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My fork of OpenSim for IG and DG, called SledjChisl.
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ScriptEngine
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Interfaces
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IScriptApi.cs
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Age
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*
When scripts are sleeping, don't count that as execution time
Oren Hurvitz
2015-08-11
1
-1
/
+4
*
Pass narrower WaitHandle rather than EventWaitHandle as co-op termination wai...
Justin Clark-Casey (justincc)
2013-01-23
1
-1
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+1
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Implement co-operative script termination if termination comes during a scrip...
Justin Clark-Casey (justincc)
2013-01-16
1
-2
/
+7
*
Instead of passing separate engine, part and item components to script APIs, ...
Justin Clark-Casey (justincc)
2013-01-15
1
-6
/
+4
*
refactor: Eliminate local id parameter from api initialize.
Justin Clark-Casey (justincc)
2012-05-08
1
-2
/
+1
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Instead of constantly looking up unchanging self item in script code, pass in...
Justin Clark-Casey (justincc)
2012-05-08
1
-7
/
+13
*
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
2009-06-01
1
-1
/
+1
*
This changeset is the step 1 of 2 in refactoring
Dr Scofield
2009-02-06
1
-1
/
+1
*
Refactor IEventReceiver back into IScriptEngine
Melanie Thielker
2008-11-08
1
-1
/
+1
*
Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.
Melanie Thielker
2008-09-26
1
-1
/
+1
*
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
Teravus Ovares
2008-09-06
1
-2
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+2
*
* Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, ap...
lbsa71
2008-06-24
1
-0
/
+43