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* Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as wellMelanie2012-01-061-0/+10
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* Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ↵Melanie2012-01-062-1/+7
| | | | owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
* Fix hit testing link sets properly. Fix raycasting for LSL.Melanie2011-12-171-0/+5
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* Merge branch 'master' into careminsterMelanie2011-12-121-0/+5
|\ | | | | | | | | | | Conflicts: OpenSim/Framework/RegionInfo.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * Mantis 5816: osParseJSON Decoding Problemsnebadon2011-12-111-0/+5
| | | | | | | | | | | | | | osParseJSON uses hand-crafted decoding that has two issues * does not seem to handle top-level JSON lists * does not seem to handle unicode text thanks otakup0pe!
* | Implement llTransferLindenDollarsMelanie2011-12-011-0/+5
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* | Merge branch 'master' into bigmergeMelanie2011-11-281-0/+1
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
| * Add missing property to llGetLinkPrimitiveParamsBlueWall2011-11-261-0/+1
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* | Merge branch 'master' into bigmergeMelanie2011-10-261-0/+2
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Implementation of PRIM_OMEGA, but only for settingSignpostMarv Martin2011-10-261-0/+1
| | | | | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
| * Implementing PRIM_LINK_TARGET, but only for setting paramsSignpostMarv Martin2011-10-261-0/+1
| | | | | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* | Merge commit '79c13cd99728f09a5175dff1750dcb9d7790fcdc' into bigmergeMelanie2011-10-251-1/+1
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| * rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more ↵Justin Clark-Casey (justincc)2011-10-171-1/+1
| | | | | | | | | | | | | | | | understandable This makes something like osNpcSit(npc, llGetKey(), OS_NPC_IMMEDIATE) now become osNpcSit(npc, llGetKey(), OS_NPC_SIT_NOW); This is why it's in development :)
* | Merge commit 'de161585c0960a93911f446f0179441ba5470245' into bigmergeMelanie2011-10-251-0/+5
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| * Implement osNpcStand(<npc-id>)Justin Clark-Casey (justincc)2011-10-171-0/+5
| | | | | | | | Allows you to stand an NPC that has sat.
* | Merge commit '0c041ce12f393367e2754e88d9b8dad5e45f88c4' into bigmergeMelanie2011-10-252-0/+7
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)2011-10-172-0/+7
| | | | | | | | | | | | | | | | | | Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE) e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE); At the moment, sit only succeeds if the part has a sit target set. NPC immediately sits on the target even if miles away - they do not walk up to it. This method is in development - it may change so please don't trust it yet. Standing will follow shortly since that's kind of important once you're sitting :)
* | Merge commit '28f549bd64eb423ae43a5c23c1da5094e6269150' into bigmergeMelanie2011-10-121-0/+4
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| * osSetParcelDetails - PARCEL_DETAILS_CLAIMDATEPixel Tomsen2011-10-111-0/+4
| | | | | | | | | | | | | | this new flag set parcels claim date value 0 for this flag set current unixstamp http://opensimulator.org/mantis/view.php?id=5725
* | Merge commit '528fcede6c31c056c3863fd19528558fcbaf475f' into bigmergeMelanie2011-10-111-0/+5
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| * llAvatarOnLinkSitTarget ImplementationPixel Tomsen2011-09-291-0/+5
| | | | | | | | http://wiki.secondlife.com/wiki/LlAvatarOnLinkSitTarget
* | Resolve merge commits, stage 1Tom2011-09-043-0/+71
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| * Add llRegionSayToBlueWall2011-08-191-0/+5
| | | | | | | | | | | | | | llRegionSayTo(key target, integer channel, string messasge) Allows messages to be sent region-wide to a particular prim.
