Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'master' into careminster | Melanie | 2009-11-27 | 1 | -1/+1 |
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| * | Make llDie virtual, since it's functionality is engine specific | Melanie | 2009-11-27 | 1 | -1/+1 |
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* | | Merge branch 'master' into careminster | Melanie | 2009-11-26 | 2 | -0/+23 |
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| * | Added osGetRegionStats() function, to return a number of sim statistics | Jeff Lee | 2009-11-26 | 1 | -1/+8 |
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| * | Added osGetRegionStats() function, to return a number of sim statistics | Jeff Lee | 2009-11-26 | 2 | -0/+16 |
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* | | Merge branch 'master' into careminster | Melanie | 2009-11-26 | 1 | -0/+12 |
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| * | * Re-enable the AbsolutePosition = AbsolutePosition in the LSL_Api in the ↵ | Teravus Ovares (Dan Olivares) | 2009-11-26 | 1 | -0/+12 |
| | | | | | | | | | | | | | | | | | | SetRot method if the object is not active physical. This is important for scripted rotating doors. without AbsolutePosition = AbsolutePosition, the door won't rotate. It's also important that we do not use AbsolutePosition = AbsolutePosition if the object is active physical because that would cause a complete rebuild of the object which would break vehicles. This is the best of both worlds right now. Doors as child prim should work again so long as you don't check the Physical box. * Thanks talentraspel * Thanks NixNerd * Thanks KittoFlora * Thanks lockd | ||||
| * | Change osTeleportAgent parameters from long to int. That numerical range is | Melanie | 2009-11-25 | 1 | -2/+2 |
| | | | | | | | | | | not even supported by the underlying type, so there is no need to ask for a type the script can not even supply. | ||||
* | | Change osTeleportAgent parameters from long to int. That numerical range is | Melanie | 2009-11-25 | 1 | -2/+2 |
| | | | | | | | | | | not even supported by the underlying type, so there is no need to ask for a type the script can not even supply. | ||||
* | | Drop all locking of part.TaskInventory in favour of a ReaderWriterLockSlim ↵ | CasperW | 2009-11-24 | 2 | -245/+323 |
| | | | | | | | | | | | | | | | | lock handler. This gives us: - Faster prim inventory actions. Multiple threads can read at once. - Fixes the known prim inventory thread locks - In the event of a thread lock occurring, it will usually self heal after sixty seconds with an error message in the console | ||||
* | | Added some [DebuggerNonUserCode] modifiers to functions that throw ↵ | CasperW | 2009-11-23 | 1 | -0/+4 |
| | | | | | | | | EventAbortException() to ease debugging on Visual Studio | ||||
* | | Merge branch 'master' into careminster | Melanie | 2009-11-23 | 1 | -3/+3 |
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| * | Formatting cleanup. | Jeff Ames | 2009-11-23 | 1 | -3/+3 |
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* | | Merge branch 'careminster' into tests | KittoFlora | 2009-11-19 | 2 | -15/+20 |
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| * | refactor: move AnimationSet | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -1/+2 |
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| * | refactor: move most animation methods from ScenePresence into a new ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 2 | -14/+18 |
| | | | | | | | | ScenePresenceAnimator class | ||||
* | | Merge branch 'careminster' into tests | KittoFlora | 2009-11-16 | 3 | -28/+202 |
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| * | Apply patch http://opensimulator.org/mantis/view.php?id=4369 | Justin Clark-Casey (justincc) | 2009-11-12 | 1 | -19/+56 |
| | | | | | | | | Adds osGetMapTexture() and osGetRegionMapTexture() methods to retrieve region map texture uuids | ||||
| * | Add IScriptModuleComms interface and region module to handle dispatch of | Melanie | 2009-11-10 | 1 | -3/+16 |
| | | | | | | | | | | | | | | | | script messages to region modules and sending back replies. Hook IScriptModuleComms.OnScriptCommand to see commands and use DispatchReply to reply to the script. It is recommended to pass the "id" parameter from the event as the "k" parameter of the reply. The script will receive the reply as a link message from link -1. | ||||
| * | Add modSendCommand function (note, this is a new API module, using the API | Melanie | 2009-11-10 | 1 | -0/+121 |
| | | | | | | | | extension mechanism, it's not a osFunction! | ||||
| * | Changing the AssetBase constructors to avoid initializing assets with an ↵ | John Hurliman | 2009-11-05 | 1 | -5/+2 |
| | | | | | | | | unknown asset type, and log an error if it ever does happen | ||||
| * | Removing EntityBase.Rotation | John Hurliman | 2009-11-04 | 1 | -1/+8 |
