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2013-01-16JustinCC's core re-mergeMelanie5-25/+47
2013-01-16Implement co-operative script termination if termination comes during a ↵Justin Clark-Casey (justincc)4-19/+43
script wait event (llSleep(), etc.) This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability. If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread. This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period. Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented. This commit, unlike 1b5c41c, passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
2013-01-16Revert "Implement co-operative script termination if termination comes ↵Justin Clark-Casey (justincc)1-24/+7
during a script wait event (llSleep(), etc.)" Doing this as a favour to Melanie. This will be back with passing the wait handles directly to the api. This reverts commit 1b5c41c14ad11325be249ea1cce3c65d4d6a89be.
2013-01-16Implement co-operative script termination if termination comes during a ↵Justin Clark-Casey (justincc)1-7/+24
script wait event (llSleep(), etc.) This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability. If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread. This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period. Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
2013-01-15Fix llSetRegionPos and detail behaviors of llSet[Link]PrimitiveParams[Fast]()Melanie1-5/+9
regarding prim positioning.
2013-01-15Instead of passing separate engine, part and item components to script APIs, ↵Justin Clark-Casey (justincc)4-21/+24
pass down IScriptInstance instead. This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests. This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method in order to facilititate continued script logic regression testing.
2013-01-11BulletSim: add osGetPhysicsEngineType() LSL function and updateRobert Adams3-11/+54
the physics engines to return the name that is specified in the INI file ("physics = XXX") as the type of engine. This os function is a little different than the others in that it does not throw an exception of one is not privilaged to use it. It merely returns an empty string.
2013-01-11make sure keyframe rotations are normalizedUbitUmarov1-1/+3
2013-01-10Add "show script timers" command to show script timers. For debug purposes.Justin Clark-Casey (justincc)2-32/+38
Also, "show sensors" changes to "show script sensors".
2013-01-10Add "show sensors" command to show script sensor information for debug purposes.Justin Clark-Casey (justincc)1-32/+62
2013-01-09 fix llGetRot and parameters prim_rotation for attachments. Only onUbitUmarov1-1/+27
LSL_api to avoid side effects for now
2013-01-09 stop endless loop in lGetLinkPrimitiveParamsUbitUmarov1-0/+2
2013-01-09Prevent a null ref in llGetLinkPrimiteveParams. Still not a fix for the realMelanie1-1/+1
issue.
2013-01-04Set default particle burst count to 1 instead of 0 in any set particle ↵Justin Clark-Casey (justincc)1-3/+3
system script call that does not have an empty list. As per http://opensimulator.org/mantis/view.php?id=6353
2013-01-04Fix build break caused by missing ) from dce2809.Justin Clark-Casey (justincc)1-1/+1
Was hand-typing in a line of code I had tested before but not retested this time
2013-01-04Automatically grant sit-related llRequestPermissions() for subsequent ↵Justin Clark-Casey (justincc)1-15/+1
avatars sitting on the same scene obejct, instead of wrongly popping up request permissions dialog. Resolves http://opensimulator.org/mantis/view.php?id=6478
2013-01-04refactor: simplify llGetNumberOfPrims() to return prim count + sitting ↵Justin Clark-Casey (justincc)1-7/+1
avatar count rather than independently inspecting every scene presence
2013-01-04Fix llGetLinkName() to return the name of the last avatar sat as the last ↵Justin Clark-Casey (justincc)1-41/+35
link number. As per http://wiki.secondlife.com/wiki/LlGetLinkName
2013-01-04Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)1-17/+31
As per http://wiki.secondlife.com/wiki/LlGetLinkKey This is done by keeping a scene-object wide list of sitters. This also fixes bugs in this function where linknums 0 and 1 weren't treated properly if there were sitting avatars on a single prim. This also fixes a minor race condition for multiple concurrent sitters on a prim with no current sitters by locking on the object-wide list rather than individual sop lists Addresses http://opensimulator.org/mantis/view.php?id=6477
2013-01-03Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs ↵SignpostMarv1-8/+15
based on doxygen error output
2013-01-02Fixed several problems with the Sun: some settings didn't work, or were ↵Oren Hurvitz1-6/+4
inconsistently used. - The sun position is always calculated by combining the sun settings in the Region and Estate. This fixes the problem that 'UseEstateSun' didn't work. - To remove ambiguity, the EstateToolsSunUpdate event no longer accepts the sun's position as parameters. That's because the position is always calculated from the Region and Estate settings. - Use only the 'FixedSun' flag to determine whether the sun is fixed; not the 'UseGlobalTime' flag. - Don't change the region's 'SunPosition' field according to the sun's position: this field is used only to set the position when using a FixedSun. (The 'SunVector' field does get updated according to the sun's position in the sky)
2013-01-02If an NPC is unowned, then always auto-grant permissions requested via ↵Justin Clark-Casey (justincc)1-1/+1
llRequestPermissions() This is consistent with all other OSSL NPC functions that allow unowned avatars to be manipulated. Aims to address http://opensimulator.org/mantis/view.php?id=6483
2013-01-01* ubit pointed out another place where that check needed to be updated and I ↵teravus1-6/+3
normalized it.
