Commit message (Collapse) | Author | Age | Files | Lines | ||
---|---|---|---|---|---|---|
... | ||||||
* | BulletSim: update avatar velocity setting to the new TargetVelocity pattern. | Robert Adams | 2016-11-13 | 4 | -51/+47 | |
| | | | | | | | Now PhysicsActor.Velocity.set and PhysicsActor.SetMomentum do the same thing of setting the instantanious avatar velocity. PhysicsActor.TargetVelocity sets a velocity target and the movement motor is used to accelerate the' avatar to that velocity. | |||||
* | ubOde fix a multhreading timming issue | UbitUmarov | 2016-11-12 | 1 | -2/+2 | |
| | ||||||
* | ubOde: add a needed lock | UbitUmarov | 2016-11-10 | 1 | -5/+11 | |
| | ||||||
* | partially revert commit f29d5ad662387b97d9e881f28df584dc19fa8c07: if mesh ↵ | UbitUmarov | 2016-11-07 | 1 | -135/+141 | |
| | | | | asset does not contain data for PRIM type warn and use convex, do avoid physical peims going underground etc | |||||
* | start removing old hack of using SetMomentum to just set instant velocity, ↵ | UbitUmarov | 2016-11-07 | 3 | -7/+39 | |
| | | | | now that TargetVelocity is avaiable | |||||
* | restrict ubOde castray with terrain range only on horizontal plane, let it ↵ | UbitUmarov | 2016-11-06 | 1 | -1/+10 | |
| | | | | find physical avatars. | |||||
* | ubOde: if a mesh does not contain data for shape type PRIM, dont collide as ↵ | UbitUmarov | 2016-11-02 | 1 | -1/+6 | |
| | | | | convex as before but just don't collide matching the type NONE viewers display in this case | |||||
* | BulletSim: zero velocity target when setting velocity through the | Robert Adams | 2016-10-03 | 2 | -2/+12 | |
| | | | | SetMomentum method. | |||||
* | BulletSim: fix problem with avatar velocity going to zero when flying across | Robert Adams | 2016-09-30 | 3 | -59/+58 | |
| | | | | | | region boundries. Move code for Velocity, ForceVelocity and SetMomentum to BSPhysObject and have both BSPrim and BSCharacter share the code. | |||||
* | put a lock back in ubOde character :( | UbitUmarov | 2016-09-12 | 1 | -29/+22 | |
| | ||||||
* | ubMeshmerizer: add a few more try{} guards in file operations, etc | UbitUmarov | 2016-09-05 | 2 | -46/+50 | |
| | ||||||
* | ConvexDecomposition remove a copy of vertices not needed for ubOde | UbitUmarov | 2016-09-02 | 2 | -6/+92 | |
| | ||||||
* | ConvexDecomposition fix some incorrect convexhull mesh generation for ubOde | UbitUmarov | 2016-09-02 | 1 | -13/+27 | |
| | ||||||
* | remove some MegaRegions code from ubOde | UbitUmarov | 2016-09-01 | 1 | -124/+66 | |
| | ||||||
* | remove some MegaRegions code from physics | UbitUmarov | 2016-09-01 | 4 | -78/+0 | |
| | ||||||
* | ubOde add a missing decimal dot :) | UbitUmarov | 2016-08-29 | 1 | -2/+2 | |
| | ||||||
* | ubOde mouse look steer with some MOUSELOOK_BANK action | UbitUmarov | 2016-08-29 | 1 | -18/+51 | |
| | ||||||
* | missing file | UbitUmarov | 2016-08-28 | 1 | -0/+1 | |
| | ||||||
* | my broken version of vehicle mouse steer on ubOde (no bank,needs better damp) | UbitUmarov | 2016-08-28 | 1 | -39/+103 | |
| | ||||||
* | remove excess data | UbitUmarov | 2016-08-27 | 1 | -3/+0 | |
| | ||||||
* | Import plumbing from Halcyon for camera data to physics engine. | Vegaslon | 2016-08-27 | 1 | -1/+24 | |
| | | | | Signed-off-by: UbitUmarov <ajlduarte@sapo.pt> | |||||
* | change ODEs topcolliders code ( still bad), plus a few memory leaks | UbitUmarov | 2016-08-22 | 2 | -28/+27 | |
| | ||||||
* | remove unnecessary lock | UbitUmarov | 2016-08-22 | 1 | -31/+21 | |
| | ||||||
* | minor locking issue | UbitUmarov | 2016-08-22 | 1 | -2/+2 | |
| | ||||||
* | workaround potencial memory leaks | UbitUmarov | 2016-08-22 | 1 | -13/+7 | |
