Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Major reorganizing of DotNetEngine. Moved common script engine parts to ↵ | Tedd Hansen | 2008-01-12 | 1 | -366/+72 | |
| | | | | | | | | ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory. | |||||
* | Only one queue is used for load/unload of scripts. | Tedd Hansen | 2008-01-05 | 1 | -19/+22 | |
| | | | | | So loading/unloading of scripts are now done in same sequence as they are called. | |||||
* | Added comments to ScriptEngine classes that explains what their purpose is | Tedd Hansen | 2007-12-30 | 1 | -0/+11 | |
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* | * Optimized usings | lbsa71 | 2007-12-27 | 1 | -31/+34 | |
| | | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF | |||||
* | Thanks to Alondria for: | Charles Krinke | 2007-12-12 | 1 | -14/+17 | |
| | | | | | | | llResetScript() is now functional. With this patch, Kan-script 0000003 should run. Noted the llListen(0,"","","") errored due to "" != UUID - patched to set to NULL_KEY which then works to listen to everything. | |||||
* | saved OpenSim source code from the giant rampaging unterminated copyright ↵ | Jeff Ames | 2007-12-10 | 1 | -2/+2 | |
| | | | | notice of doom | |||||
* | converted hard-coded chat type values to ChatTypeEnum | Jeff Ames | 2007-11-08 | 1 | -1/+2 | |
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* | ScriptServer fixes: Added more debug logging, mutex lock (to be ↵ | Tedd Hansen | 2007-11-01 | 1 | -43/+59 | |
| | | | | | | | extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock. Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll. | |||||
* | * Optimized usings | lbsa71 | 2007-10-30 | 1 | -50/+51 | |
| | | | | | | * Shortened type references * Removed redundant 'this' qualifier | |||||
* | getting all our line endings consistant again | Sean Dague | 2007-10-05 | 1 | -1/+1 | |
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* | * Replaced usage of ClientView with IClientAPI | lbsa71 | 2007-09-18 | 1 | -2/+4 | |
| | | | | | * Some propertification and hideousness of fields. | |||||
* | fixing me some line endings | Sean Dague | 2007-09-17 | 1 | -8/+8 | |
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* | Implemented: llSetText, llResetScript | Tedd Hansen | 2007-09-16 | 1 | -7/+14 | |
| | | | | | Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call) | |||||
* | * Wired up chat so that channel goes into OnChatFromViewer. However: | lbsa71 | 2007-09-14 | 1 | -1/+1 | |
| | | | | | | | * There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts. | |||||
* | implement llGetScale and llSetScale | Sean Dague | 2007-09-13 | 1 | -1/+1 | |
| | | | | | | | drop IScriptHost for now and just use SceneObjectPart, given how many of SceneObjectPart's properties we need for the script engine | |||||
* | remove ^M, as native storage should be UNIX format, and ^M in/out mashing | Sean Dague | 2007-09-13 | 1 | -408/+408 | |
| | | | | | | will happen on the windows side now that eol-style is correct | |||||
* | Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵ | Tedd Hansen | 2007-09-13 | 1 | -29/+29 | |
| | | | | member names to smallcapsy. | |||||
* | mass update of urls in source code to new website | Sean Dague | 2007-09-10 | 1 | -1/+1 | |
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* | startup event on script added to object, not all inside object. | Tedd Hansen | 2007-08-28 | 1 | -6/+18 | |
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* | Run-time script errors are now shown in-world. No line number though, might ↵ | Tedd Hansen | 2007-08-26 | 1 | -26/+41 | |
| | | | | require script to be compiled with (slow) debug information. | |||||
* | Fixed bug that occurs sometimes on script unload where queued script event ↵ | Tedd Hansen | 2007-08-26 | 1 | -1/+10 | |
| | | | | was attempted executed after AppDomain was unloaded. | |||||
* | Script compiler should now show error on correct line number in original ↵ | Tedd Hansen | 2007-08-25 | 1 | -0/+2 | |
| | | | | LSL-script. | |||||
* | Removal of script that was unable to compile no longer crashes server. | Tedd Hansen | 2007-08-25 | 1 | -11/+40 | |
| | | | | | Displays script compile error messages in-world. | |||||
* | Added class for "long commands" (command that returns as event) with ↵ | Tedd Hansen | 2007-08-25 | 1 | -8/+10 | |
| | | | | dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error). | |||||
* | Scripts no longer crash sim after 5 minutes (override ↵ | Tedd Hansen | 2007-08-25 | 1 | -19/+104 | |
| | | | | InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory. | |||||
* | Debug shows how many bytes (total) a script (assembly) uses after compile ↵ | Tedd Hansen | 2007-08-22 | 1 | -4/+4 | |
| | | | | and load. | |||||
* | GC.GetTotalMemory(true) was blocking. | Tedd Hansen | 2007-08-22 | 1 | -4/+7 | |
| | | | | | We now support individual scripts on individual prims. Do the script dance... \o/ \o\ /o/ \o/ .o. | |||||
* | (Untested) Scripts are individually loaded into objects (on rez), and event ↵ | Tedd Hansen | 2007-08-22 | 1 | -74/+54 | |
| | | | | fired likewise. Bugfixes coming in next commit. | |||||
* | Some minor changes + krinkec's updates to ll* functions. | Tedd Hansen | 2007-08-20 | 1 | -1/+1 | |
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* | Added "StopScriot()" to ScriptManager. Stops Executor from executing events ↵ | Tedd Hansen | 2007-08-19 | 1 | -33/+36 | |
| | | | | in script, removes script from EventQueueManagers target list, tells AppDomainManager that script is no longer active (and ready for unload). | |||||
* | Code comments on recent changes in EventQueueManager | Tedd Hansen | 2007-08-19 | 1 | -3/+3 | |
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* | Added event method invoke cache to Executor. "Bind once, Invoke multiple ↵ | Tedd Hansen | 2007-08-19 | 1 | -2/+12 | |
| | | | | times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle). | |||||
* | Moved script loading from ScriptManager to AppDomainManager. Now increases ↵ | Tedd Hansen | 2007-08-19 | 1 | -28/+2 | |
| | | | | scripts loaded count in AppDomain properly. | |||||
* | Moved in-AppDomain event execution from Script to ↵ | Tedd Hansen | 2007-08-18 | 1 | -66/+14 | |
| | | | | OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor). | |||||
* | Scripts are working again. Scripts are now loaded into limited AppDomains ↵ | Tedd Hansen | 2007-08-18 | 1 | -52/+58 | |
| | | | | | | | (no security yet). *phew* that only took me 12 hours of coding... | |||||
* | Moved OpenSim.Region.ScriptEngine.Common.dll from bin\ScriptEngine\ to bin\ ↵ | Tedd Hansen | 2007-08-18 | 1 | -2/+4 | |
| | | | | folder - hopefully solves compile problem on Linux. | |||||
* | Working on AppDomains. Scripting is now officially broken. :] | Tedd Hansen | 2007-08-18 | 1 | -14/+11 | |
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* | Moved LSL_BuiltIn_Commands_Interface.cs to a separate library ↵ | Tedd Hansen | 2007-08-18 | 1 | -5/+1 | |
| | | | | (OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs). | |||||
* | Started on AppDomains for ScriptEngine. Moved llFunctions in ↵ | Tedd Hansen | 2007-08-18 | 1 | -11/+52 | |
| | | | | LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded. | |||||
* | Pimped up Default.lsl. Now featuring a touch counter. | Tedd Hansen | 2007-08-17 | 1 | -13/+11 | |
| | | | | | Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script. | |||||
* | Removed RAIL test from startup for now... | Tedd Hansen | 2007-08-17 | 1 | -1/+2 | |
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* | Added RAIL.dll | Tedd Hansen | 2007-08-17 | 1 | -1/+1 | |
| | | | | | | Updated DotSets.dll and Mono.PEToolkit.dll Started on microthreading - currently display exception during startup | |||||
* | * Now sending manager, host and root host to Script in constructor. | lbsa71 | 2007-08-16 | 1 | -17/+43 | |
| | | | | | | | | * Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions | |||||
* | * Introduced IScriptHost as an interface to fetching object data from scripts. | lbsa71 | 2007-08-16 | 1 | -5/+10 | |
| | | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that) | |||||
* | krinkec's updates to ll* interface and functions | Tedd Hansen | 2007-08-14 | 1 | -45/+67 | |
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* | Correct caps of Default.lsl for Linux. Thanks again krinkec. :) | Tedd Hansen | 2007-08-14 | 1 | -1/+1 | |
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* | llSay() works again. Cleanup of debug messages. | Tedd Hansen | 2007-08-14 | 1 | -2/+2 | |
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* | ScriptEngine: Some error handling, logs to logger | Tedd Hansen | 2007-08-14 | 1 | -9/+9 | |
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* | Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵ | Tedd Hansen | 2007-08-13 | 1 | -4/+4 | |
| | | | | now works, but llSay only outputs to server console. | |||||
* | ScriptEngine successfully compiles script, we are now even further than LSO was. | Tedd Hansen | 2007-08-12 | 1 | -7/+15 | |
| | | | | | Also added C# script support. |