aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase (follow)
Commit message (Collapse)AuthorAgeFilesLines
* * Applied Grumly57 patch for #781; Thanks, Grumly!lbsa712008-03-181-7/+7
|
* Patch from DrSchofld (IBM). In his own wordsJustin Clarke Casey2008-03-181-2/+2
| | | | | | | | structs (such as LLUUID) are considered values by mono. comparing them against null makes no sense and the mono compiler will flag that as evaluating to always false --- except if "cleverly" disguised. the attached patch fixes such an occurrence in OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs. [yes, i'm on a crusade against comparing structs against null, go ask jradford from libsl ;-)]
* Formatting cleanup.Jeff Ames2008-03-1815-400/+377
|
* Fix a few mono compiler warnings. Minor cleanup.Jeff Ames2008-03-171-1/+1
|
* * Preliminary work with the ODEPlugin to collect collision data.Teravus Ovares2008-03-141-3/+3
|
* there was a single instance where the log4net object was notSean Dague2008-03-121-1/+1
| | | | | | static readonly. I suspect this was the cause of mantis #500.
* Added copyright heaaders. Minor cleanup.Jeff Ames2008-03-045-22/+5
|
* * Removed a bunch of compiler warnings.Adam Frisby2008-03-033-3/+3
|
* Thank you very much, Kinoc for:Charles Krinke2008-03-011-4/+29
| | | | | | | | | * Impelements llInstantMessage * Reimplements llOwnerSay as llInstantMessage(llGetOWner(),msg). * Try's to better identify the "True Name" of objects in llDetectedName by checking for avatar name, scene Object Part name and entity name. * Uses similar logic in the llSensor and llSensorRepeat functions.
* Moved AsyncCommandManager into separate classes under "plugins".Tedd Hansen2008-02-256-512/+737
|
* eolTedd Hansen2008-02-256-727/+727
|
* Step 1 in reorganizing AsyncCommandManagerTedd Hansen2008-02-257-679/+729
|
* Initial patch for llSensor*Tedd Hansen2008-02-251-3/+272
| | | | | | llSensor, llSensorRepeat, llSensorRemove, llDetectedName, llDetectedKey, llDetectedOwner, llDetectedType, llDetectedPos, llDetectedVel, llDetectedRot Thank you very much kinoc! :)
* I'm the stupidest stupid in the whole world. :)Tedd Hansen2008-02-251-3/+4
| | | | | Fixed a bug in new Prim where I actually ADDED new values to old values instead of directly assigning them... Now that was a waste of time! :P
* Fix for error message during startup (shared thread started processing ↵Tedd Hansen2008-02-222-1/+4
| | | | region queue before queue objects were fully operational)
* ScriptEngine works again (startup-nully-error gone)Tedd Hansen2008-02-224-19/+18
|
* One more: Async LSL command thread is also shared now.Tedd Hansen2008-02-224-248/+275
|
* Bugfixes - Scripting works againTedd Hansen2008-02-222-2/+17
|
* Some misplaced code made scripts never start :)Tedd Hansen2008-02-221-14/+13
|
* Better timing of MaintenanceThread's tasks (uses less CPU)Tedd Hansen2008-02-221-20/+39
| | | | | | Updated OpenSim.ini.example
* Bugfixes - wasn't counting threads right++Tedd Hansen2008-02-223-17/+17
|
* Minor annoying Exception-bug fixedTedd Hansen2008-02-222-2/+3
|
* Execution threads are now shared between regions too. Default thread count ↵Tedd Hansen2008-02-223-242/+229
| | | | | | | regardless of number of regions is now 3. This will save you around 33 threads for a normal 3x3 region server. But, this is totally completely untested. So it probably won't work for another patch or five.
