Commit message (Collapse) | Author | Files | Lines | ||
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2009-10-27 | Removed the DotNetEngine scripting engine. You will need to create a fresh ↵ | John Hurliman | 1 | -238/+0 | |
checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward | |||||
2009-10-22 | Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵ | John Hurliman | 1 | -43/+40 | |
use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated | |||||
2009-10-06 | Fixing a few compile errors in the previous commit | John Hurliman | 1 | -1/+0 | |
2009-06-01 | Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵ | Jeff Ames | 1 | -1/+1 | |
LICENSE.txt. | |||||
2009-02-22 | Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that: | Charles Krinke | 1 | -1/+1 | |
* Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors. | |||||
2009-02-22 | Refactor log4net logger handling in script engine. (#3148) | Jeff Ames | 1 | -4/+4 | |
2009-02-13 | Fix some compiler warnings. Minor formatting cleanup. | Jeff Ames | 1 | -1/+0 | |
2008-09-26 | Remove another interface that is no longer needed | Melanie Thielker | 1 | -1/+1 | |
2008-09-26 | Remove all the subclassing complexity and script server interfaces from | Melanie Thielker | 1 | -1/+1 | |
DNE and move all of DNE into the DotNetEngine directory. Remove references that would cause the script runtime to load the entire engine + scene into each script appdomain. This might help DNE memory consumption. | |||||
2008-06-27 | last round of warning squashing. calling it a day now. | Dr Scofield | 1 | -2/+2 | |
2008-05-16 | Formatting cleanup. | Jeff Ames | 1 | -2/+2 | |
2008-05-14 | Formatting cleanup. | Jeff Ames | 1 | -1/+1 | |
2008-05-08 | * You can haz more spring cleaning. | Adam Frisby | 1 | -1/+1 | |
* Eventually this codebase will be clean. >_> | |||||
2008-05-01 | * Assorted spring cleanings. | Adam Frisby | 1 | -2/+4 | |
2008-04-28 | wrap a common exception that we get on shutdown of the script engine to keep | Sean Dague | 1 | -4/+9 | |
people from thinking it's a real issue. | |||||
2008-04-21 | * Optimised using statements and namespace references across entire project ↵ | Adam Frisby | 1 | -4/+3 | |
(this took a while to run). | |||||
2008-03-18 | Formatting cleanup. | Jeff Ames | 1 | -26/+25 | |
2008-03-03 | * Removed a bunch of compiler warnings. | Adam Frisby | 1 | -1/+1 | |
2008-02-22 | ScriptEngine works again (startup-nully-error gone) | Tedd Hansen | 1 | -4/+4 | |
2008-02-22 | One more: Async LSL command thread is also shared now. | Tedd Hansen | 1 | -40/+46 | |
2008-02-22 | Bugfixes - Scripting works again | Tedd Hansen | 1 | -2/+16 | |
2008-02-22 | Some misplaced code made scripts never start :) | Tedd Hansen | 1 | -14/+13 | |
2008-02-22 | Better timing of MaintenanceThread's tasks (uses less CPU) | Tedd Hansen | 1 | -20/+39 | |
Updated OpenSim.ini.example | |||||
2008-02-22 | Bugfixes - wasn't counting threads right++ | Tedd Hansen | 1 | -12/+12 | |
2008-02-22 | Minor annoying Exception-bug fixed | Tedd Hansen | 1 | -1/+2 | |
2008-02-22 | Execution threads are now shared between regions too. Default thread count ↵ | Tedd Hansen | 1 | -3/+2 | |
regardless of number of regions is now 3. This will save you around 33 threads for a normal 3x3 region server. But, this is totally completely untested. So it probably won't work for another patch or five. | |||||
2008-02-22 | Maintenance thread in charge of loading/unloading of scripts. 1 thread less ↵ | Tedd Hansen | 1 | -0/+5 | |
per region. Total so far: 2 threads less per region Note: Currently causes delay in load/unload of scripts | |||||
2008-02-22 | Now last commit will compile too... The features just keep on coming! | Tedd Hansen | 1 | -2/+8 | |
2008-02-22 | From this commit and a few hours into the future ScriptEngine will be unstable: | Tedd Hansen | 1 | -32/+39 | |
* Speeding up ScriptEngine shutdown * Sharing threads so that minimum total thread count for any amount of regions will be 2. (1 maintenance, 1 script execution) You can choose more script exec threads if you want of course. In this commit: Sharing maintenance thread between all regions. | |||||
2008-02-21 | Fixes to ScriptEngine thread cleanup on destructor | Tedd Hansen | 1 | -6/+3 | |
2008-02-21 | "threads" command now works. I've added manual tracking of threads (only if ↵ | Tedd Hansen | 1 | -0/+1 | |
compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging. | |||||
2008-02-20 | Minor cleanup. | Jeff Ames | 1 | -7/+1 | |
2008-02-05 | Converted logging to use log4net. | Jeff Ames | 1 | -5/+5 | |
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done. | |||||
2008-02-05 | Added copyright statements. | Jeff Ames | 1 | -4/+30 | |
2008-02-02 | fixed a timing bug in config re-read. Apparently there is 1000000000 ns in ↵ | Tedd Hansen | 1 | -3/+4 | |
one second... | |||||
2008-02-02 | Updated svn properties. | Jeff Ames | 1 | -163/+163 | |
2008-02-02 | Added load/unload queue size limit | Tedd Hansen | 1 | -7/+8 | |
Added option to share script load/unload thread between regions Added event execution queue size limit + some bugfixes from all the changes | |||||
2008-02-02 | Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵ | Tedd Hansen | 1 | -1/+6 | |
OpenSim in 32-bit mode. Added VISUAL BASIC.NET-support //cs, //lsl and //vb as first characters of script will determine what compiler is used. Compile warnings are no longer treated as errors. Script will still run. Added a few useless and useful config options: Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup Loads of warnings for incorrect config | |||||
2008-02-02 | Added some error checking to MaintenanceThread, no-crash (just log) loading ↵ | Tedd Hansen | 1 | -27/+31 | |
of script engines, and support to load multiple script engines | |||||
2008-02-01 | SCRIPTING STILL BROKEN | Tedd Hansen | 1 | -30/+56 | |
Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread | |||||
2008-02-01 | SCRIPT SUPPORT IS STILL BROKEN. | Tedd Hansen | 1 | -0/+127 | |
Bugfix: Scripts exceeding max and set to be killed were not killed, only removed. Added ability to re-read configuration while OpenSim is running All regions now sharing one MaintenanceThread New MaintenanceThread: - checks for script execution timeout - re-reads config - starts/stops threads if thread active count becomes too high/low compared to config Speed increase on event execution: - Reuse of try{}catch{} blocks - Time calculation on event execution |