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2012-07-16Allow setting linked avatar positions from within a prim not the one sat onMelanie1-11/+18
2012-07-15Reinstate older set rotation code for avatars since it works in all casesMelanie1-22/+1
2012-07-15Replace sit position and rotation code with older, working versionMelanie1-26/+28
2012-07-15Revert "Fix a sit rotation issue"Melanie1-1/+1
This reverts commit 47f7cc9457bfc5c909290ac189b34dd3eceebe7f.
2012-07-15Fix a sit rotation issueMelanie1-1/+1
2012-07-13Revert " lltargetomega efective spinrate now multiplied by gain ( need check )"Melanie1-1/+0
Undo figuring gain into spinrate in llTargetOmega. In SL, gain has null effect on nonphysical spinning objects. This reverts commit df55de5b3d88e241f35217d5c08d02b921991513.
2012-07-11 remove expensive and leaked ( in Xengine at least) SayShout timer andUbitUmarov1-5/+23
replace it by a simpler function that should do the same (?) (don't like much those 10 + 1 bursts)
2012-07-10 lltargetomega efective spinrate now multiplied by gain ( need check )UbitUmarov1-0/+1
2012-07-10more work on llSetAngularVelocity()UbitUmarov1-3/+1
2012-07-06 added llSetVelocity. will refuse to work on vehicles and on attachments ( ↵UbitUmarov3-1/+29
this last may need fix) added also some code for llSetAngularVelocity but not working still
2012-07-05Add an EventType enum and Type field to the poll service event args. This allowsMelanie1-1/+1
the manager to tell what type of event it is. All events except for lsl http in go to the "slow queue" which is run once per second as before.
2012-07-02Implement the buggy version of llXorBase64Strings() for compatibility's sakeMelanie1-3/+84
2012-07-01Bring casing of llSHA1String in line with SLMelanie1-1/+1
2012-06-29don't recoil attachments doing llRezObject()UbitUmarov1-2/+8
2012-06-28 reactivate physics raycasts on llCastRay() until it's clear what is its ↵UbitUmarov1-1/+1
problem if any...
2012-06-26Disable physics raycast until it can be seen to. Fix distance calculationMelanie1-2/+3
for some results.
2012-06-26Correct a wrong error constantMelanie1-1/+1
2012-06-17 don't send a lot of avatar data when we are just changing position or ↵UbitUmarov1-4/+8
rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() )
2012-06-17 split ugly expression in a if making it simpler to readUbitUmarov1-3/+5
2012-06-17Don't let scripts rotate root part of physical linksets like SL, Update ↵UbitUmarov1-35/+66
client rotation of avatars 'linked' to child parts. (put back some 'cosmetics' from previus commit). Still let lsl api use physics engine ideia of part Physical state on this where it should be SOP ideia, so is that is clear that sync with engine is SOP responsability.
2012-06-15Reapply the one change that was in the revert that was actually function, notMelanie1-1/+1
form
2012-06-15Revert changes...UbitUmarov1-55/+34
This reverts commit c8227e1bb70817351de283fb647ec39f090fc9f1.
2012-06-15 SL doesn't let scripts rotate root part of physical linksets also fix ↵UbitUmarov1-16/+27
sitting avatars rotations broken in previus commit, forcing send of updates.
2012-06-15 only rotation of root part change parts positions, so only call ↵UbitUmarov1-21/+31
ResetChildPrimPhysicsPositions() if root part. Plus 'cosmetics'
2012-06-13 Changed t adding the avatar dependent sit offset and not subtracting, so ↵UbitUmarov1-25/+42
not to break inworld contents. SL ported scripts will show a sit error around 0.1m. Added respective compensation in LSL api to maintain coerence. Fixed several bugs still on SET/GET[link]PrimitiveParams[fast] and llGetObjectDetails()
2012-06-13 convert a LSL rotation of <0,0,0,0> to <0,0,0,1> and not <0,0,1,0> in ↵UbitUmarov1-1/+1
SitTarget. Something seems to be doing that before this gets called, but just in case...
