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* Correct caps of Default.lsl for Linux. Thanks again krinkec. :)Tedd Hansen2007-08-141-1/+1
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* Removed some debugging. Removed *.lso from project include in prebuild.xml.Tedd Hansen2007-08-142-3/+3
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* llSay() works again. Cleanup of debug messages.Tedd Hansen2007-08-145-9/+9
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* ScriptEngine: Some error handling, logs to loggerTedd Hansen2007-08-147-415/+32
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* Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen2007-08-137-17/+22
| | | | now works, but llSay only outputs to server console.
* (DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen2007-08-132-41/+1
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* krinkec's updates to ll* interface and functionsTedd Hansen2007-08-132-242/+382
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* ScriptEngine successfully compiles script, we are now even further than LSO was.Tedd Hansen2007-08-123-10/+35
| | | | | Also added C# script support.
* ScriptManager now uses LSL-compiler.Tedd Hansen2007-08-122-19/+21
| | | | | LSL_BuiltIn_Commands_TestImplementation.cs no longer needs updating.
* LSL_BaseClass now receives scene during initTedd Hansen2007-08-122-24/+6
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* LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users ↵Tedd Hansen2007-08-123-13/+365
| | | | won't have to reference every internal command by object.
* Code comments and cleanup, correct datatypes for key, vector, rotation, ↵Tedd Hansen2007-08-127-114/+99
| | | | (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc
* Script now compiles unsuccessfullyTedd Hansen2007-08-123-30/+146
| | | | | (unknown datatypes, no references)
* LSL ScriptEngine now only needs to inherit from BaseClass and we will be ↵Tedd Hansen2007-08-122-0/+47
| | | | MUCH closer to complete LSL support than we were yesterday.
* Initial LSL to C# converter, not working yet!Tedd Hansen2007-08-121-0/+156
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* Renamed Compiler.LSL to Compiler.LSOTedd Hansen2007-08-1014-32/+40
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* Removed 2 warnings. Added pointer comments to where to add hooks and modify ↵Tedd Hansen2007-08-094-5/+9
| | | | functions to get SE working.
* ScriptEngine just needs 2 events hooked up and llSay() implemented to work. ↵Tedd Hansen2007-08-095-19/+25
| | | | See TODO.txt for details.
* Removed spaces from directory namesTedd Hansen2007-08-092-0/+0
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* Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into ↵Tedd Hansen2007-08-0913-0/+3895
| | | | OpenSim.ScriptEngine.DotNetEngine to avoid the compile error
* Added ScriptEngine to solution (prebuild.xml)Tedd Hansen2007-08-082-59/+0
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* Added ScriptEngine.DotNetEngineTedd Hansen2007-08-0810-0/+751