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2012-01-13Change the default osNpcCreate() to create an 'owned' npc rather than an ↵Justin Clark-Casey (justincc)1-1/+1
'unowned' one. An owned NPC is one that only the original creator can manipulate and delete. An unowned NPC is one that anybody with access to the osNpc* methods and knowledge of the avatar id can manipulate. This is to correct an oversight I made in the original reimplementation where I mistakenly assumed that avatar IDs could be treated as private. I am not anticipating that many people were deliberately making use of unowned npcs due to their insecure nature. If you do need an unowned NPC please call the new overloaded osCreateNpc() function with the option OS_NPC_NOT_OWNED.
2012-01-13Removing osNpcCreateOwned(). Please use osNpcCreate(string user, string ↵Justin Clark-Casey (justincc)3-12/+0
name, vector position, string notecard, int options) instead with option OS_NPC_CREATOR_OWNED Please note that correct option name is OS_NPC_CREATOR_OWNED not OS_NPC_CREATE_OWNED as mistakenly put in a previous commit.
2012-01-12Fix typoMelanie1-1/+1
2012-01-12Disable unowned NPCsMelanie1-0/+3
2012-01-12Add osNpcCreate(string firstname, string lastname, LSL_Vector position, ↵Justin Clark-Casey (justincc)4-0/+15
string notecard, int options) variant. This will be documented soon. Options can currently be OS_NPC_CREATE_OWNED - creates a 'creator owned' avatar that will only respond to osNpc* functions made by scripts owned by the npc creator OS_NPC_NOT_OWNED - creates an avatar which will respond to any osNpc* functions that a caller has permission to make (through the usual OSSL permission mechanisms). options is being added to provide better scope for future extensibility without having to add more functions The original non-options osNpcCreate() function will continue to exist.
2012-01-12Allow all NPCs to show up on sensors as all osNpc* script methods now check ↵Justin Clark-Casey (justincc)1-6/+9
for ownership permission before executing. As per #opensim-dev irc discussion.
2012-01-12Add permissions checks for owned avatars to all other osNpc* functions.Justin Clark-Casey (justincc)1-20/+50
This is being done outside the npc module since the check is meaningless for region module callers, who can fake any id that they like.
2012-01-12refactor: Move existing npc owner checks to NPCModule.CheckPermissions() ↵Justin Clark-Casey (justincc)1-5/+1
methods and expose on interface for external calls.
2012-01-07Fix threat level setting on osNpcPlayAnimationMelanie1-1/+1
2012-01-07Fix threat level setting on osNpcPlayAnimationMelanie1-1/+1
2012-01-07Force the group tag of NPCs to "- NPC -" unless the name is completely blank.Melanie1-1/+9
2012-01-06fix a typo "osNpcCreated" to "osNpcCreate" in OSSL threat level checknebadon1-1/+1
2012-01-07Make sure to prefix NPC names with "NPC:" so they can't be mistaken for usersMelanie1-0/+6
2012-01-06Fix some syntax issuesMelanie2-4/+4
2012-01-06Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as wellMelanie3-0/+56
2012-01-06Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ↵Melanie5-6/+48
owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
2012-01-06Fix some syntax issuesMelanie2-4/+4
2012-01-06Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as wellMelanie3-0/+56
2012-01-06Fixed llAngleBetween() to allow denormal rotationsJohn Cochran1-5/+9
2012-01-06Add script instruction count back to llRot2Euler. Other minor ↵Justin Clark-Casey (justincc)1-2/+12
formatting/doc changes.
2012-01-06Replaced llRot2Euler function.John Cochran1-18/+13
The original function suffered from unexpected results due to rounding errors. An error of only 1 or 2 ulps would cause the code to not detect a singularity at Y rotation +/- PI/2 and take the non-singularity code path. The replacement code does not suffer from wildly inaccurate results at the +/- PI/2 singularity. The check in the code for the singularity isn't strictly needed, but gives more consistent results At the singularity, the X and Z rotations add. The if check simply forces the X rotation to be zero so the entirety of the X+Z rotation is carried by Z. Additionally, the test code has been updated to include test cases that caused the old code to fail. The test algorithm is also updated to perform a more meaningful test. The original code checked if the values against expected values. This could fail at +/- PI rotations since a rotation around an axis by PI causes the identical effect as a rotation by -PI. The new test code checks that the returned angles can be used to recreate a quaternion that causes the same rotation.
