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2009-10-06* Added a sanity check for Mono before trying to enumerate over an empty ↵John Hurliman1-4/+4
SortedDictionary * Changed the order of a log line from DotNetEngine so you can tell whether or not it is actually loading
2009-10-06Fixing a few compile errors in the previous commitJohn Hurliman2-2/+0
2009-10-02reducing script engine log spamdr scofield (aka dirk husemann)1-4/+4
2009-10-01Formatting cleanup.Jeff Ames3-6/+6
2009-08-31Change the return value if the compiler to "object" to allow compilersMelanie1-1/+1
to return dynamic method objects
2009-08-10Replace the Replaceable modules nameMelanie1-1/+1
2009-08-04Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie1-0/+5
allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
2009-07-10Committing the interface change and the addition to the modules to getMelanie Thielker1-0/+5
the ball rolling on replacable modules. No user functionality yet
2009-06-19From: Chris Yeoh <yeohc@au1.ibm.com>Sean Dague1-1/+7
This patch ensures that the touch positions are set during touch_end events (currently only working for touch_start and touch events).
2009-06-06Correct an error where the config file name was always considered to be aMelanie Thielker1-2/+7
local file. This caused llHttpRequest and llSetInventoryPermsMask to fail on regions that load their config from a web server
2009-06-05Thank you, thomax, for a patch to provide finer-grained access control toMelanie Thielker1-1/+1
scripting. Fixes Mantis #2862
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames9-9/+9
LICENSE.txt.
2009-05-25* Upped version number to 0.6.5lbsa711-2/+2
2009-04-15Add the XML manifests needed to get the new style modules to load.Melanie Thielker1-0/+13
Scripting now works again
2009-04-15Convert both script engines to new region module format. Add proper unloadMelanie Thielker1-4/+12
handling to XEngine. Add needed stubs to DotNetEngine.
2009-04-12Actually remove the script if it tries to remove itself.Melanie Thielker1-0/+10
Fixes Mantis #2929
2009-04-12Fix a regression where animations would only be sent if the avatar hasMelanie Thielker1-2/+36
attachments. Convert base types to LSL types for event marshalling through IScriptModule to avoid parameter errors.
2009-04-11Adding a script event, changed(CHANGED_ANIMATION)Melanie Thielker1-0/+9
This is sent to all root prims of all attachments of an avatar when the animation state changes. llGetAnimation() can thenbe used to find the new movement animation. This eliminates the need for fast timers in AOs
2009-04-10Make the scrpt engines ignore any script that begins with //MRM:Melanie Thielker1-0/+3
2009-04-10Introduce IXmlRpcRouter, an interface that allows registering XMLRPCMelanie Thielker1-0/+10
UUIDs with a central marshaller for grids, or publish the ULS for objects elsewhere.
2009-04-10Add events to IScriptEngine to notify scripting modules of the removalMelanie Thielker1-0/+3
of objects from the scene, and of scripts from objects. This facilitates the development of modules that can register prims with externall servers for inbound email and XMLRPC. Currently implemented in XEngine only. Also applying cmickeyb's compiler locking patch, since it seems risk-free.
2009-04-07* Remove unnecessary build dependencies on the ExamplemoneyModule stub. Teravus Ovares1-1/+0
(??? using OpenSim.Region.CoreModules.Avatar.Currency.SampleMoney ???)
2009-04-01* Upped trunk version number to 0.6.4 as we just tagged 0.6.4-releaselbsa711-1/+1
2009-03-25cleanupDr Scofield1-1/+1
2009-03-15Fixes Mantis #3289. Thank you kindly, Ewe Loon, for a patch that:Charles Krinke1-10/+28
fixes Sporadic Errors in "Dictionary<InstanceData, DetectParams[]" Causing total script Failure
2009-03-11* Make all coded defaults match settings in OpenSim.ini.exampleJustin Clarke Casey2-2/+4
* In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using * OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before)
2009-02-23Mantis#3187. Thank you kindly, DoranZemlja for a patch that:Charles Krinke1-0/+37
Adds a warning for an LSL construct that exploits a popular list memory saving hack.
2009-02-22Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke3-7/+5
* Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
2009-02-22Refactor log4net logger handling in script engine. (#3148)Jeff Ames8-75/+85
2009-02-20* Upped VersionInfo to 0.6.3 and in the process, changed assemblyinfo to ↵lbsa711-3/+3
0.6.3.* to better track down dll ref and overwrite problems.
2009-02-13Fix some compiler warnings. Minor formatting cleanup.Jeff Ames2-5/+0
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2-3/+3
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield4-9/+7
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2008-12-21An initial implementation of llMinEventDelay in XEngine.idb1-0/+7
Not implemented yet in DotNetEngine. Fixes Mantis #2830
2008-12-05Implementation of the llDetectedTouch* functionsidb1-1/+5
2008-12-05Mantis #2350idb1-2/+3
Move the DotNetEngine Unloading script debug message
2008-11-29Comment the ScriptSponsor and restore the indefinite lifetime forMelanie Thielker1-5/+5
scripts until that can be better debugged
2008-11-26Attempt to give script objects a proper lease time (DNE and xengine). Relies ↵Tedd Hansen1-0/+9
on GC. Also removed lease for LSL_Api as it strictly speaking should not be MarshalByRef. Or should it? If so I broke scripting! :)
2008-11-21* refactor: Rip out SOP inventory from the partial into a separate classJustin Clarke Casey2-4/+3
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date
2008-11-19Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the newMelanie Thielker1-1/+4
libOMV.
2008-11-19Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker1-4/+1
release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
2008-11-18Remove perts of jhurliman's AD security patch that had slipped inMelanie Thielker1-8/+0
2008-11-17* Update libOMV to r2359. This is necessary for the progressive texture patchJustin Clarke Casey1-1/+12
* Update libopenjpeg as well for this patch. * Appears to be okay on a very short sniff test * Source code will be placed in opensim-libs shortly
2008-11-09Script region crossing. This has not user functionality, but lays all theMelanie Thielker1-1/+1
groundwork.
2008-11-08Refactor IEventReceiver back into IScriptEngineMelanie Thielker1-1/+16
2008-11-07Attachments, attachments, and, did I say attachments?Melanie Thielker1-1/+1
Too many fixes to list.
2008-11-05* Zap the letters that accidentally crept in to the license in ↵Justin Clarke Casey1-1/+1
EventQueueThreadClass * (damn, Teravus spotted my plan to slowly change all the licenses in OpenSim letter by letter)
2008-11-04* Stop a problem in the DotNetEngine event queue thread from immediately ↵Justin Clarke Casey1-0/+8
bringing down the whole sim, though the sim will need a reboot
2008-11-04* Practise some defensive programming - gracefully terminate the thread if ↵Justin Clarke Casey1-2/+2
there is a problm in the world map module rather than bringing down the whole server.
2008-10-17* Added missing dependencies that was causing build to fail in windows. ↵Teravus Ovares1-0/+1
Mono doesn't seem to care.