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path: root/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs (follow)
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* * Applying Mantis #1020 (Animations) - Thanks Melanie.Adam Frisby2008-04-231-1/+1
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* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-13/+5
| | | | (this took a while to run).
* Moved script engine os* commands to OSSL_BuilIn_Commands.cs and ↵Tedd Hansen2008-04-201-0/+296
| | | | OSSL_BuilIn_Commands_Interface.cs where they belong.
* Formatting cleanup.Jeff Ames2008-03-181-27/+25
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* Added copyright heaaders. Minor cleanup.Jeff Ames2008-03-041-5/+2
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* I'm the stupidest stupid in the whole world. :)Tedd Hansen2008-02-251-19/+19
| | | | | Fixed a bug in new Prim where I actually ADDED new values to old values instead of directly assigning them... Now that was a waste of time! :P
* Added limits to Prim.Position.X/Y/Z (0-255) so that your prims won't wander ↵Tedd Hansen2008-02-241-0/+12
| | | | off into eternity
* Fixed startup logo size to match a Win CMD window.Tedd Hansen2008-02-241-18/+160
| | | | | | | | Fixed bugs in new OOP commands. Prim.Rotation.X += 45; Prim.Position.X += 10; Now how do I find the prim I asked to += 10 every 1 second???
* Ok, so NOW scripts work. New patch to break them coming soon.Tedd Hansen2008-02-241-0/+2
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* By now you all have learned that when I'm committing scripting usually ↵Tedd Hansen2008-02-241-1/+3
| | | | | | | doesn't work, so no big surprise. :) Modified baseclass for compiled script to incorp new OSSL commands class and renamed it to follow standards and all that. Scripts may work again. :)
* Implemented object oriented Prim.Position, Prim.Rotation and Prim.Text.Tedd Hansen2008-02-241-9/+20
| | | | | | Example: Prim.Position.X += 10;
* eolTedd Hansen2008-02-241-82/+82
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* Changed so "BuiltIn_Commands" given to scripts is easily extendable. Added ↵Tedd Hansen2008-02-241-0/+82
new OSSL_BuilIn_Commands class where we can start adding our own modular commands.