Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Massive tab and trailing space cleanup | Melanie Thielker | 2017-01-05 | 70 | -3353/+3353 |
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* | remove a gc.collect that isn't very usefull (on the right engine this | UbitUmarov | 2016-12-30 | 2 | -1855/+2602 |
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* | remove a gc.collect that isn't very usefull | UbitUmarov | 2016-12-30 | 1 | -2602/+1853 |
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* | ubOde other convex type objects other than mesh and sculpt also don't have holes | UbitUmarov | 2016-12-12 | 2 | -4/+7 |
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* | ubOde simple spheres and boxes with type convex have no holes on ↵ | UbitUmarov | 2016-12-12 | 1 | -9/+15 |
| | | | | physics(long forgotten fix) | ||||
* | ubMeshmerizer, fix the orientation of last triangle on top/bottom faces in ↵ | UbitUmarov | 2016-12-03 | 1 | -2/+2 |
| | | | | case on circle hollow shape | ||||
* | avoid doing unnecessary heavy things on change physics rep | UbitUmarov | 2016-11-26 | 1 | -0/+7 |
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* | a few more changes on potencial mem issues | UbitUmarov | 2016-11-18 | 1 | -2/+8 |
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* | minor changes to ubMeshmerizer memory use | UbitUmarov | 2016-11-17 | 2 | -68/+67 |
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* | BulletSim: update avatar velocity setting to the new TargetVelocity pattern. | Robert Adams | 2016-11-13 | 4 | -51/+47 |
| | | | | | | | Now PhysicsActor.Velocity.set and PhysicsActor.SetMomentum do the same thing of setting the instantanious avatar velocity. PhysicsActor.TargetVelocity sets a velocity target and the movement motor is used to accelerate the' avatar to that velocity. | ||||
* | ubOde fix a multhreading timming issue | UbitUmarov | 2016-11-12 | 1 | -2/+2 |
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* | ubOde: add a needed lock | UbitUmarov | 2016-11-10 | 1 | -5/+11 |
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* | partially revert commit f29d5ad662387b97d9e881f28df584dc19fa8c07: if mesh ↵ | UbitUmarov | 2016-11-07 | 1 | -135/+141 |
| | | | | asset does not contain data for PRIM type warn and use convex, do avoid physical peims going underground etc | ||||
* | start removing old hack of using SetMomentum to just set instant velocity, ↵ | UbitUmarov | 2016-11-07 | 3 | -7/+39 |
| | | | | now that TargetVelocity is avaiable | ||||
* | restrict ubOde castray with terrain range only on horizontal plane, let it ↵ | UbitUmarov | 2016-11-06 | 1 | -1/+10 |
| | | | | find physical avatars. | ||||
* | ubOde: if a mesh does not contain data for shape type PRIM, dont collide as ↵ | UbitUmarov | 2016-11-02 | 1 | -1/+6 |
| | | | | convex as before but just don't collide matching the type NONE viewers display in this case | ||||
* | BulletSim: zero velocity target when setting velocity through the | Robert Adams | 2016-10-03 | 2 | -2/+12 |
| | | | | SetMomentum method. | ||||
* | BulletSim: fix problem with avatar velocity going to zero when flying across | Robert Adams | 2016-09-30 | 3 | -59/+58 |
| | | | | | | region boundries. Move code for Velocity, ForceVelocity and SetMomentum to BSPhysObject and have both BSPrim and BSCharacter share the code. | ||||
* | put a lock back in ubOde character :( | UbitUmarov | 2016-09-12 | 1 | -29/+22 |
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* | ubMeshmerizer: add a few more try{} guards in file operations, etc | UbitUmarov | 2016-09-05 | 2 | -46/+50 |
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* | ConvexDecomposition remove a copy of vertices not needed for ubOde | UbitUmarov | 2016-09-02 | 2 | -6/+92 |
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* | ConvexDecomposition fix some incorrect convexhull mesh generation for ubOde | UbitUmarov | 2016-09-02 | 1 | -13/+27 |
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* | remove some MegaRegions code from ubOde | UbitUmarov | 2016-09-01 | 1 | -124/+66 |
