Commit message (Collapse) | Author | Files | Lines | ||
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2009-06-01 | Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵ | Jeff Ames | 1 | -1/+1 | |
LICENSE.txt. | |||||
2009-02-22 | Refactor log4net logger handling in script engine. (#3148) | Jeff Ames | 1 | -5/+8 | |
2008-11-19 | Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the new | Melanie Thielker | 1 | -1/+4 | |
libOMV. | |||||
2008-11-19 | Reverting the texture sending patch and the new libOMV. This makes this | Melanie Thielker | 1 | -4/+1 | |
release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366 | |||||
2008-11-18 | Remove perts of jhurliman's AD security patch that had slipped in | Melanie Thielker | 1 | -8/+0 | |
2008-11-17 | * Update libOMV to r2359. This is necessary for the progressive texture patch | Justin Clarke Casey | 1 | -1/+12 | |
* Update libopenjpeg as well for this patch. * Appears to be okay on a very short sniff test * Source code will be placed in opensim-libs shortly | |||||
2008-09-26 | Remove another interface that is no longer needed | Melanie Thielker | 1 | -1/+1 | |
2008-09-26 | DNE code cleanups | Melanie Thielker | 1 | -67/+39 | |
2008-09-26 | After the last commit, the old Common assembly was still being loaded. | Melanie Thielker | 1 | -2/+2 | |
Removing it made DNE scripts crash. Fixed here. Now on to converge the compilers. | |||||
2008-09-26 | Yay! Common/ is gone! One API is achieved! | Melanie Thielker | 1 | -1/+2 | |
2008-09-26 | Add per-instance date to DNE to avoid serializing stuff 10 times a second. | Melanie Thielker | 1 | -1/+2 | |
Clode cleanup and removal of commented stuff in ScriptManager. | |||||
2008-09-26 | Remove all the subclassing complexity and script server interfaces from | Melanie Thielker | 1 | -1/+2 | |
DNE and move all of DNE into the DotNetEngine directory. Remove references that would cause the script runtime to load the entire engine + scene into each script appdomain. This might help DNE memory consumption. | |||||
2008-04-21 | * Optimised using statements and namespace references across entire project ↵ | Adam Frisby | 1 | -1/+0 | |
(this took a while to run). | |||||
2008-03-18 | * Applied Grumly57 patch for #781; Thanks, Grumly! | lbsa71 | 1 | -7/+7 | |
2008-03-18 | Formatting cleanup. | Jeff Ames | 1 | -26/+25 | |
2008-02-25 | I'm the stupidest stupid in the whole world. :) | Tedd Hansen | 1 | -3/+4 | |
Fixed a bug in new Prim where I actually ADDED new values to old values instead of directly assigning them... Now that was a waste of time! :P | |||||
2008-02-20 | Minor cleanup. | Jeff Ames | 1 | -6/+6 | |
2008-02-05 | Converted logging to use log4net. | Jeff Ames | 1 | -11/+7 | |
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done. | |||||
2008-02-01 | SCRIPTING STILL BROKEN | Tedd Hansen | 1 | -13/+31 | |
Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread | |||||
2008-02-01 | Config option to set number of scripts per AppDomain | Tedd Hansen | 1 | -1/+2 | |
2008-01-12 | Set eol | Tedd Hansen | 1 | -238/+238 | |
2008-01-12 | Added license to new files | Tedd Hansen | 1 | -0/+1 | |
2008-01-12 | Major reorganizing of DotNetEngine. Moved common script engine parts to ↵ | Tedd Hansen | 1 | -237/+237 | |
ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory. | |||||
2007-12-30 | In this commit I am using an editor feature called "Save All" before I commit. | Tedd Hansen | 1 | -0/+12 | |
2007-10-30 | * Optimized usings | lbsa71 | 1 | -25/+23 | |
* Shortened type references * Removed redundant 'this' qualifier | |||||
2007-10-15 | * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru | lbsa71 | 1 | -0/+28 | |
2007-09-16 | Implemented: llSetText, llResetScript | Tedd Hansen | 1 | -3/+3 | |
Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call) | |||||
2007-09-15 | Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain ↵ | Tedd Hansen | 1 | -2/+5 | |
and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works. | |||||
2007-09-13 | remove ^M, as native storage should be UNIX format, and ^M in/out mashing | Sean Dague | 1 | -197/+197 | |
will happen on the windows side now that eol-style is correct | |||||
2007-09-13 | Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵ | Tedd Hansen | 1 | -22/+22 | |
member names to smallcapsy. | |||||
2007-08-28 | startup event on script added to object, not all inside object. | Tedd Hansen | 1 | -1/+0 | |
2007-08-25 | Scripts no longer crash sim after 5 minutes (override ↵ | Tedd Hansen | 1 | -17/+18 | |
InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory. | |||||
2007-08-22 | GC.GetTotalMemory(true) was blocking. | Tedd Hansen | 1 | -2/+4 | |
We now support individual scripts on individual prims. Do the script dance... \o/ \o\ /o/ \o/ .o. | |||||
2007-08-22 | (Untested) Scripts are individually loaded into objects (on rez), and event ↵ | Tedd Hansen | 1 | -0/+1 | |
fired likewise. Bugfixes coming in next commit. | |||||
2007-08-20 | Some minor changes + krinkec's updates to ll* functions. | Tedd Hansen | 1 | -1/+1 | |
2007-08-19 | Added event method invoke cache to Executor. "Bind once, Invoke multiple ↵ | Tedd Hansen | 1 | -30/+21 | |
times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle). | |||||
2007-08-19 | Moved script loading from ScriptManager to AppDomainManager. Now increases ↵ | Tedd Hansen | 1 | -5/+34 | |
scripts loaded count in AppDomain properly. | |||||
2007-08-18 | Moved in-AppDomain event execution from Script to ↵ | Tedd Hansen | 1 | -37/+29 | |
OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor). | |||||
2007-08-18 | Added (theoretical) AppDomain cleanup code. | Tedd Hansen | 1 | -17/+89 | |
2007-08-18 | LSL Compiler now only referring required assemblies (DotNetEngine and ↵ | Tedd Hansen | 1 | -4/+4 | |
Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken. | |||||
2007-08-18 | Moved LSL_BuiltIn_Commands_Interface.cs to a separate library ↵ | Tedd Hansen | 1 | -6/+1 | |
(OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs). | |||||
2007-08-18 | Started on AppDomains for ScriptEngine. Moved llFunctions in ↵ | Tedd Hansen | 1 | -0/+115 | |
LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded. |