Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵ | MW | 2007-10-29 | 1 | -2/+2 |
| | | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. | ||||
* | Possible fix for: Remoting exceptions with adjacent non-running sims. | Tleiades Hax | 2007-10-18 | 1 | -1/+1 |
| | | | | | | | | | Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch | ||||
* | * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru | lbsa71 | 2007-10-15 | 7 | -0/+196 |
| | |||||
* | Code from Illumious Beltran (IBM) implementing more LSL | Sean Dague | 2007-10-05 | 1 | -7/+60 |
| | | | | | | | | | | | | | | | | | | | The functions implemented are: llListen llListenControl llListenRemove llOpenRemoteDataChannel llCloseRemoteDataChannel llRemoteDataReply The events implemented are: listen remote_data | ||||
* | getting all our line endings consistant again | Sean Dague | 2007-10-05 | 1 | -132/+132 |
| | |||||
* | Applied ckrinke's patch for #453. Thanks Charles! :) | Dalien Talbot | 2007-09-30 | 1 | -2/+132 |
| | |||||
* | fixing me some line endings | Sean Dague | 2007-09-17 | 3 | -1153/+1153 |
| | |||||
* | Fixed missing Axiom references. | Brian McBee | 2007-09-16 | 1 | -0/+1 |
| | |||||
* | Implemented: llSetText, llResetScript | Tedd Hansen | 2007-09-16 | 3 | -28/+49 |
| | | | | | Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call) | ||||
* | Implemented: llStringToBase64, llBase64ToString, llXorBase64Strings, ↵ | Tedd Hansen | 2007-09-15 | 1 | -7/+57 |
| | | | | llXorBase64StringsCorrect, llGetTimestamp | ||||
* | Bugfixed: llListRandomize | Tedd Hansen | 2007-09-15 | 1 | -7/+69 |
| | | | | | Implemented: llListSort, llList2ListStrided, llDeleteSubString, llInsertString | ||||
* | llList2Key, llList2Rot, llList2List | Tedd Hansen | 2007-09-15 | 1 | -3/+9 |
| | |||||
* | Implemented llList2CSV, llCSV2List, llListRandomize, llList2Vector, ↵ | Tedd Hansen | 2007-09-15 | 1 | -13/+118 |
| | | | | llListFindList, llListInsertList, llDeleteSubList | ||||
* | Will display error in main chat if unsupported llFunction is used. | Tedd Hansen | 2007-09-15 | 1 | -814/+787 |
| | |||||
* | Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain ↵ | Tedd Hansen | 2007-09-15 | 1 | -5/+6 |
| | | | | and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works. | ||||
* | * Wired up chat so that channel goes into OnChatFromViewer. However: | lbsa71 | 2007-09-14 | 1 | -3/+3 |
| | | | | | | | * There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts. | ||||
* | * fixed script compilation | lbsa71 | 2007-09-14 | 2 | -113/+125 |
| | | | | | | * reversed //c# - if * rightifyed what's actually converted | ||||
* | more fun with LSL implementations | Sean Dague | 2007-09-14 | 1 | -16/+11 |
| | |||||
* | llSetPos(), llGetPos(), llGetLocalPos() now implemented | Sean Dague | 2007-09-13 | 1 | -4/+39 |
| | |||||
* | If first 4 characters in script is "//C#" script will be treated as pure C# ↵ | Tedd Hansen | 2007-09-13 | 1 | -2/+9 |
| | | | | instead of LSL/C# hybrid. This means no preprocessing before compile. | ||||
* | implement llGetScale and llSetScale | Sean Dague | 2007-09-13 | 1 | -4/+18 |
| | | | | | | | drop IScriptHost for now and just use SceneObjectPart, given how many of SceneObjectPart's properties we need for the script engine | ||||
* | remove ^M, as native storage should be UNIX format, and ^M in/out mashing | Sean Dague | 2007-09-13 | 15 | -5083/+5083 |
| | | | | | | will happen on the windows side now that eol-style is correct | ||||
* | Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵ | Tedd Hansen | 2007-09-13 | 3 | -20/+20 |
| | | | | member names to smallcapsy. | ||||
* | Fixing namespace problems | MW | 2007-09-11 | 1 | -4/+5 |
| | |||||
* | Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. ↵ | MW | 2007-09-11 | 1 | -21/+116 |
| | | | | If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access. | ||||
* | mass update of urls in source code to new website | Sean Dague | 2007-09-10 | 8 | -8/+8 |