2013-01-01* This is actually the fix described the last commit.. I had commented it ↵teravus1-1/+1
out to see if the problem had affected all attachments or just HUD attachments.
2013-01-01* Fixes the attachment scripted rotation bug. The problem is the code was ↵teravus1-2/+11
relying on m_host.ParentId = 0 to determine if the attachment should be rotated against root prim offset. To fix it for attachments, we also need to check if the host's localID == RootPart's localID. otherwise we are cumulatively rotating against the host's root part rotation offset (which in this case, is it's own rotation)
2012-12-31Resolve Mantis 6480 (http://opensimulator.org/mantis/view.php?id=6480)Robert Adams1-2/+11
by reversing the sign on the recoil computation and adding a [XEngine]RecoilScaleFactor parameter which defaults to zero. Testing in SL seems to show that there is not a recoil action there. Or, at least, it is very small. If someone knows how small, the default for the scale factor should be changed.
2012-12-18Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. ↵Robert Adams1-3/+4
Also made it so llSetStatus() can individually enable disable rotation axi using the bitmask of flags.
2012-12-07 fix regressionUbitUmarov1-2/+2
2012-12-07*TEST* add some avatar skeleton information and use it to calculate avatarUbitUmarov1-4/+25
height and bounding box. Change LSL acording.
2012-12-03XmlRpcGridRouterBlueWall1-0/+7
Flesh out XmlRpcGridRouter to reap unused channels from gateway when scripts or objects are removed, or when the llCloseRemoteDataChannel is called. See: http://http://forge.opensimulator.org/gf/project/xmlrpcrouter/ or https://github.com/BlueWall/XmlRpcRouter for php gateway and test code.
2012-12-03Add a transaction ID to the money module path for llTransferLindenDollarsMelanie1-2/+2
2012-11-24 avoid potencial NullReferenceExceptionUbitUmarov1-2/+5
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ↵teravus9-1499/+866
master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
2012-11-14Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto3-0/+99
2012-11-09llSetLinkCamera implementationPixelTomsen3-0/+36
wiki: http://wiki.secondlife.com/wiki/LlSetLinkCamera mantis: http://opensimulator.org/mantis/view.php?id=6397
2012-11-05Change user message on TeskInventoryAccepted to let the viewer format itMelanie1-5/+5
properly
2012-10-29refactoring llCollisionSound to use new KeyOrName methodSignpostMarv1-10/+1
2012-10-29Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the ↵SignpostMarv1-6/+3
LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint
2012-10-29refactoring llTriggerSoundLimited to not use the LSL methods, since that ↵SignpostMarv1-2/+2
will cause unnecessary calls to m_host.AddScriptLPS(1)
2012-10-29refactoring llGetPos() to take advantage of implicit converterSignpostMarv1-2/+1
2012-10-29shifting from two instances of typecasting to one instance of typecasting in ↵SignpostMarv1-4/+4
llTriggerSoundLimited
2012-10-2980-character width terminal formatting of recent commits to llPlaySound, ↵SignpostMarv1-7/+15
llPlaySoundSlave, llTriggerSound and llTriggerSoundLimited
2012-10-29shuffling code around so that the interface for ISoundModule.SendSound() ↵SignpostMarv1-4/+40
specifies a UUID rather than a string
2012-10-29moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv1-5/+17
2012-10-29deduplicating code into a single LoopSound methodSignpostMarv1-21/+7
2012-10-29adjusting parameter order of PreloadSound to be more logicalSignpostMarv1-1/+1
2012-10-29transposing LoopSoundMaster to Sound ModuleSignpostMarv1-25/+3
2012-10-29transposing preload sound onto sound moduleSignpostMarv1-1/+2
2012-10-29transposing stop sound into sound moduleSignpostMarv1-37/+5
2012-10-29moving comment for llStopSound inside the method block prior to ↵SignpostMarv1-1/+1
transposition to sound module