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path: root/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs (follow)
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* Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)2012-02-241-1/+3
* Add some conditionals to references to the WorldComm module, so that theMelanie2009-11-281-1/+2
* Implemented a Watchdog class. Do not manually create Thread objects anymore, ...John Hurliman2009-10-221-5/+3
* Fixing a few compile errors in the previous commitJohn Hurliman2009-10-061-1/+0
* Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames2009-06-011-1/+1
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-3/+3
* Refactor IEventReceiver back into IScriptEngineMelanie Thielker2008-11-081-21/+21
* Fix listeners in multi-region instancesMelanie Thielker2008-09-261-3/+3
* Convergence is almost complete. This brings the diff between the API to < 10kMelanie Thielker2008-09-251-55/+61
* Rename lots of stuff in DNE to reduce source code differences in theMelanie Thielker2008-09-241-5/+5
* Decouple AsyncCommands from XEngine and the script instance. MakeMelanie Thielker2008-09-241-74/+97
* * minor: method documentationJustin Clarke Casey2008-09-161-0/+3
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-4/+4
* Minor formatting cleanup.Jeff Ames2008-06-251-1/+1
* * Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, ap...lbsa712008-06-241-0/+308