aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2007-12-30Added comments to ScriptEngine classes that explains what their purpose isTedd Hansen1-0/+22
2007-12-27* Optimized usingslbsa711-10/+11
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-11-08converted hard-coded chat type values to ChatTypeEnumJeff Ames1-1/+2
2007-11-01ScriptServer fixes: Added more debug logging, mutex lock (to be ↵Tedd Hansen1-8/+15
extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock. Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
2007-10-30* Optimized usingslbsa711-26/+38
* Shortened type references * Removed redundant 'this' qualifier
2007-09-14* Wired up chat so that channel goes into OnChatFromViewer. However:lbsa711-1/+1
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
2007-09-13remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague1-321/+321
will happen on the windows side now that eol-style is correct
2007-09-13Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵Tedd Hansen1-36/+36
member names to smallcapsy.
2007-09-10* Took a stab at #388lbsa711-1/+4
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-09-08Cut down on the number of compile warnings. Now down to 5: 4 are related to ↵MW1-2/+2
unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).
2007-08-26in-world run-time error-message no-w con-tains function-name.Tedd Hansen1-1/+1
2007-08-26Run-time script errors are now shown in-world. No line number though, might ↵Tedd Hansen1-0/+29
require script to be compiled with (slow) debug information.
2007-08-26Bugfix for last commit, { instead of (Tedd Hansen1-1/+1
2007-08-26Fixed bug that occurs sometimes on script unload where queued script event ↵Tedd Hansen1-40/+47
was attempted executed after AppDomain was unloaded.
2007-08-25Fixed error on shutdown caused by ThreadAbortException sending message ↵Tedd Hansen1-2/+2
through already disposed logger. Thanks ckrinke
2007-08-25Added class for "long commands" (command that returns as event) with ↵Tedd Hansen1-22/+33
dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
2007-08-25Scripts no longer crash sim after 5 minutes (override ↵Tedd Hansen1-1/+1
InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
2007-08-23Lowered priority of script threads. Executing state_entry() event on script rez.Tedd Hansen1-0/+1
2007-08-22GC.GetTotalMemory(true) was blocking.Tedd Hansen1-0/+3
We now support individual scripts on individual prims. Do the script dance... \o/ \o\ /o/ \o/ .o.
2007-08-22Added OnRemoveScript event handler to ScriptEngine. Fixed event queuing of ↵Tedd Hansen1-0/+4
empty objects crash.
2007-08-22(Untested) Scripts are individually loaded into objects (on rez), and event ↵Tedd Hansen1-24/+31
fired likewise. Bugfixes coming in next commit.
2007-08-19Code comments on recent changes in EventQueueManagerTedd Hansen1-9/+45
2007-08-19Sped up EventQueueManager response time (scripts now respond quickly). Added ↵Tedd Hansen1-39/+117
support for multiple threads executing events on objects, but only one thread on one script at the time (to utilize MultiCore/hyperthreading CPU's).
2007-08-18Moved in-AppDomain event execution from Script to ↵Tedd Hansen1-1/+1
OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
2007-08-18Started on AppDomains for ScriptEngine. Moved llFunctions in ↵Tedd Hansen1-0/+1
LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
2007-08-17Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen1-2/+3
Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
2007-08-16* Now sending manager, host and root host to Script in constructor.lbsa711-2/+2
* Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
2007-08-14krinkec's updates to ll* interface and functionsTedd Hansen1-0/+4
2007-08-14Removed some debugging. Removed *.lso from project include in prebuild.xml.Tedd Hansen1-2/+2
2007-08-14llSay() works again. Cleanup of debug messages.Tedd Hansen1-2/+2
2007-08-14ScriptEngine: Some error handling, logs to loggerTedd Hansen1-6/+6
2007-08-08Added ScriptEngine.DotNetEngineTedd Hansen1-0/+136