| | ||||||
* | fix ubOde prims unlink that got broken fixing sleeping bodies collisions, ↵ | UbitUmarov | 2016-08-19 | 2 | -6/+28 | |
| | | | | core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost | |||||
* | ubOde reduce collision_start latency in same cases (only one collision ↵ | UbitUmarov | 2016-08-17 | 2 | -10/+8 | |
| | | | | happening and more than 50ms since last) | |||||
* | tell prim name on some more ubMeshmerizer error/warn messages | UbitUmarov | 2016-08-09 | 1 | -2/+2 | |
| | ||||||
* | ubOde revert making vehicle hover height disable hover. This at least ↵ | UbitUmarov | 2016-08-06 | 1 | -1/+1 | |
| | | | | breaks current scripts. wikis say it should, but makes no sense with vehicle type parameters defaults. Hover it again only disabled with timescale >300; handle llSameGroup on attachments | |||||
* | ubOde a few changes to collisions reporting | UbitUmarov | 2016-08-06 | 3 | -31/+62 | |
| | ||||||
* | also disable vehicle hover if its hover is set to zero | UbitUmarov | 2016-08-04 | 1 | -1/+1 | |
| | ||||||
* | apply external forces and torque to vehicles also, as other engines do | UbitUmarov | 2016-08-04 | 2 | -8/+15 | |
| | ||||||
* | reduce ubOde walking super climbers | UbitUmarov | 2016-08-02 | 1 | -0/+17 | |
| | ||||||
* | remove redundant check | UbitUmarov | 2016-07-25 | 1 | -2/+1 | |
| | ||||||
* | add give a body to default rootVelocity | UbitUmarov | 2016-07-25 | 1 | -1/+1 | |
| | ||||||
* | add missing overrides | UbitUmarov | 2016-07-25 | 2 | -2/+2 | |
| | ||||||
* | revert bad last changes and fix the issue another way | UbitUmarov | 2016-07-25 | 4 | -10/+27 | |
| | ||||||
* | ubOde bug fix | UbitUmarov | 2016-07-25 | 2 | -2/+4 | |
| | ||||||
* | change bullet relative velocity sign to match ubOde | UbitUmarov | 2016-07-25 | 1 | -1/+1 | |
| | ||||||
* | preserve max relative velocity on a colision report time slice | UbitUmarov | 2016-07-25 | 1 | -1/+12 | |
| | ||||||
* | ubOde actually revert last change don't send unnecessary empty collisions, ↵ | UbitUmarov | 2016-07-24 | 1 | -2/+2 | |
| | | | | will patch it elsewhere | |||||
* | ubOde still on relative velocity. Make ubOde report avatar empty collisions ↵ | UbitUmarov | 2016-07-24 | 1 | -5/+11 | |
| | | | | to tick events on core. Avn didn't require this, core should not require also (TODO) | |||||
* | ubOde try to improve contact velocity on first avatar collision with terrain | UbitUmarov | 2016-07-24 | 1 | -2/+5 | |
| | ||||||
* | ubOde fix contact relative velocity sign | UbitUmarov | 2016-07-24 | 1 | -30/+31 | |
| | ||||||
* | add EngineName also to the others | UbitUmarov | 2016-07-04 | 3 | -0/+18 | |
| | ||||||
* | add EngineName also to old ODE | UbitUmarov | 2016-07-04 | 2 | -2/+8 | |
| | ||||||
* | add OSSL osGetPhysicsEngineName(). this returns a string with name and ↵ | UbitUmarov | 2016-07-04 | 3 | -4/+11 | |
| | | | | version. does no permition checks or it whould be less usefull ( only ubOde returns value) | |||||
* | change ubOde module, hopefully for better handling of multiple scenes on ↵ | UbitUmarov | 2016-06-29 | 1 | -25/+35 | |
| | | | | same instance. ( may be broken now ) | |||||
* | CR safari. Remove gratuitious CRs in some files | Melanie Thielker | 2016-04-07 | 1 | -56/+56 | |
| | ||||||
* | BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9. | Robert Adams | 2016-03-06 | 3 | -91/+129 | |
| | | | | | | This disables all the avatar size fudge numbers previously used by BulletSim. If you have your region tuned to the old way, set "[BulletSim]AvatarUseBefore09SizeComputation=true" in your INI files. |