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* refactored LandData to use properties, and cleaned up the naming onSean Dague2008-07-231-32/+32
| | | | | | | the properties a bit to be more consistant with other objects (having things like .Name .Description, etc).
* Update svn properties. Formatting cleanup. Remove a compiler warning.Jeff Ames2008-07-231-30/+30
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* Fix issue 1760. If the inventory item is not found, llSay() and throw an ↵Mike Mazur2008-07-231-3/+6
| | | | exception.
* some optimizations in quaternion normalization in llRot2Fwd, llRot2Left, and ↵Dahlia Trimble2008-07-211-37/+50
| | | | llRot2Up. llAxes2Rot now uses these functions for sign error correction instead of vector*quat products.
* does some verification of the quaternion returned by llAxes2Rot and modifies ↵Dahlia Trimble2008-07-211-21/+30
| | | | the sign of the s term if a discrepency is found. This helps llAxes2Rot more closely match the Linden implementation.
* Make the max sizes of physical and nonphysical prims configurable in OpenSim.iniMelanie Thielker2008-07-201-14/+14
| | | | | | Defaulted to 65536 and 10, respectively
* Mantis#1785. Thank you kindly, Junta_Kohime for a patch that"Charles Krinke2008-07-191-3/+31
| | | | | | | | | | llAxes2Rot now implemented. Important note: quaternion <x,y,z,s> is equal to <-x,-y,-z,-s>. The result may be different from LSL output, but it is correct. A problem of rounding caused an error of square rooting of zero as negative number, corrected by squaring again. Function tested 360° along 3 axes. Vector fwd, left and up have to be normalized.
* Fix prim link numbers (Mantis #1781)Melanie Thielker2008-07-191-9/+9
| | | | | | | | | | | Implements additional unlink modes (unlink root prim from link set, some multi-set operations). Linking (single and mutiple) fully implemented. Consistent numbering of links while in world. Link/delink with predictable link numbering. Correct link numbers in LSL. Not all multi-set ops implemented. Link numbers still change when taken and re-rezzed.
* Mantis#1778. Thank you kindly, Junta_Kohime for a patch that:Charles Krinke2008-07-181-2/+31
| | | | | | | llRot2Left and llRot2Up functions modified, using fast algebric calculations instead of vectors and quaternions products. The accuracy is the same. Normalization is now implemented.
* * Fix http://opensimulator.org/mantis/view.php?id=1761Justin Clarke Casey2008-07-181-1/+1
| | | | | | * Now llGetLinkNumber() returns 0 if the prim is not linked, instead of 1
* Implement cast to LSL_Types.LSLInteger from double. Fix issue 1770.Mike Mazur2008-07-181-0/+5
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* Treat LSL_Types as special cases in llList2Integer and llList2Float. This ↵Mike Mazur2008-07-181-0/+18
| | | | could be implemented many other places, but let's do that on a case-by-case basis.
* Mantis#1768. Thank you kindly, Junta_Kohime for a patch that:Charles Krinke2008-07-181-1/+15
| | | | | | | llRot2Fwd function modified, using fast algebric calculations instead of vectors and quaternions products. The accuracy is the same. Normalization is now implemented.
* Mantis#1598. Thank you kindly, Matth for a patch that addresses:Charles Krinke2008-07-171-28/+52
| | | | | | | | | | | The previous implementation of llEuler2Rot was not mathematically incorrect, but it was an awkward way of posing the problem that led to a few degenerate cases which were not handled correctly - for example, PI rotations around X and Z axes were wrong. I put some comments in the source about how I arrived at the current implementation, which I think is easier to read, and gives results that match SL.
* Mantis#1755. Thank you kindly, Matth for a patch that solves:Charles Krinke2008-07-161-18/+53
| | | | | | | | When using math operators +,-,*,/ in an LSL script with an LSLFloat and an integer literal the wrong result is returned. This patch adds operators to the LSLFloat type to handle this case.
* Mantis#1746. Thank you kindly, nlin for pointing out thatCharles Krinke2008-07-161-2/+2
| | | | | | | | I needed to apply the patch a little better then last night for: Dot product operator in LSL_Types.cs incorrectly returns a component-wise vector multiplication; it should return a scalar dot product. Thanks to M. Igarashi for the patch.
* I had to revert the Mantis#1746 patch as although the local buildCharles Krinke2008-07-152-64/+2
| | | | | with Windows compiled, the automated build failed.
* Mantis#1746. Thank you kindly, nlin & M.Igarashi for a patch that:Charles Krinke2008-07-152-2/+64
| | | | | | | Dot product operator in LSL_Types.cs incorrectly returns a component-wise vector multiplication; it should return a scalar dot product. Thanks to M. Igarashi for the patch.
* Mantis#1739. Thank you kindly, Grumly57 for an additional patch that:Charles Krinke2008-07-141-8/+11
| | | | | | | Changed code to include Melanie's advice about X-SecondLife-Region, then put the exact same content format as a llHTTPRequest issued by other grids.
* Mantis#1739. Thank you kindly, Grumly57 for a patch that:Charles Krinke2008-07-141-1/+17
| | | | | Implements X-SecondLife-* HTTP Headers for llHTTPRequest
* Patch #9150Melanie Thielker2008-07-141-1/+1
| | | | | | Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
* Patch #9147Melanie Thielker2008-07-141-7/+10
| | | | | | | Patch #4 of the region settings series. Partial functionality of the new storage system. More patches to follow.
* Mantis#1681. Thank you kindly, Vytek for a patch that:Charles Krinke2008-07-121-1/+5
| | | | | Adds additional support for llEmail().
