| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
|
| |
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize.
* Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
|
| |
|
|
|
|
|
| |
"state default;" rewrite to "state ("default");"
|
| |
|
|
|
|
|
|
| |
Replaced (?<s1>(?![a-zA-Z_]+)\s*)" + @"([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){ with (?<s1>(?![a-zA-Z_]+)\s*)" + @"(state\s+)?([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){
Lets see what happens now... :)
|
|
|
|
| |
<0,0,0,0> Quaternion and Vector
|
|
|
|
|
|
|
| |
Add scene-debug command to Enable/Disable scripting,
collision, and physics from console.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
for later removal/replacement.
|
|
|
|
|
|
|
| |
(string) part of vector (eg. vector.z)
This fixes Mantis 388
|
|
|
|
|
|
| |
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
|
| |
|
| |
|
|
|
|
|
|
|
| |
working on 1 region. :)
Using default warning level on C#/VB compile
|
|
|
|
|
| |
Added notice in OpenSim.ini that config refresh function is disabled
|
|
|
|
|
|
| |
OpenSim.32BitLaunch.exe is a 32-bit application that loads OpenSim.exe using .Net framework, hence it is JIT-compiled to 32-bit.
Use this app to start OpenSim on 64-bit systems (works great on Vista 64 :))
|
|
|
|
| |
bughunting SO much easier! *jeesh*
|
| |
|
|
|
|
|
| |
Fixed bug in how code is handled, hopefully we can now run all 3 languages? :)
|
|
|
|
|
| |
Added some logging on what is happening during compile.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
OpenSim in 32-bit mode.
Added VISUAL BASIC.NET-support
//cs, //lsl and //vb as first characters of script will determine what compiler is used.
Compile warnings are no longer treated as errors. Script will still run.
Added a few useless and useful config options:
Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup
Loads of warnings for incorrect config
|
| |
|
|
|
|
|
|
|
| |
* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
|
|
|
|
|
|
|
|
| |
ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
Loads of things has been put into interfaces instead of the specific class.
We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
|
|
|
|
| |
on how much to effect the land.
|
|
|
|
| |
LSL_BaseClass to allow them to be called in LSL scripts.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
* shortened references
* Removed redundant 'this'
* Normalized EOF
|
|
|
|
|
|
|
| |
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility.
* Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
|
| |
|
|
|
|
|
|
| |
* Added osRegionNotice(string msg) to LSL Commands
* Added PermissionManager checks for osTerrainSetHeight, osRegionRestart.
|
|
|
|
|
| |
* Added osTerrainGetHeight(int x, int y) to LSL commands
|
|
|
|
|
|
|
|
| |
* Added sit handling for sit targets
* Implemented llSitTarget()
* Implemented llAvatarOnSitTarget()
* Sit targets do not persist sim restart.
|
|
|
|
|
|
|
|
| |
Adding:: llSetParcelMusicUrl(), llGetRootPosition(), llGetRootRotation(),
llGetGeometricCenter(), llSetLocalRot(), llListReplaceList(),
llGetObjectPrimCount(),llGetParcelDetails(), llGetParcelMaxPrims(),
llWater(), llGetLocalRot(), and llGetAccel()
|
|
|
|
| |
llGetVel(), llGround()
|
|
|
|
|
| |
Reverts the LSL Texture/Color functions back to the original code, allowing them to function again
|
|
|
|
| |
Works with LibSL rev>1532
|
|
|
|
|
| |
Added: llSetLinkAlpha() and finished off llSetLinkColor() by adding the ability to use LINK_SET.
|
|
|
|
|
| |
llSetLinkColor() and a temp place holder for llOwnerSay() since many example scripts that are copy/pasted from outside sources have llOwnerSay() and its obnoxious to change in scripts each time.
|