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* | remove some MegaRegions code from physics | UbitUmarov | 2016-09-01 | 4 | -78/+0 |
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* | ubOde add a missing decimal dot :) | UbitUmarov | 2016-08-29 | 1 | -2/+2 |
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* | ubOde mouse look steer with some MOUSELOOK_BANK action | UbitUmarov | 2016-08-29 | 1 | -18/+51 |
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* | missing file | UbitUmarov | 2016-08-28 | 1 | -0/+1 |
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* | my broken version of vehicle mouse steer on ubOde (no bank,needs better damp) | UbitUmarov | 2016-08-28 | 1 | -39/+103 |
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* | remove excess data | UbitUmarov | 2016-08-27 | 1 | -3/+0 |
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* | Import plumbing from Halcyon for camera data to physics engine. | Vegaslon | 2016-08-27 | 1 | -1/+24 |
| | | | | Signed-off-by: UbitUmarov <ajlduarte@sapo.pt> | ||||
* | change ODEs topcolliders code ( still bad), plus a few memory leaks | UbitUmarov | 2016-08-22 | 2 | -28/+27 |
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* | remove unnecessary lock | UbitUmarov | 2016-08-22 | 1 | -31/+21 |
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* | minor locking issue | UbitUmarov | 2016-08-22 | 1 | -2/+2 |
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* | workaround potencial memory leaks | UbitUmarov | 2016-08-22 | 1 | -13/+7 |
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* | fix ubOde prims unlink that got broken fixing sleeping bodies collisions, ↵ | UbitUmarov | 2016-08-19 | 2 | -6/+28 |
| | | | | core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost | ||||
* | ubOde reduce collision_start latency in same cases (only one collision ↵ | UbitUmarov | 2016-08-17 | 2 | -10/+8 |
| | | | | happening and more than 50ms since last) | ||||
* | tell prim name on some more ubMeshmerizer error/warn messages | UbitUmarov | 2016-08-09 | 1 | -2/+2 |
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* | ubOde revert making vehicle hover height disable hover. This at least ↵ | UbitUmarov | 2016-08-06 | 1 | -1/+1 |
| | | | | breaks current scripts. wikis say it should, but makes no sense with vehicle type parameters defaults. Hover it again only disabled with timescale >300; handle llSameGroup on attachments | ||||
* | ubOde a few changes to collisions reporting | UbitUmarov | 2016-08-06 | 3 | -31/+62 |
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* | also disable vehicle hover if its hover is set to zero | UbitUmarov | 2016-08-04 | 1 | -1/+1 |
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* | apply external forces and torque to vehicles also, as other engines do | UbitUmarov | 2016-08-04 | 2 | -8/+15 |
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* | reduce ubOde walking super climbers | UbitUmarov | 2016-08-02 | 1 | -0/+17 |
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* | remove redundant check | UbitUmarov | 2016-07-25 | 1 | -2/+1 |
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* | add give a body to default rootVelocity | UbitUmarov | 2016-07-25 | 1 | -1/+1 |
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* | add missing overrides | UbitUmarov | 2016-07-25 | 2 | -2/+2 |
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* | revert bad last changes and fix the issue another way | UbitUmarov | 2016-07-25 | 4 | -10/+27 |
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* | ubOde bug fix | UbitUmarov | 2016-07-25 | 2 | -2/+4 |
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* | change bullet relative velocity sign to match ubOde | UbitUmarov | 2016-07-25 | 1 | -1/+1 |
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* | preserve max relative velocity on a colision report time slice | UbitUmarov | 2016-07-25 | 1 | -1/+12 |
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* | ubOde actually revert last change don't send unnecessary empty collisions, ↵ | UbitUmarov | 2016-07-24 | 1 | -2/+2 |
| | | | | will patch it elsewhere |