* Maintenance thread in charge of loading/unloading of scripts. 1 thread less ↵Tedd Hansen2008-02-222-17/+28
| | | | | | | | per region. Total so far: 2 threads less per region Note: Currently causes delay in load/unload of scripts
* Now last commit will compile too... The features just keep on coming!Tedd Hansen2008-02-223-6/+12
|
* From this commit and a few hours into the future ScriptEngine will be unstable:Tedd Hansen2008-02-225-79/+87
| | | | | | | | * Speeding up ScriptEngine shutdown * Sharing threads so that minimum total thread count for any amount of regions will be 2. (1 maintenance, 1 script execution) You can choose more script exec threads if you want of course. In this commit: Sharing maintenance thread between all regions.
* Fixes to ScriptEngine thread cleanup on destructorTedd Hansen2008-02-214-17/+14
|
* ScriptEngine changes in locking. Another step in direction of shared threads.Tedd Hansen2008-02-212-24/+22
|
* "threads" command now works. I've added manual tracking of threads (only if ↵Tedd Hansen2008-02-214-0/+4
| | | | compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
* div+Tedd Hansen2008-02-201-1/+1
| | | | | threads console command will list all threads. This + yesterdays naming threads patch will give a good overview of what threads we have running.
* Minor cleanup.Jeff Ames2008-02-209-35/+19
|
* llSetTimerEvent updated to use ticks instead of DateTime for internal timing.Tedd Hansen2008-02-201-20/+37
|
* llSetTimerEvent was setting seconds as milliseconds causing major problems ↵Tedd Hansen2008-02-201-1/+1
| | | | in timed scripts...
* From: Michael Osias <mosias@us.ibm.com>Sean Dague2008-02-192-48/+112
| | | | | | | | This patch implements the llSendRemoteData command and fixes mantis 552, and possibly 586.
* bring back some script engine debugging, hoping this will help track down ↵Sean Dague2008-02-182-11/+11
| | | | the randoms segfaults
* Patch from Michael Osias IBM (jimbo2120)Justin Clarke Casey2008-02-181-0/+7
| | | | | | | | In his own words: If a prim becomes a listener or remote channel and the script is deleted, it cannot become a listener or channel again with a new script. This patch fixes that.
* state_entry is now executed on state change.Tedd Hansen2008-02-101-0/+6
|
* Missed one event message that needed to beCharles Krinke2008-02-081-8/+9
| | | | | commented out.
* Make timer events from scripts a little less chatty. Charles Krinke2008-02-081-6/+8
| | | | | DEBUG is defined by default in the Linux build.
* Converted logging to use log4net.Jeff Ames2008-02-058-82/+64
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* Added copyright statements.Jeff Ames2008-02-053-12/+88
|
* Temporarily disabled shared threads because of a bug. Script were only ↵Tedd Hansen2008-02-032-2/+4
| | | | | | | working on 1 region. :) Using default warning level on C#/VB compile
* fixed a timing bug in config re-read. Apparently there is 1000000000 ns in ↵Tedd Hansen2008-02-022-9/+10
| | | | one second...
* Added commands to change config file from console:Tedd Hansen2008-02-021-6/+6
| | | | | | | | | CONFIG SET section key value value value CONFIG GET section key CONFIG SAVE (it saves, but does it save correctly?:) ScriptEngine will react correctly to any config change made while it is running.
* Updated svn properties.Jeff Ames2008-02-024-800/+800
|
* Bugfixes. Now it even reads configuration before it uses it! ;)Tedd Hansen2008-02-021-0/+2
|
* Added load/unload queue size limitTedd Hansen2008-02-024-18/+83
| | | | | | | Added option to share script load/unload thread between regions Added event execution queue size limit + some bugfixes from all the changes
* Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵Tedd Hansen2008-02-021-1/+6
| | | | | | | | | | | | OpenSim in 32-bit mode. Added VISUAL BASIC.NET-support //cs, //lsl and //vb as first characters of script will determine what compiler is used. Compile warnings are no longer treated as errors. Script will still run. Added a few useless and useful config options: Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup Loads of warnings for incorrect config
* Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵Tedd Hansen2008-02-022-19/+28
| | | | | | | OpenSim in 32-bit mode. Fixed ScriptEngine.Common startup problems.
* Forgot to create an object before use. Now why can't .Net just do that ↵Tedd Hansen2008-02-021-7/+10
| | | | itself? :)