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2012-02-04Add missing RCERR_UNKNOWN and RCERR_SIM_PERF_LOW LSL constants that would eve...Justin Clark-Casey (justincc)1-0/+2
2012-02-04Correct RC_* LSL constants used by llCastRay().Justin Clark-Casey (justincc)1-12/+12
2012-02-02Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie1-31/+68
2012-02-02D'oh - we want to call llGetLinkNumberOfSides() in the LSL_Stub, not llGetLin...Justin Clark-Casey (justincc)1-1/+1
2012-02-02Add llGetLinkNumberOfSides to LSL_Stub and ILSL_ApiJustin Clark-Casey (justincc)2-1/+7
2012-02-02Make ban, eject, freeze and the scripted versions of those work.Melanie1-31/+70
2012-02-02Fix remembering attachment point and position when an item is rezzed in world.Melanie1-49/+50
2012-01-31Fix:llSetText - limited text to a maximum of 254 charsPixelTomsen1-3/+3
2012-01-29Fix llEdgeOfWorld functionality - see mantis http://opensimulator.org/mantis/...Garmin Kawaguichi1-1/+1
2012-01-28Make all NPCs owned by defaultMelanie1-1/+1
2012-01-28Fix build breakMelanie1-1/+2
2012-01-28Completely disable NPC being sensed as agents, the abuse potential is too greatMelanie1-4/+4
2012-01-28Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().Justin Clark-Casey (justincc)3-6/+18
2012-01-27Increment LPS script stat for OSSL functions that were not already doing thisJustin Clark-Casey (justincc)1-2/+41
2012-01-27Implement osIsNpc(key npc):integer. This return TRUE if the given key belong...Justin Clark-Casey (justincc)3-0/+29
2012-01-27Implement osNpcGetOwner(key npc):key. This returns the owner for an 'owned' ...Justin Clark-Casey (justincc)3-19/+55
2012-01-26llManageEstateAccess implementation http://wiki.secondlife.com/wiki/LlManageE...PixelTomsen4-0/+83
2012-01-25refactor: decompose most of RezScript() into RezScriptFromAgentInventory(), R...Justin Clark-Casey (justincc)1-1/+2
2012-01-25llGetParcelMusicURL implementation http://wiki.secondlife.com/wiki/LlGetParce...Pixel Tomsen3-0/+18
2012-01-25Typo fixMelanie1-1/+1
2012-01-25Spin off starting scripts in rezzed objects into a thread to avoid a recursionMelanie1-1/+4
2012-01-23Fix llLookAt the right wayMelanie1-19/+24
2012-01-19Add osGetGridHomeURI functionBlueWall3-0/+28
2012-01-17Add function osGetGridCustomBlueWall3-1/+34
2012-01-17Update osGetGrid**** functionsBlueWall1-3/+69
2012-01-17Spin off NPC deletion into a thread to avoid it being done on a scriptMelanie1-1/+3
2012-01-15Disable using an agent ID to clone NPCs. The griefing potential is too greatMelanie1-7/+7
2012-01-14commented out redundant land owner checks for osTeleportAgent there isnebadon1-14/+24
2012-01-14Fix mergeMelanie1-56/+1
2012-01-14Register the UrlModule for script engine events OnScriptRemoved and OnObjectR...Justin Clark-Casey (justincc)1-5/+0
2012-01-13Cleaned up the LookAt code in SOP and SOG. Added support for incrementallyMic Bowman1-4/+4
2012-01-13Fix llRotLookAt and llLookAt for non-physical objects. Per conversationMic Bowman1-7/+23
2012-01-13Change the default osNpcCreate() to create an 'owned' npc rather than an 'uno...Justin Clark-Casey (justincc)1-1/+1
2012-01-13Removing osNpcCreateOwned(). Please use osNpcCreate(string user, string name...Justin Clark-Casey (justincc)3-12/+0
2012-01-12Fix typoMelanie1-1/+1
2012-01-12Disable unowned NPCsMelanie1-0/+3
2012-01-12Add osNpcCreate(string firstname, string lastname, LSL_Vector position, strin...Justin Clark-Casey (justincc)4-0/+15
2012-01-12Allow all NPCs to show up on sensors as all osNpc* script methods now check f...Justin Clark-Casey (justincc)1-6/+9
2012-01-12Add permissions checks for owned avatars to all other osNpc* functions.Justin Clark-Casey (justincc)1-20/+50
2012-01-12refactor: Move existing npc owner checks to NPCModule.CheckPermissions() meth...Justin Clark-Casey (justincc)1-5/+1
2012-01-07Fix threat level setting on osNpcPlayAnimationMelanie1-1/+1
2012-01-07Fix threat level setting on osNpcPlayAnimationMelanie1-1/+1
2012-01-07Force the group tag of NPCs to "- NPC -" unless the name is completely blank.Melanie1-1/+9
2012-01-06fix a typo "osNpcCreated" to "osNpcCreate" in OSSL threat level checknebadon1-1/+1
2012-01-07Make sure to prefix NPC names with "NPC:" so they can't be mistaken for usersMelanie1-0/+6
2012-01-06Fix some syntax issuesMelanie2-4/+4
2012-01-06Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as wellMelanie3-0/+56
2012-01-06Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ...Melanie5-6/+48
2012-01-06Fix some syntax issuesMelanie2-4/+4
2012-01-06Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as wellMelanie3-0/+56