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* Removed some debugging. Removed *.lso from project include in prebuild.xml.Tedd Hansen2007-08-142-3/+3
* llSay() works again. Cleanup of debug messages.Tedd Hansen2007-08-145-9/+9
* ScriptEngine: Some error handling, logs to loggerTedd Hansen2007-08-147-415/+32
* Common script for all objects (Default.lsl). ScriptEngine touch_start event n...Tedd Hansen2007-08-137-17/+22
* (DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen2007-08-132-41/+1
* krinkec's updates to ll* interface and functionsTedd Hansen2007-08-132-242/+382
* ScriptEngine successfully compiles script, we are now even further than LSO was.Tedd Hansen2007-08-123-10/+35
* ScriptManager now uses LSL-compiler.Tedd Hansen2007-08-122-19/+21
* LSL_BaseClass now receives scene during initTedd Hansen2007-08-122-24/+6
* LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users won...Tedd Hansen2007-08-123-13/+365
* Code comments and cleanup, correct datatypes for key, vector, rotation, (hope...Tedd Hansen2007-08-127-114/+99
* Script now compiles unsuccessfullyTedd Hansen2007-08-123-30/+146
* LSL ScriptEngine now only needs to inherit from BaseClass and we will be MUCH...Tedd Hansen2007-08-122-0/+47
* Initial LSL to C# converter, not working yet!Tedd Hansen2007-08-121-0/+156
* Renamed Compiler.LSL to Compiler.LSOTedd Hansen2007-08-1014-32/+40
* Removed 2 warnings. Added pointer comments to where to add hooks and modify f...Tedd Hansen2007-08-094-5/+9
* ScriptEngine just needs 2 events hooked up and llSay() implemented to work. S...Tedd Hansen2007-08-095-19/+25
* Removed spaces from directory namesTedd Hansen2007-08-092-0/+0
* Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngi...Tedd Hansen2007-08-0913-0/+3895
* Added ScriptEngine to solution (prebuild.xml)Tedd Hansen2007-08-082-59/+0
* Added ScriptEngine.DotNetEngineTedd Hansen2007-08-0810-0/+751