2012-01-06Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ↵Melanie5-5/+45
owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
2012-01-06Add ThreatLevel.NoAccess to OSSL. This allows to enable OSSL without enablingMelanie2-1/+5
any methods, even those without threat, automatically. It is for use with setups wanting to allow only specific methods to specific users.
2011-12-28Introduce a LightShare kill packet ans send it when needed. Currently onlyMelanie1-0/+1
understood by AVN v0.3
2011-12-24Introduce a LightShare kill packet ans send it when needed. Currently onlyMelanie1-0/+1
understood by AVN v0.3
2011-12-24Add PRIM_POS_LOCAL as an alias to PRIM_POSITION for setting the position.Melanie1-0/+9
For SL compatibility only
2011-12-17Make raycast more efficient by checking exclusion flags earlierMelanie1-15/+21
2011-12-17Fix hit testing link sets properly. Fix raycasting for LSL.Melanie3-98/+337
2011-12-12Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and ↵Dan Lake1-3/+1
IsColliding
2011-12-11Mantis 5816: osParseJSON Decoding Problemsnebadon3-191/+72
osParseJSON uses hand-crafted decoding that has two issues * does not seem to handle top-level JSON lists * does not seem to handle unicode text thanks otakup0pe!
2011-12-09Fix llGetLinkKey to report avatars properlyMelanie1-19/+0
2011-12-07Fix task inventory givingMelanie1-15/+23
2011-12-05Add the proper result code as per the LL announcement for ↵Melanie1-1/+1
llTransferLindenDollars
2011-12-05Fix CHANGED_TEXTURE and CHANGED_COLOR.Melanie1-18/+18
2011-12-05Fix CHANGED_TEXTURE and CHANGED_COLOR.Melanie1-20/+20
2011-12-05Fix setting seated avatar position and make llSameGroup work as in SL.Melanie1-2/+4
2011-12-03Use agent.Animator.CurrentMovementAnimation in llGetAgentInfo() rather than ↵Justin Clark-Casey (justincc)1-1/+1
asking for a new determination
2011-12-03Rename ScenePresenceAnimator.GetMovementAnimation() -> ↵Justin Clark-Casey (justincc)1-1/+1
DetermineMovementAnimation() for better code readability
2011-12-01Implement llTransferLindenDollarsMelanie3-0/+83
2011-11-26Add missing property to llGetLinkPrimitiveParamsBlueWall2-0/+4
2011-11-26When removing an LSL sensor for a script (e.g. through llResetScript() or ↵Justin Clark-Casey (justincc)1-1/+1
state change), don't also remove sensors for other scripts in the same prim. Hopefully fixes http://opensimulator.org/mantis/view.php?id=4448 and http://opensimulator.org/mantis/view.php?id=4452
2011-11-05Remove unused and broken OffsetRotation from ScenePresenceMelanie1-1/+1
2011-11-03Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake3-11/+11
from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence.
2011-11-03Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake3-15/+14
the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate.
2011-11-02Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake1-9/+6
UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on SOP consistently now. Also started working toward eliminating those calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule from outside SOP in favor of just setting properties on SOP and let SOP decide if an update should be scheduled. This consolidates the update policy within SOP and the client rather than everywhere that makes changes to SOP. Some places forget to call update while others call it multiple times, "just to be sure". UpdateFlag and Schedule*Update will both be made private shortly. UpdateFlag is intended to be transient and internal to SOP so it has been removed from XML serializer for SOPs.
2011-11-02Restore the recursive calling of PRIM_LINK_TARGET because the version I madeMelanie1-327/+334
breaks LINK_SET et al.
2011-11-02Some positioning fixes from AVN trunkMelanie1-1/+42
2011-11-02Streamline PRIM_LINK_TARGET, eliminating a recursion and a failure scenarioMelanie1-4/+3
2011-10-29Remove completely unused SOG.Rotation parameterJustin Clark-Casey (justincc)1-1/+1
We always use SOP.Rotation instead
2011-10-27Continuation of previous checkin. Found more places where ↵Dan Lake1-15/+9
ForEachScenePresence can be changed to ForEachRootScenePresence.