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2008-02-01Highly experimentalTedd Hansen2-149/+300
A separate thread is used to enforce max function (event) execution time for scripts.
2008-02-01Fixed errors being thrown by invalid PSYS_SRC_TARGET_KEY's in ↵alondria1-1/+9
llParticleSystem - defaults to source prim (consistent with LL grid). Should fix mantis 427.
2008-02-01Thanks to Hashbox for a patch to:alondria3-2/+25
Implementing llStringTrim and hooking in osRegionNotice
2008-02-01* Added more supported feature to particlesystems. While this appears to ↵Teravus Ovares1-3/+28
have a libsl update... it's really a fix to the libsl version we're already using because of a bug in the particlesystem implementation * Added two new simstat counters in the simstat enum for the RCCS. (I'll find something cool to put in them) * fixed a time waster in ODEPlugin.cs
2008-01-31* Adding limited support for LLParticleSystem.Teravus Ovares1-14/+38
* We still need to set the 'default particle' texture as, a particle system with no texture set doesn't work. * The particle System Flags don't seem to be quite right yet as some flags don't seem to have an effect. So no alpha in/out, color change, affected by the wind, etc.. yet * Thanks to Alondria for some massive work here. This update just tweaks a few things that she did.
2008-01-31Hit a dead end with llParticleSystem (libsecondlife issues) so no ↵alondria3-25/+50
functionality added yet, but did not want to loose work.
2008-01-21Surround the "non implemented" in an else clause if face is inappropriate for:Charles Krinke1-16/+34
llSetColor, llSetAlpha, llGetColor, llSetTexture, llOffsetTexture, llRotateTexture & llGetTexture
2008-01-19* Potential fix to the 'can't run a script anymore bug'Teravus Ovares1-6/+7
2008-01-17Added data structure to be passed through event execution queue so that ↵Tedd Hansen7-45/+81
events can use llDetect*-commands to find information about event.
2008-01-17* Added llApplyImpulse in the global frame. The object must be physical ↵Teravus Ovares1-1/+16
before this'll do anything. Be careful with this function as it's easy to loose prim.
2008-01-17* Added and implemented the LSL changed event.Teravus Ovares1-0/+7
* An example changed event syntax is at: http://opensimulator.org/wiki/Changed_Event_Example * You can use this to trigger actions in your script if someone sits on your object_rez * You can use this to figure out all of the CHANGED_ constants except for CHANGED_REGION, CHANGED_TELEPORT, and CHANGED_ALLOW_DROP
2008-01-15* Mother of all commits:Adam Frisby9-39/+67
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-14ZERO_ROTATION set to 0,0,0,1 -- not 0,0,0,0 ;)Tedd Hansen1-2/+2
2008-01-12Thank you very much, Kinoc for implementing llGetSubString and ↵Charles Krinke1-6/+35
llDeleteSubString: from the c# implementations of string.SubString(start,len) and string.Remove(start,len). Especially since negative indexing and exclusion are included in the LSL versions. This patch is closer to the LSL version. Maybe an osSubString and osRemoveString would be appropriate?
2008-01-12Set eolTedd Hansen9-6855/+6855
2008-01-12Added license to new filesTedd Hansen13-18/+192
2008-01-12Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen11-2/+6864
ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-12ScriptServer communication is ok. Script is creatd on onrez. But since it ↵Tedd Hansen2-1/+9
can not access Scene it sort of crashes right away ;) Added some sample placeholders for implementing rest of LSL events.
2008-01-12ScriptServer protocol now correctly casts datatypes -- ready for implementingTedd Hansen1-5/+33
2008-01-12Linking osTerrainGetHeight, osTerrainSetHeight, and osRegionRestart to ↵alondria1-0/+3
LSL_BaseClass to allow them to be called in LSL scripts.
2008-01-12Set svn:eol-style.Jeff Ames5-489/+489
2008-01-12New ScriptServer protocol successfully implemented.Tedd Hansen1-5/+21
Still needs hooking up for all commands in both ends, separation of local and remote LSL-commands, etc.