| | |||||
* | Some work on Module loading/management. | MW | 2007-09-04 | 3 | -6/+24 |
| | | | | | | | | Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much) | ||||
* | startup event on script added to object, not all inside object. | Tedd Hansen | 2007-08-28 | 1 | -0/+1 |
| | |||||
* | Stopped EntityBase from implementing IScriptHost, as don't think it should, ↵ | MW | 2007-08-27 | 1 | -2/+2 |
| | | | | | | | multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway. Added llGetOwner function, and tested the ll functions that I added in last commit. | ||||
* | Another small tweak to image sending. | MW | 2007-08-27 | 1 | -3/+7 |
| | | | | | Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested). | ||||
* | Fixing llList2double issue (Thanks ldvoipeng) | Brian McBee | 2007-08-27 | 1 | -1/+1 |
| | |||||
* | llList-commands from ldvoipeng, new Default.lsl from dalien | Tedd Hansen | 2007-08-26 | 1 | -14/+83 |
| | |||||
* | Another attempt to fix the image sending bug (next week, I intend to rewrite ↵ | MW | 2007-08-26 | 1 | -1/+0 |
| | | | | | | | | the assetcache and asset server). Attempt to fix bug # 326. (crashing when using save-xml and hollow prims) Attempt to fix bug # 328 (limit of 50 items in a folder) | ||||
* | in-world run-time error-message no-w con-tains function-name. | Tedd Hansen | 2007-08-26 | 2 | -11/+15 |
| | |||||
* | Run-time script errors are now shown in-world. No line number though, might ↵ | Tedd Hansen | 2007-08-26 | 1 | -3/+23 |
| | | | | require script to be compiled with (slow) debug information. | ||||
* | Fixed error on shutdown caused by ThreadAbortException sending message ↵ | Tedd Hansen | 2007-08-25 | 1 | -1/+1 |
| | | | | through already disposed logger. Thanks ckrinke | ||||
* | Script compiler should now show error on correct line number in original ↵ | Tedd Hansen | 2007-08-25 | 2 | -11/+12 |
| | | | | LSL-script. | ||||
* | oops , shouldn't have committed my local testing changes | MW | 2007-08-25 | 1 | -1/+0 |
| | |||||
* | Removal of script that was unable to compile no longer crashes server. | Tedd Hansen | 2007-08-25 | 1 | -2/+5 |
| | | | | | Displays script compile error messages in-world. | ||||
* | Test to see if this change improves or makes worse the texture sending bug | MW | 2007-08-25 | 1 | -0/+2 |
| | |||||
* | Added class for "long commands" (command that returns as event) with ↵ | Tedd Hansen | 2007-08-25 | 3 | -9/+26 |
| | | | | dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error). | ||||
* | Scripts no longer crash sim after 5 minutes (override ↵ | Tedd Hansen | 2007-08-25 | 2 | -2/+39 |
| | | | | InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory. | ||||
* | Lowered priority of script threads. Executing state_entry() event on script rez. | Tedd Hansen | 2007-08-23 | 2 | -10/+0 |
| | |||||
* | More lsl functions (thanks to ldviopeng and wjordan!) | Brian McBee | 2007-08-23 | 1 | -9/+40 |
| | |||||
* | Added OnRemoveScript event handler to ScriptEngine. Fixed event queuing of ↵ | Tedd Hansen | 2007-08-22 | 1 | -1/+1 |
| | | | | empty objects crash. | ||||
* | (Untested) Scripts are individually loaded into objects (on rez), and event ↵ | Tedd Hansen | 2007-08-22 | 1 | -16/+28 |
| | | | | fired likewise. Bugfixes coming in next commit. | ||||
* | Some minor changes + krinkec's updates to ll* functions. | Tedd Hansen | 2007-08-20 | 1 | -9/+66 |
| | |||||
* | Moved in-AppDomain event execution from Script to ↵ | Tedd Hansen | 2007-08-18 | 2 | -31/+14 |
| | | | | OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor). | ||||
* | Scripts are working again. Scripts are now loaded into limited AppDomains ↵ | Tedd Hansen | 2007-08-18 | 2 | -1/+30 |
| | | | | | | | (no security yet). *phew* that only took me 12 hours of coding... | ||||
* | Script loads into separate AppDomain without errors. Events and llFunctions ↵ | Tedd Hansen | 2007-08-18 | 3 | -4/+5 |
| | | | | not working yet. |