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| * | Removing duplicate SceneObjectPart.RotationalVelocity property | John Hurliman | 2009-11-02 | 1 | -2/+1 |
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| * | Patch + minor formatting fixes. | Diva Canto | 2009-10-31 | 1 | -1/+1 |
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| * | http://opensimulator.org/mantis/view.php?id=4337 | Douglas R. Miles | 2009-10-31 | 1 | -1/+1 |
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* | | Merge branch 'vehicles' into tests | KittoFlora | 2009-10-27 | 3 | -30/+38 |
|\ \ | |/ | | | | | | | | | | | Conflicts: OpenSim/Region/Physics/Manager/PhysicsActor.cs OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | ||||
| * | Experimental change of PhysicsVector to Vector3. Untested | John Hurliman | 2009-10-26 | 1 | -4/+4 |
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| * | Inconsistent locking of SenseRepeaters in Script Engine. | unknown | 2009-10-23 | 1 | -8/+11 |
| | | | | | | | | | | | | When I attempt to 'save oar' on a region with thousands of scripts with timers, I get a NullReferenceException every time. The problem comes from inconsistent locking in SensorRepeat.cs of the SenseRepeaters List. It is iterated and modified in many places and these places are all wrapped in a lock except in the GetSerializationData(). This is the function throwing the exception because an item in the list becomes null during iteration. The attached patch locks SenseRepeatListLock in GetSerializationData() | ||||
| * | Experimental change to use an immutable array for iterating ScenePresences, ↵ | John Hurliman | 2009-10-23 | 2 | -9/+12 |
| | | | | | | | | avoiding locking and copying the list each time it is accessed | ||||
| * | Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵ | John Hurliman | 2009-10-22 | 1 | -5/+3 |
| | | | | | | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated | ||||
| * | Merge branch 'vehicles' | Melanie | 2009-10-22 | 1 | -14/+17 |
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| * | | Fixing the patch to the patch | Snowcrash | 2009-10-22 | 1 | -3/+6 |
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| * | | Fix rounding error in PRIM_SIZE portion of llSetPrimitiveParams | Snowcrash | 2009-10-22 | 1 | -3/+4 |
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* | | | Add llRotLookat pt1. | KittoFlora | 2009-10-26 | 1 | -7/+11 |
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* | | Merge branch 'master' into vehicles | Melanie | 2009-10-22 | 2 | -74/+67 |
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| * | Make the LSL scripting delays take full effect. To tune, tweat the | Melanie | 2009-10-22 | 1 | -56/+49 |
| | | | | | | | | ScriptDelayFactor in config | ||||
| * | Merged master into prioritization | John Hurliman | 2009-10-21 | 1 | -7/+7 |
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| | * | Fix llParticleSystem to accept LSL variables and LSL constants in place | Melanie | 2009-10-21 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | of the named constants for the rule selector. Information provided by Snowcrash | ||||
| | * | Fix for index error in llList2String | Snowcrash | 2009-10-20 | 1 | -6/+6 |
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| * | | Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵ | John Hurliman | 2009-10-15 | 2 | -11/+11 |
| |/ | | | | | | | implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon | ||||
* | | Merge branch 'master' into vehicles | Melanie | 2009-10-15 | 1 | -0/+10 |
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| * | Enable LSL dialogs to display group names properly | Melanie | 2009-10-14 | 1 | -0/+10 |
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* | | Merge branch 'master' into vehicles | Melanie | 2009-10-08 | 1 | -1/+0 |
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| * | Fixing a few compile errors in the previous commit | John Hurliman | 2009-10-06 | 1 | -1/+0 |
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* | | Merge branch 'master' into vehicles | Melanie | 2009-10-05 | 2 | -2/+2 |
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| * | Merge branch 'diva-textures-osgrid' | Melanie | 2009-10-04 | 2 | -2/+2 |
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| | * | * Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵ | John Hurliman | 2009-10-02 | 2 | -2/+2 |
| | | | | | | | | | | | | | | | | | | Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization? | ||||
* | | | Merge branch 'master' into vehicles | Melanie | 2009-10-02 | 2 | -26/+29 |
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| * | | - cleaning up LandData/ILandObject capitalization issues | dr scofield (aka dirk husemann) | 2009-10-02 | 2 | -26/+29 |
| | | | | | | | | | | | | - adding LandDataSerializer to OAR mechanics | ||||
| * | | Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization ↵ | Melanie | 2009-10-02 | 1 | -4/+4 |
| | | | | | | | | | | | | | | | | | | of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0. |