| * tidy up some OSSL NPC parameter namesJustin Clark-Casey (justincc)2011-08-121-8/+8
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| * rename position parameter in osNpcMoveToTarget to targetJustin Clark-Casey (justincc)2011-08-121-2/+2
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| * rename osNpcStopMoveTo() to osNpcStopMoveToTarget()Justin Clark-Casey (justincc)2011-08-121-2/+2
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| * implement osNpcGetPos()Justin Clark-Casey (justincc)2011-08-111-0/+5
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| * implement osNpcGetRot() and osNpcSetRot()Justin Clark-Casey (justincc)2011-08-111-0/+10
| | | | | | | | Rotation works if done around the z axis. Anything else leads to random results.
| * Implement osAgentSaveAppearance() to save the appearance of an avatar in the ↵Justin Clark-Casey (justincc)2011-08-111-0/+5
| | | | | | | | | | | | region to a notecard This is separate from osOwnerSaveAppearance() so that owner saves can be allowed without allowing arbitrary avatar saves
| * only accept npc UUIDs to osNpc* functions, not names (except for create)Justin Clark-Casey (justincc)2011-08-111-6/+6
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| * Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)2011-08-101-0/+1
| | | | | | | | | | | | | | Default for this function is now not to automatically land. This allows better control by scripts when an avatar is going to be landing on a prim rather than the ground. Stopping the avatar involves faking a collision, to avoid the pid controller making it overshoot. A better approach would be to gradually slow the avatar as we near the target
| * fly and no fly constants for osNpcMoveToTarget()Justin Clark-Casey (justincc)2011-08-101-0/+4
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| * early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-101-0/+5
| | | | | | | | | | this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path. currently implemented in osNpcMoveToTarget(), but none of this is final.
| * implement osNpcStopMoveTo() to cancel any current move targetJustin Clark-Casey (justincc)2011-08-101-0/+5
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| * Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not ↵Justin Clark-Casey (justincc)2011-08-091-0/+5
| | | | | | | | | | | | yet ready for user use. Adds regression test.
| * Implement first draft functions for saving and loading NPC appearance from ↵Justin Clark-Casey (justincc)2011-08-091-0/+10
| | | | | | | | | | | | | | | | | | | | storage. This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent. By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type. Notecards also allow different appearances to be swapped and manipulated easily. This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text. This works in my basic test but is not at all ready for user use or bug reporting yet.
| * Port implementation of llCastRay() from Aurora.Justin Clark-Casey (justincc)2011-07-121-0/+16
| | | | | | | | I haven't been able to test this since the viewer won't parse the llCastRay() function. Maybe some activation cap is missing. Could wait until it is activated by default in the viewer.
* | Merge branch 'master' into careminster-presence-refactorroot2011-06-301-11/+10
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| * [PATCH] osSetSpeed() will accept float numberMakopoppo2011-06-281-1/+1
| | | | | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
| * [PATCH] Get osGetWindParam() and osSetWindParam() accessibleMakopoppo2011-06-281-10/+9
| | | | | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
| * Add support for the new display name related functions in LSL. This does notMelanie2011-04-082-0/+22
| | | | | | | | | | | | implement the display names functionality as such, but it allows scripts that are display name aware to function as if the display name were implemented and set to the avatar name.
| * implement LSL "print()" API functiondahlia2011-03-311-0/+5
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* | Implement llGodLikeRezObject and llGetUsedMemoryMelanie2011-05-221-0/+5
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* | Add support for the new display name related functions in LSL. This does notMelanie2011-04-082-0/+22
| | | | | | | | | | | | implement the display names functionality as such, but it allows scripts that are display name aware to function as if the display name were implemented and set to the avatar name.
* | Add the country functions in the careminster APIMelanie2011-02-121-0/+71
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* | Add another flagMelanie2011-02-021-0/+1
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* | Add a missing constand and fix ToDoubleList to not eat the last memeberMelanie2011-02-021-0/+1
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-121-1/+6
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| * More OSSL function name normalization, this time for osParcelSetDetails.Marck2010-12-111-1/+6
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-121-4/+29
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