| * | lltargetomega efective spinrate now multiplied by gain ( need check )UbitUmarov2012-07-101-0/+1
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| * | more work on llSetAngularVelocity()UbitUmarov2012-07-101-3/+1
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* | | Merge branch 'master' into careminsterMelanie2012-07-113-5/+84
|\ \ \ | | |/ | |/| | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Watchdog.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * | This script allows an object to be attached directly from prim inventory to ↵Justin Clark-Casey (justincc)2012-07-093-5/+43
| | | | | | | | | | | | | | | | | | | | | another avatar in the scene. Very useful in serious game/environment scenarios where its only allowed for trusted creators. Threat level Severe
| * | Mantis 6063 osNpcTouch.Talun2012-07-063-0/+41
| | | | | | | | | | | | Allow NPCS to touch obects.
* | | Merge branch 'avination' into careminsterMelanie2012-07-063-46/+191
|\ \ \ | | |/ | |/| | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | added llSetVelocity. will refuse to work on vehicles and on attachments ( ↵UbitUmarov2012-07-063-1/+29
| | | | | | | | | | | | this last may need fix) added also some code for llSetAngularVelocity but not working still
| * | Add an EventType enum and Type field to the poll service event args. This allowsMelanie2012-07-051-1/+1
| | | | | | | | | | | | | | | the manager to tell what type of event it is. All events except for lsl http in go to the "slow queue" which is run once per second as before.
| * | Implement the buggy version of llXorBase64Strings() for compatibility's sakeMelanie2012-07-021-3/+84
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| * | Bring casing of llSHA1String in line with SLMelanie2012-07-011-1/+1
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| * | don't recoil attachments doing llRezObject()UbitUmarov2012-06-291-2/+8
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| * | reactivate physics raycasts on llCastRay() until it's clear what is its ↵UbitUmarov2012-06-281-1/+1
| | | | | | | | | | | | problem if any...
| * | Merge branch 'avination' into ubitworkUbitUmarov2012-06-282-3/+4
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| * | | don't send a lot of avatar data when we are just changing position or ↵UbitUmarov2012-06-171-4/+8
| | | | | | | | | | | | | | | | rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() )
| * | | split ugly expression in a if making it simpler to readUbitUmarov2012-06-171-3/+5
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| * | | Don't let scripts rotate root part of physical linksets like SL, Update ↵UbitUmarov2012-06-171-35/+66
| | | | | | | | | | | | | | | | client rotation of avatars 'linked' to child parts. (put back some 'cosmetics' from previus commit). Still let lsl api use physics engine ideia of part Physical state on this where it should be SOP ideia, so is that is clear that sync with engine is SOP responsability.
* | | | Merge branch 'master' into careminsterMelanie2012-07-054-269/+228
|\ \ \ \ | | |_|/ | |/| | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | | regrade osFormatString, osMatchString and osReplaceString to VeryLow.Justin Clark-Casey (justincc)2012-07-051-3/+3
| | | | | | | | | | | | | | | | I can't see that these present any real hazard to sim functioning.
| * | | Add OSSL function osForceAttachToAvatarFromInventory()Justin Clark-Casey (justincc)2012-07-053-1/+65
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first. Still only attaches objects to the owner of the script. This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them. Threat level high.
| * | | Use GetInventoryItem() in llRezAtRoot rather than iterating through a cloned ↵Justin Clark-Casey (justincc)2012-07-041-40/+36
| | | | | | | | | | | | | | | | dictionary
| * | | refactor: In llGetNotecardLine() use existing GetInventoryItem() rather than ↵Justin Clark-Casey (justincc)2012-07-041-10/+4
| | | | | | | | | | | | | | | | inspecting a clone of the TaskInventory dictionary that was not cloned thread-safe
| * | | refactor: In llGetNumberOfNotecardLines() use existing GetInventoryItem() ↵Justin Clark-Casey (justincc)2012-07-041-10/+4
| | | | | | | | | | | | | | | | rather than inspecting a clone of the TaskInventory dictionary that was not cloned thread-safe
| * | | refactor: use existing GetInventoryItem() in GetScriptByName(), itself ↵Justin Clark-Casey (justincc)2012-07-041-13/+9
| | | | | | | | | | | | | | | | renamed from ScriptByName()
| * | | refactor: In llGetInventoryType() use existing GetInventoryItem()Justin Clark-Casey (justincc)2012-07-041-11/+5
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