Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Script compiler should now show error on correct line number in original ↵ | Tedd Hansen | 2007-08-25 | 2 | -11/+12 | |
| | | | | LSL-script. | |||||
* | oops , shouldn't have committed my local testing changes | MW | 2007-08-25 | 1 | -1/+0 | |
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* | Removal of script that was unable to compile no longer crashes server. | Tedd Hansen | 2007-08-25 | 1 | -2/+5 | |
| | | | | | Displays script compile error messages in-world. | |||||
* | Test to see if this change improves or makes worse the texture sending bug | MW | 2007-08-25 | 1 | -0/+2 | |
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* | Added class for "long commands" (command that returns as event) with ↵ | Tedd Hansen | 2007-08-25 | 3 | -9/+26 | |
| | | | | dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error). | |||||
* | Scripts no longer crash sim after 5 minutes (override ↵ | Tedd Hansen | 2007-08-25 | 2 | -2/+39 | |
| | | | | InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory. | |||||
* | Lowered priority of script threads. Executing state_entry() event on script rez. | Tedd Hansen | 2007-08-23 | 2 | -10/+0 | |
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* | More lsl functions (thanks to ldviopeng and wjordan!) | Brian McBee | 2007-08-23 | 1 | -9/+40 | |
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* | Added OnRemoveScript event handler to ScriptEngine. Fixed event queuing of ↵ | Tedd Hansen | 2007-08-22 | 1 | -1/+1 | |
| | | | | empty objects crash. | |||||
* | (Untested) Scripts are individually loaded into objects (on rez), and event ↵ | Tedd Hansen | 2007-08-22 | 1 | -16/+28 | |
| | | | | fired likewise. Bugfixes coming in next commit. | |||||
* | Some minor changes + krinkec's updates to ll* functions. | Tedd Hansen | 2007-08-20 | 1 | -9/+66 | |
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* | Moved in-AppDomain event execution from Script to ↵ | Tedd Hansen | 2007-08-18 | 2 | -31/+14 | |
| | | | | OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor). | |||||
* | Scripts are working again. Scripts are now loaded into limited AppDomains ↵ | Tedd Hansen | 2007-08-18 | 2 | -1/+30 | |
| | | | | | | | (no security yet). *phew* that only took me 12 hours of coding... | |||||
* | Script loads into separate AppDomain without errors. Events and llFunctions ↵ | Tedd Hansen | 2007-08-18 | 3 | -4/+5 | |
| | | | | not working yet. | |||||
* | Moved OpenSim.Region.ScriptEngine.Common.dll from bin\ScriptEngine\ to bin\ ↵ | Tedd Hansen | 2007-08-18 | 1 | -2/+3 | |
| | | | | folder - hopefully solves compile problem on Linux. | |||||
* | LSL Compiler now only referring required assemblies (DotNetEngine and ↵ | Tedd Hansen | 2007-08-18 | 4 | -188/+199 | |
| | | | | Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken. | |||||
* | Working on AppDomains. Scripting is now officially broken. :] | Tedd Hansen | 2007-08-18 | 4 | -12/+18 | |
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* | Moved LSL_BuiltIn_Commands_Interface.cs to a separate library ↵ | Tedd Hansen | 2007-08-18 | 5 | -631/+531 | |
| | | | | (OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs). | |||||
* | Started on AppDomains for ScriptEngine. Moved llFunctions in ↵ | Tedd Hansen | 2007-08-18 | 2 | -446/+353 | |
| | | | | LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded. | |||||
* | llstrenglength (thanks ldvoipeng!) | Brian McBee | 2007-08-18 | 1 | -1/+13 | |
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* | lsl test cases, and llregioncorner (thanks Dalien!) | Brian McBee | 2007-08-18 | 1 | -1/+1 | |
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* | Pimped up Default.lsl. Now featuring a touch counter. | Tedd Hansen | 2007-08-17 | 2 | -5/+2 | |
| | | | | | Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script. | |||||
* | Removed RAIL test from startup for now... | Tedd Hansen | 2007-08-17 | 1 | -0/+1 | |
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* | krinkec's updates to ll* interface and functions. | Tedd Hansen | 2007-08-17 | 2 | -7/+14 | |
