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path: root/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs (follow)
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* Convergence is almost complete. This brings the diff between the API to < 10kMelanie Thielker2008-09-251-139/+0
| | | | | | | | and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-4/+4
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Mantis#1899. Thank you kindly, Cmickeyb for a patch that:Charles Krinke2008-08-071-1/+1
| | | | | | | attached are some patches to either comment out direct console writes or to convert them to log writes
* * A hacky Top Scripts display. It isn't accurate as far as ms accounting, ↵Teravus Ovares2008-05-251-0/+1
| | | | | | | however you can use it to help find out what scripts are causing your simulator to cry. * Access it from the Estate tools/Debug tab.
* Formatting cleanup.Jeff Ames2008-05-161-1/+1
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* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-6/+0
| | | | (this took a while to run).
* Formatting cleanup.Jeff Ames2008-03-181-26/+25
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* Added copyright heaaders. Minor cleanup.Jeff Ames2008-03-041-2/+1
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* Moved AsyncCommandManager into separate classes under "plugins".Tedd Hansen2008-02-251-3/+139
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* eolTedd Hansen2008-02-251-10/+10
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* Step 1 in reorganizing AsyncCommandManagerTedd Hansen2008-02-251-0/+10