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path: root/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs (follow)
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* Added comments to ScriptEngine classes that explains what their purpose isTedd Hansen2007-12-301-0/+22
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* * Optimized usingslbsa712007-12-271-10/+11
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-2/+2
| | | | notice of doom
* converted hard-coded chat type values to ChatTypeEnumJeff Ames2007-11-081-1/+2
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* ScriptServer fixes: Added more debug logging, mutex lock (to be ↵Tedd Hansen2007-11-011-8/+15
| | | | | | | extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock. Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
* * Optimized usingslbsa712007-10-301-26/+38
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* * Wired up chat so that channel goes into OnChatFromViewer. However:lbsa712007-09-141-1/+1
| | | | | | | * There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
* remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague2007-09-131-321/+321
| | | | | | will happen on the windows side now that eol-style is correct
* Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵Tedd Hansen2007-09-131-36/+36
| | | | member names to smallcapsy.
* * Took a stab at #388lbsa712007-09-101-1/+4
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* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* Cut down on the number of compile warnings. Now down to 5: 4 are related to ↵MW2007-09-081-2/+2
| | | | unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).
* in-world run-time error-message no-w con-tains function-name.Tedd Hansen2007-08-261-1/+1
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* Run-time script errors are now shown in-world. No line number though, might ↵Tedd Hansen2007-08-261-0/+29
| | | | require script to be compiled with (slow) debug information.
* Bugfix for last commit, { instead of (Tedd Hansen2007-08-261-1/+1
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* Fixed bug that occurs sometimes on script unload where queued script event ↵Tedd Hansen2007-08-261-40/+47
| | | | was attempted executed after AppDomain was unloaded.
* Fixed error on shutdown caused by ThreadAbortException sending message ↵Tedd Hansen2007-08-251-2/+2
| | | | through already disposed logger. Thanks ckrinke
* Added class for "long commands" (command that returns as event) with ↵Tedd Hansen2007-08-251-22/+33
| | | | dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
* Scripts no longer crash sim after 5 minutes (override ↵Tedd Hansen2007-08-251-1/+1
| | | | InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
* Lowered priority of script threads. Executing state_entry() event on script rez.Tedd Hansen2007-08-231-0/+1
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* GC.GetTotalMemory(true) was blocking.Tedd Hansen2007-08-221-0/+3
| | | | | We now support individual scripts on individual prims. Do the script dance... \o/ \o\ /o/ \o/ .o.
* Added OnRemoveScript event handler to ScriptEngine. Fixed event queuing of ↵Tedd Hansen2007-08-221-0/+4
| | | | empty objects crash.
* (Untested) Scripts are individually loaded into objects (on rez), and event ↵Tedd Hansen2007-08-221-24/+31
| | | | fired likewise. Bugfixes coming in next commit.
* Code comments on recent changes in EventQueueManagerTedd Hansen2007-08-191-9/+45
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* Sped up EventQueueManager response time (scripts now respond quickly). Added ↵Tedd Hansen2007-08-191-39/+117
| | | | support for multiple threads executing events on objects, but only one thread on one script at the time (to utilize MultiCore/hyperthreading CPU's).
* Moved in-AppDomain event execution from Script to ↵Tedd Hansen2007-08-181-1/+1
| | | | OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
* Started on AppDomains for ScriptEngine. Moved llFunctions in ↵Tedd Hansen2007-08-181-0/+1
| | | | LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
* Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen2007-08-171-2/+3
| | | | | Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
* * Now sending manager, host and root host to Script in constructor.lbsa712007-08-161-2/+2
| | | | | | | | * Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
* krinkec's updates to ll* interface and functionsTedd Hansen2007-08-141-0/+4
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* Removed some debugging. Removed *.lso from project include in prebuild.xml.Tedd Hansen2007-08-141-2/+2
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* llSay() works again. Cleanup of debug messages.Tedd Hansen2007-08-141-2/+2
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* ScriptEngine: Some error handling, logs to loggerTedd Hansen2007-08-141-6/+6
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* Added ScriptEngine.DotNetEngineTedd Hansen2007-08-081-0/+136