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My fork of OpenSim for IG and DG, called SledjChisl.
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ScriptEngine
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LSOEngine
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LSO
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LSO_Parser.cs
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2008-03-18
Formatting cleanup.
Jeff Ames
1
-27
/
+27
2008-02-06
* Marking off which uses of catch (Exception e) is legit and which are not, f...
Adam Frisby
1
-1
/
+1
2008-01-15
* Mother of all commits:
Adam Frisby
1
-1
/
+1
2008-01-12
Set eol
Tedd Hansen
1
-728
/
+728
2008-01-12
Welcome back LSO.
Tedd Hansen
1
-728
/
+729
2007-12-10
saved OpenSim source code from the giant rampaging unterminated copyright not...
Jeff Ames
1
-2
/
+2
2007-10-30
* Optimized usings
lbsa71
1
-101
/
+107
2007-10-05
Some more work on new ScriptEngine.
Tedd Hansen
1
-1
/
+1
2007-09-13
remove ^M, as native storage should be UNIX format, and ^M in/out mashing
Sean Dague
1
-722
/
+722
2007-09-10
mass update of urls in source code to new website
Sean Dague
1
-1
/
+1
2007-08-10
Renamed Compiler.LSL to Compiler.LSO
Tedd Hansen
1
-1
/
+1
2007-08-09
Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngi...
Tedd Hansen
1
-0
/
+0
2007-08-08
Added ScriptEngine.DotNetEngine
Tedd Hansen
1
-629
/
+722
2007-08-06
... and here's the second part...
lbsa71
1
-0
/
+0
2007-08-06
Part 1 of a two-part commit to change caps of 'scripting' dir...
lbsa71
1
-0
/
+0
2007-08-01
Little bit more work on AllNewSceneObjectPart2
MW
1
-472
/
+474
2007-07-16
* Updating internal LSL handler/compiler with Tedd's r1.
Adam Frisby
1
-268
/
+287
2007-07-16
changed to native line ending encoding
Sean Dague
1
-608
/
+608
2007-07-13
* Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.Scripting
Adam Frisby
1
-1
/
+1
2007-07-13
* Adding LSL stuff for Tedd_, implementing LSL-style functions in ScriptAPI.c...
Adam Frisby
1
-0
/
+608