| Commit message (Collapse) | Author | Age | Files | Lines |
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* Added Script Performance to report the number of functions run per second to Sim Stats.
* Removed a few warnings (@.@ up to 50 now)
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LSL_BuiltIn_Commands_Interface - it is now (and foxes Mantis 395)
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
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Some preliminary work on llSetStatus and llGetStatus.
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* Fixed a few bugs
* Wrote an example module to make certain event systems more mature.
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llTriggerSound, llPlaySound, llPreloadSound.
* Time to make music boxes?
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casting.
(Thanks to dalien on informing me how easy the math was for these).
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The ScriptDialogReply packet handler is a bit of a hack job. It is currently handled similar to ChatFromViewer, which will trigger the listen() event, however this is not exactly how LL's implementation works and will/can be fixed up later.
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of Wright Plaza flow!
* Fixed another bug in LibSL. This is the same version, as before just with a bug fix.
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break anything, but the llSetTextureAnim function is completely untested.. (though it may be functional once the script engine works again)
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Added comments and regions, restructured code
Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG
All modules should now refresh their configuration runtime
Made all logging in ScriptEngine.Common get script name from actual engine
Renamed LSLLongCmdHandler to AsyncLSLCommandManager
Added auto-recover with 5 sec throttle for new MaintenanceThread
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llParticleSystem - defaults to source prim (consistent with LL grid).
Should fix mantis 427.
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Implementing llStringTrim and hooking in osRegionNotice
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have a libsl update... it's really a fix to the libsl version we're already using because of a bug in the particlesystem implementation
* Added two new simstat counters in the simstat enum for the RCCS. (I'll find something cool to put in them)
* fixed a time waster in ODEPlugin.cs
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* We still need to set the 'default particle' texture as, a particle system with no texture set doesn't work.
* The particle System Flags don't seem to be quite right yet as some flags don't seem to have an effect. So no alpha in/out, color change, affected by the wind, etc.. yet
* Thanks to Alondria for some massive work here. This update just tweaks a few things that she did.
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functionality added yet, but did not want to loose work.
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llSetColor, llSetAlpha, llGetColor, llSetTexture, llOffsetTexture,
llRotateTexture & llGetTexture
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events can use llDetect*-commands to find information about event.
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before this'll do anything. Be careful with this function as it's easy to loose prim.
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* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
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llDeleteSubString:
from the c# implementations of string.SubString(start,len) and string.Remove(start,len).
Especially since negative indexing and exclusion are included in the LSL versions.
This patch is closer to the LSL version. Maybe an osSubString and osRemoveString
would be appropriate?
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ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
Loads of things has been put into interfaces instead of the specific class.
We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
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