* Mantis#1714. Thank you kindly, Krtaylor for a patch that:Charles Krinke2008-07-121-1/+9
| | | | | Solves llGetListLength fails scripts when list is not initialized.
* Mantis#1691. Thank you kindly, Phrearch for a pactch that:Charles Krinke2008-07-121-3/+18
| | | | | Solves llGetCameraPos() implementation + permission bug.
* Mantis#1707. Thank you, Melanie for a patch that:Charles Krinke2008-07-101-0/+36
| | | | | | | | | | | This patch limits the maximum size of prims that can be created using libsl bots or modified clients to 65536mper side. It also limits LSL functions to that size. If a prim is already physical, the enforced constraint is 10m. A prim that is larger than 10m cannot be turned physical, either via script or UI. Linksets are handled correctly, so scaling of physical linksets is constrained by the size of it's largest component prim. Also, turning linksets physical is based on the size of it's largest ptim.
* Mantis#1673. Thank you kindly, Matth for a patch that:Charles Krinke2008-07-101-0/+20
| | | | | | | LSLInteger + literal integer is not an LSLInteger. The included patch fixes the issue: LSLInteger + literal integer is not an LSLInteger (also fixed for -,*,/)
* Mantis#1704. Thank you kindly, Mjm for a patch that:Charles Krinke2008-07-091-2/+9
| | | | | The attached patch implements llRemoveInventory().
* for testing purposes only:MW2008-07-093-0/+14
| | | | | | | | added void osSetParcelMediaTime(double time) command to script engines. which sets the position of the media that is playing. Time is in seconds. Doesn't do any security checking (should be checking that the object/script is owned by the parcel owner). So could be abused, if it is then we should remove it, or add the security. Only tested in dotnet scripting engine, but should work in XEngine too.
* Mantis#1690. Thank you kindly, Melanie for a patch that:Charles Krinke2008-07-081-0/+3
| | | | | esets script permissions when a script is recompiled.
* change SitTarget calls from functions to propertiesSean Dague2008-07-071-1/+2
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* Mantis#1678. Thank you kindly, Vytek for a patch that:Charles Krinke2008-07-061-1/+1
| | | | | | Changes ...TimeOfDay.Milliseconds to ...TimeOfDay.TotalMilliseconds for llGetTimeOfDay() in both LSL_Api.cs and LSL_BuiltIn_Commands.cs
* Copyright notices and formatting cleanup.Jeff Ames2008-07-062-44/+44
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* Mantis#1674. Thank you kindly, Matth for a patch that:Charles Krinke2008-07-061-1/+2
| | | | | | This patch fixes an error in llSetPrimitiveParams() that prevents correctly setting the type of the prim to SCULPT_TYPE.
* Add implementation of llGetTimeOfDay()Charles Krinke2008-07-051-2/+1
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* Mantis#1654. Thank you kindly, Matth for a patch that:Charles Krinke2008-07-032-16/+17
| | | | | Updates llGetPrimitiveParams() and associated files.
* Mantis#1649. Thank you kindly, Matth for a patch that:Charles Krinke2008-07-021-7/+463
| | | | | | | This patch adds the ability to set the prim type using llSetPrimitiveParams(). Seems to work ok, but there are a staggering number of cases to test, so I have not yet tested them all.
* property encapsulation for SOPSean Dague2008-07-021-1/+1
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* From: kurt taylor (krtaylor)Dr Scofield2008-07-013-0/+33
| | | | | | | | Another new OSSL function for returning the name of the script engine currently running, osGetScriptEngineName, added to both DotNet and XEngine OSSL API.
* patch from mantis #1632, thanks MelanieMW2008-06-291-1/+1
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* Mantis#1623. Thank you, Melanie for a patch that:Charles Krinke2008-06-286-9/+47
| | | | | | Fully defines the equality operators on the lsl types and plubs in the script engine side of the work begun in 0001616 (aly, this one's for you)
* Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke2008-06-283-4/+4
| | | | | not break trunk.
* From: Kurt Taylor <krtaylor@us.ibm.com>Dr Scofield2008-06-283-12/+12
| | | | | | | Patch to fix the passed parms and properly show llTakeCamera and llReleaseCamera as deprecated. Patch for both XEngine and DotNetEngine.
* last round of warning squashing. calling it a day now.Dr Scofield2008-06-273-8/+8
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* Mantis#1615. Thank you, Matth for a patch that:Charles Krinke2008-06-271-5/+5
| | | | | | causes deprecated LSL functions to throw the deprecated exception rather than not-implemented.
* * Remove responsibilty for signalling scene object change from ↵Justin Clarke Casey2008-06-271-2/+28
| | | | | | | | | | | | SceneObjectPart.SendFullUpdate() * This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up * This also means that force-update on the console will not trigger repersistence. * Also, in other places persistence is no longer done where it wasn't actually necessary * I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped * Please patch or mantis if this is the case
* Mantis#1612. Thank you, kindly, Matth for a patch that:Charles Krinke2008-06-271-2/+43
| | | | | | Adds the beginnints of llRemoteLoadScriptPin() and llSetRemoteScriptAccessPin().
* Mantis#1610. Thank you, Melanie for a patch that:Charles Krinke2008-06-261-1/+6
| | | | | | Implements the beginning of llInventoryDrop. Doesn't cover the actual dropping yet, just the permissions for it.
* Mantis#1594. Thank you, Melanie for a patch that:Charles Krinke2008-06-261-1/+36
| | | | | | | | | Fixes: - Wearable icon and name sreset to default on copy/paste - Cache is not updated when renaming/moving folders - Partial refactor to make inventory less dependen on AssetBase having a "Name" field - Add llGiveInventoryList() function
* Minor formatting cleanup.Jeff Ames2008-06-251-31/+31
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