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* | * Now sending manager, host and root host to Script in constructor. | lbsa71 | 2007-08-16 | 2 | -24/+56 | |
| | | | | | | | | * Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions | |||||
* | * Introduced IScriptHost as an interface to fetching object data from scripts. | lbsa71 | 2007-08-16 | 2 | -3/+21 | |
| | | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that) | |||||
* | compile error removed :) | Tedd Hansen | 2007-08-15 | 1 | -8/+0 | |
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* | Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) ↵ | Tedd Hansen | 2007-08-15 | 4 | -436/+774 | |
| | | | | and double (instead of float). | |||||
* | * Applying ckrinke's LSL baseclass changes (Thanks!) | Adam Frisby | 2007-08-15 | 2 | -80/+114 | |
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* | * Fixed bug with llModPow | Adam Frisby | 2007-08-15 | 1 | -6/+6 | |
| | | | | | | | | | * Implemented llSleep * Implemented llGetEnergy (always returns 1.0) * Implemented llGetRegionName * Implemented llGetRegionTimeDilation (always returns 1.0) * Implemented llGetRegionFPS (always returns 10.0) | |||||
* | * New LSL functions | Adam Frisby | 2007-08-15 | 2 | -6/+17 | |
| | | | | | | | | + llAsin / llAcos + llMD5String + llModPow + llGetUnixTime | |||||
* | Minor change to LSL_BaseClass adding pseudocode to World.SimChat | Tedd Hansen | 2007-08-14 | 1 | -2/+13 | |
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* | krinkec's updates to ll* interface and functions | Tedd Hansen | 2007-08-14 | 2 | -170/+268 | |
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* | llSay() works again. Cleanup of debug messages. | Tedd Hansen | 2007-08-14 | 1 | -2/+2 | |
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* | ScriptEngine: Some error handling, logs to logger | Tedd Hansen | 2007-08-14 | 2 | -390/+3 | |
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* | Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵ | Tedd Hansen | 2007-08-13 | 4 | -11/+12 | |
| | | | | now works, but llSay only outputs to server console. | |||||
* | krinkec's updates to ll* interface and functions | Tedd Hansen | 2007-08-13 | 2 | -242/+382 | |
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* | ScriptEngine successfully compiles script, we are now even further than LSO was. | Tedd Hansen | 2007-08-12 | 2 | -3/+20 | |
| | | | | | Also added C# script support. | |||||
* | ScriptManager now uses LSL-compiler. | Tedd Hansen | 2007-08-12 | 1 | -1/+1 | |
| | | | | | LSL_BuiltIn_Commands_TestImplementation.cs no longer needs updating. | |||||
* | LSL_BaseClass now receives scene during init | Tedd Hansen | 2007-08-12 | 1 | -3/+6 | |
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* | LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users ↵ | Tedd Hansen | 2007-08-12 | 3 | -13/+365 | |
| | | | | won't have to reference every internal command by object. | |||||
* | Code comments and cleanup, correct datatypes for key, vector, rotation, ↵ | Tedd Hansen | 2007-08-12 | 6 | -113/+98 | |
| | | | | (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc | |||||
* | Script now compiles unsuccessfully | Tedd Hansen | 2007-08-12 | 3 | -30/+146 | |
| | | | | | (unknown datatypes, no references) | |||||
* | LSL ScriptEngine now only needs to inherit from BaseClass and we will be ↵ | Tedd Hansen | 2007-08-12 | 2 | -0/+47 | |
| | | | | MUCH closer to complete LSL support than we were yesterday. | |||||
* | Initial LSL to C# converter, not working yet! | Tedd Hansen | 2007-08-12 | 1 | -0/+156 | |
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* | Renamed Compiler.LSL to Compiler.LSO | Tedd Hansen | 2007-08-10 | 13 | -16/+24 | |
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* | Removed 2 warnings. Added pointer comments to where to add hooks and modify ↵ | Tedd Hansen | 2007-08-09 | 1 | -0/+1 | |
| | | | | functions to get SE working. | |||||
* | Removed spaces from directory names | Tedd Hansen | 2007-08-09 | 2 | -0/+0 | |
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* | Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into ↵ | Tedd Hansen | 2007-08-09 | 13 | -0/+3895 | |
OpenSim.ScriptEngine.DotNetEngine to avoid the compile error |