| Commit message (Collapse) | Author | Age | Files | Lines |
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* llParseString functions throw exception when passed a list of variables
* Thanks!
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(wipes egg off face)
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LSL's arbitrary 10 m limit on object movement.
Also implements the 10 m maximum rezzing distance, subhect to the same
factor.
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This patch adds even more LSL compatibility to llSetPos() As stated in the
wiki http://wiki.secondlife.com/wiki/LlSetPos, [^] movement should also be
capped to 10m per call for unattached root prims.
Beside this issue the attached patch adds (hopefully) all known LSL script
delays (as ScriptSleep(), but still commented out) to LSL_BuiltIn_Commands.cs
and LSL_Api.cs and a lot of format cleanup.
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at 1.0, it allows delays to function as coded. Smaller values will
reduce, larger values will increase the delays. A value of 0 is
permitted and results in on delay being applied.
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Thank you, salahzar, for a patch that corrects the behavior
of PRIM_TYPE in llGetPrimitiveParams() and improves LSL
conformance in llGetNumberOfSides();
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The version of llSetLinkPrimitiveParams in LSL_BuiltIn_Commands.cs
has not been kept in sync with the additional functionality made
recently to the llSetLinkPrimitiveParams implementation in
LSL_Api.cs which includes support for setting glow, full bright and
other privative parameters. A patch to LSL_BuiltIn_Commands.cs is
provided the incorperates this functionality (duplicated).
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Thank you, salahzar, for a patch that implements llGetNumberOfSides()
for the DotNetEngine.
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It is now possible to use module interfaces without referencing Scene.
Place those interfaces in OpenSim/Region/Interfaces. They may not
use any refs from OpenSim.Region.Environment as parameters.
This resolves a circular library ref introduced in r5949
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This patch improves LSL conformance by inserting a 0.2 second delay
into llSetPos/llSetRot, as the function specification states.
Thanks to M. Igarashi for the patch.
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Thank you, nlin, for a patch that implements part of llCreateLink
- DotNetEngine implementation by nlin.
- Shared/ port by me.
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Scripts can now no longer DOS the user server and there are a lot fewer
gratuitious lookups of user profile data.
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Thank you, Leaf, for a patch that implements llGetAnimationList()
XEngine implementation added by myself.
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failing with stride less than 1. Fix issue 1893.
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updates llTriggerSound() so it accepts an object inventory name too
This adds the same functionality like Xantor's patch for llPlaySound()
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This patch implements the LSL script function
llTeleportAgentHome()
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function llOverMyLand().
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This fixes the coordinates returned by doing a
llRequestInventoryData on a landmark.
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This patch implements a subset of the llParcelMediaCommandList()
function.
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llRezObject changed to llRezAtRoot. llRezObject implemented
to call llRezAtRoot until I can figure out how to calculate
a bounding box. Partial implementation of llPushObject
(no angular impulse applied)
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Increases the functionality of the particle system on both
script engines.
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Implements llForceMouselook().
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0001868: llXorBase64StringsCorrect leads to error if second string
shorter than first which was an off by one error.
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llSetCameraParams/llClearCameraParams.
Fixes Mantis #1867
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Fixes Mantis #1861
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llRequestSimulatorData("simname", DATA_SIM_RELEASE)
Fixes Mantis #1866
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implements llSetLinkTexture. Heavily influenced by llSetLinkPrimitiveParams.
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Changes erroneous return value of llGetLinkname() to "" for nonexistent
prims. Corrects an issue where the root prim of a linked set, upon
delink, retains the part number 1.
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Not all combinations of list order equally likely with llListRandomize()
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units may not match the Linden implementation.
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are stored in the db.
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Fetches the correct link part to chenge.
Please provide feedback, since I was not able to test all variants of this huge function.
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the properties a bit to be more consistant with other objects (having things
like .Name .Description, etc).
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exception.
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llRot2Up. llAxes2Rot now uses these functions for sign error correction instead of vector*quat products.
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the sign of the s term if a discrepency is found. This helps llAxes2Rot more closely match the Linden implementation.
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Defaulted to 65536 and 10, respectively
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llAxes2Rot now implemented. Important note: quaternion <x,y,z,s>
is equal to <-x,-y,-z,-s>. The result may be different from LSL
output, but it is correct. A problem of rounding caused an error
of square rooting of zero as negative number, corrected by squaring
again. Function tested 360° along 3 axes. Vector fwd, left and up
have to be normalized.
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