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2008-02-01Highly experimentalTedd Hansen2-149/+300
A separate thread is used to enforce max function (event) execution time for scripts.
2008-01-19* Potential fix to the 'can't run a script anymore bug'Teravus Ovares1-6/+7
2008-01-17Added data structure to be passed through event execution queue so that ↵Tedd Hansen4-44/+67
events can use llDetect*-commands to find information about event.
2008-01-17* Added and implemented the LSL changed event.Teravus Ovares1-0/+7
* An example changed event syntax is at: http://opensimulator.org/wiki/Changed_Event_Example * You can use this to trigger actions in your script if someone sits on your object_rez * You can use this to figure out all of the CHANGED_ constants except for CHANGED_REGION, CHANGED_TELEPORT, and CHANGED_ALLOW_DROP
2008-01-15* Mother of all commits:Adam Frisby4-4/+4
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-12Set eolTedd Hansen7-1689/+1689
2008-01-12Added license to new filesTedd Hansen6-10/+16
2008-01-12Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen7-0/+1690
ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.