2012-06-13Fixed llGetObjectDetails(), OBJECT_ROT for sitting avatars case, plus ↵UbitUmarov1-9/+23
'cosmetics' and added some parts costs information.
2012-06-13*TEST this will affect inworld sittargets by +-0.1m, so may be very BAD *. ↵UbitUmarov1-9/+17
Changed the sign of the sitoffset dependent on avatar size in SP.cs. Removed that offset correction from SET/GET..primitiveParams in LSL api. If the sign needs to be the previus one, then all references to avatar positions on LSL api need to be fixed with that correction, not only SET/GETprimitiveParams.
2012-06-13Add detecting non-physical phantoms back into raycastMelanie1-3/+11
2012-06-12 try to replicate SL bug of PRIM_ROTATION also for avas, est a fix to other ↵UbitUmarov1-3/+10
cases
2012-06-12fix the try.. finally in SetPrimitiveParams i did mess and add one for the ↵UbitUmarov1-188/+156
avatars case, so to optimize a bit 'warp' scripts.
2012-06-12 more changes to Get and Get primitiveparams: Let Get remove avatarheight ↵UbitUmarov1-26/+94
adjust,add Get PRIM_LINK_TARGET handling, changed avatar Set positions code...
2012-06-12 Moved auxiliar funtions of last commit from sop to lsl api since they are ↵UbitUmarov1-5/+22
only used on one place each
2012-06-12*UNTESTED* extended llGet*PrimitiveParam() to support avatars. Some auxiliar ↵UbitUmarov1-3/+238
code in SOP.cs
2012-06-08Make llTeleportAgent conform to Magnum SL Server and add ↵Melanie3-5/+73
llTeleportAgentGlobalCoords()
2012-06-08*UNTESTED* fix PRIM_LINK_TARGET. Make it work on avatars, set any pending ↵UbitUmarov1-7/+37
position change on others; don't assume m_host is in same grp that part (possible always is)...
2012-06-08*UNTESTED* let SetPrimParams for avatars parse even unsupported parameters ↵UbitUmarov1-2/+84
so that if a supported one is in the middle of then it still works.
2012-06-08*UNTESTED* added PRIM_POS_LOCAL and PRIM_ROT_LOCAL in SetPrimParams for ↵UbitUmarov1-6/+46
avatars. Stopped setting position twice in normal SetPrimParams
2012-06-07Typo correctionMelanie1-1/+1
2012-06-07Set collision sound type so custom sound types are recognizedMelanie1-0/+2
2012-06-07Prevent a null ref when getting the velocity of an avatar during login orMelanie1-2/+3
logout.
2012-06-05 revert last bad commit but fix recoil directionUbitUmarov1-4/+4
2012-06-05 Stop llRezAtRoot() from applying velocity setting impulse in ↵UbitUmarov1-2/+3
World.RezObject, doing it only in itself, so its applyed after resuming scripts etc. It was giving twice the requested velocity.
2012-06-04Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach ↵Melanie1-1/+1
positions.
2012-06-01Fix LSL animation state reporting and animation state transitions on crossingMelanie1-7/+33
2012-05-30Prevent multiple requests to go physical from reaching the physics pluginMelanie1-0/+4
2012-05-16 Added a invalidCollisionSoundUUID so that scripts can stop all collision ↵UbitUmarov1-2/+8
sounds with llCollisionSound("",...). UUID.Zero means defaults should be used. In case part has several scripts with confliting llCollisionSound result depende on exec order. Specially on reset the efect of "" depends on reset order, it should override the others. This is intermediate improve(?) since collisions sounds seem to need a deaper revision.
2012-05-14make llGetCameraPos and llGetCameraRot apply to avatar that granted ↵UbitUmarov1-4/+14
permission and not owner
2012-05-14Completely revamp collision handling. Now works as it is supposed to.Melanie1-10/+11
2012-05-11Mantis 6015 new LSL function llGetAgentList.Talun4-0/+96
Details in the lsl wiki