2008-01-12ScriptServer communication protocol (v1), primitive RPC-like TCP client/serverTedd Hansen5-0/+478
2008-01-09Dynamic loading of ScriptEngine in ScriptServerTedd Hansen1-0/+4
ScriptServer event pipe (OpenSim->ScriptServer->ScriptEngine) should in theory be done
2008-01-06Set svn:eol-style.Jeff Ames1-52/+52
2008-01-05Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen1-0/+52
Some debug info for startup added to find bugs. ++
2008-01-01Fixed nant compile problemTedd Hansen1-8/+17
2008-01-01Trying to fix nant compile errorTedd Hansen1-327/+318
2008-01-01Temp removed new data types patch from Mantis #272, causing compile problems ↵Tedd Hansen1-336/+337
(nant)
2008-01-01Minor changes. Changed Prebuild.xml to avoid first-time-compile error ↵Tedd Hansen1-306/+330
because of dependencies. Made some changes to new LSLString.
2008-01-01Adrianas 0000272 -- I think we need to implement standard ↵Tedd Hansen1-0/+304
string/integer/float functions too.
2008-01-01Fixed string issue in compilerTedd Hansen1-34/+48
2007-12-31Correction of last commitTedd Hansen1-0/+5
2007-12-30In this commit I am using an editor feature called "Save All" before I commit.Tedd Hansen1-0/+3
2007-12-30Added comments to ScriptEngine classes that explains what their purpose isTedd Hansen1-0/+3
2007-12-27Thank you again, Alondria for:Charles Krinke1-2/+55
Adding some more support to Vectors and Rotations Description * String->Vector/Rotation added * Vector * and / a double added.
2007-12-27* Optimized usingslbsa712-31/+37
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-24Again, great thanks to Alondria for:Charles Krinke1-1/+1
Adding:: llSetParcelMusicUrl(), llGetRootPosition(), llGetRootRotation(), llGetGeometricCenter(), llSetLocalRot(), llListReplaceList(), llGetObjectPrimCount(),llGetParcelDetails(), llGetParcelMaxPrims(), llWater(), llGetLocalRot(), and llGetAccel()
2007-12-19Misc. cleanup:Jeff Ames1-5/+17
* added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers
2007-12-18Many Thanks to Alondria for adding:Charles Krinke2-30/+145
The list type and a bunch of support functions to LSL Added/ReImplmented: llGetListLength(), llList2Integer(), osList2Double() (note rename), llList2Float(), llList2String(), llList2Key(), llList2Vector(), llList2Rot(), llList2List(), llDeleteSubList(), llGetListEntryType(), llList2CSV(), llCSV2List(), llListInsertList(), llDumpList2String(), Borked Still: llListSort(), llListRandomize(), llList2ListStrided(), llListFindList(), Changed: llHTTPRequest() (Made wrapper of LSL_Types.list->List<string>)
2007-12-17Again, thanks to Alondria for:Charles Krinke1-1/+1
Added: LinkNum to SceneObjectPart Added: Bunch-o settings of LinkNum in SceneObjectGroup Added: llGetNumberOfPrims() Added: llGetLinkNumber() Added: llGetLinkKey() Added: llGetLinkName() (and change to string return type)
2007-12-15Thanks again to Alondria for adding: math support forCharles Krinke1-43/+150
rot * rot, vec / rot, == and != overriders for Rotations and Vectors. Also: llRotBetween(), llGetRegionTimeDilation(). And fixing: Error in LSL2CSConverter that botched a variable with a type name in it (ex: rotationCenter) Fixed: Error in LSL2CSConverter that parsed which() loops incorrectly. Fixed: Changed definition of Quaternion to <x, y, z, r> from <x, y, z, t> (As per LSL) Finished: llEuler2Rot()
2007-12-12From Michael Osias (IBM)Sean Dague1-1/+1
This patch implements the llHttpRequest function via a region module, HttpScriptsRequest. There were bits and peices in LSLLong_cmd_handler, which I moved into the region module, and just check for completed requests and dispatch the http_response callback event instead. works for me as of r2674
2007-12-12Thanks to Alondria for: Adding vector->string and rotation->string,Charles Krinke1-24/+90
float * vector, vector * float, vector / float, vector + vector, vector - vector, vector * vector, vector % vector and changing x, y, z, (and r) parts of vector and rotation to be lower case (similar to LL's LSL vectors/rots). With these changes we should expect to run kan-ed#1, kan-ed#2 and most of kan-ed#3.
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-11-01ScriptServer fixes: Added more debug logging, mutex lock (to be ↵Tedd Hansen1-0/+7
extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock. Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
2007-10-30* Optimized usingslbsa715-84/+82
* Shortened type references * Removed redundant 'this' qualifier
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa713-0/+84
2007-09-17fixing me some line endingsSean Dague1-1/+1
2007-09-16Implemented: llSetText, llResetScript Tedd Hansen1-2/+2
Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call)