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* workaround potencial memory leaksUbitUmarov2016-08-221-13/+7
* fix ubOde prims unlink that got broken fixing sleeping bodies collisions, cor...UbitUmarov2016-08-192-6/+28
* ubOde reduce collision_start latency in same cases (only one collision happen...UbitUmarov2016-08-172-10/+8
* tell prim name on some more ubMeshmerizer error/warn messagesUbitUmarov2016-08-091-2/+2
* ubOde revert making vehicle hover height disable hover. This at least breaks...UbitUmarov2016-08-061-1/+1
* ubOde a few changes to collisions reportingUbitUmarov2016-08-063-31/+62
* also disable vehicle hover if its hover is set to zeroUbitUmarov2016-08-041-1/+1
* apply external forces and torque to vehicles also, as other engines doUbitUmarov2016-08-042-8/+15
* reduce ubOde walking super climbersUbitUmarov2016-08-021-0/+17
* remove redundant checkUbitUmarov2016-07-251-2/+1
* add give a body to default rootVelocityUbitUmarov2016-07-251-1/+1
* add missing overridesUbitUmarov2016-07-252-2/+2
* revert bad last changes and fix the issue another wayUbitUmarov2016-07-254-10/+27
* ubOde bug fixUbitUmarov2016-07-252-2/+4
* change bullet relative velocity sign to match ubOdeUbitUmarov2016-07-251-1/+1
* preserve max relative velocity on a colision report time sliceUbitUmarov2016-07-251-1/+12
* ubOde actually revert last change don't send unnecessary empty collisions, wi...UbitUmarov2016-07-241-2/+2
* ubOde still on relative velocity. Make ubOde report avatar empty collisions ...UbitUmarov2016-07-241-5/+11
* ubOde try to improve contact velocity on first avatar collision with terrainUbitUmarov2016-07-241-2/+5
* ubOde fix contact relative velocity signUbitUmarov2016-07-241-30/+31
* add EngineName also to the othersUbitUmarov2016-07-043-0/+18
* add EngineName also to old ODEUbitUmarov2016-07-042-2/+8
* add OSSL osGetPhysicsEngineName(). this returns a string with name and versio...UbitUmarov2016-07-043-4/+11
* change ubOde module, hopefully for better handling of multiple scenes on same...UbitUmarov2016-06-291-25/+35
* CR safari. Remove gratuitious CRs in some filesMelanie Thielker2016-04-071-56/+56
* BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.Robert Adams2016-03-063-91/+129
* BulletSim: Send out avatar position update if velocity is now zeroRobert Adams2016-03-061-1/+1
* Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ...Diva Canto2016-02-219-9/+9
* BulletSim: increase default value of AvatarStopZeroThreshold as this reducesRobert Adams2016-01-201-1/+1
* BulletSim: make collision sounds work most of the time. Seems that collisionsRobert Adams2016-01-193-5/+9
* BulletSim: add stationary suppression on AddForce application. This enablesRobert Adams2016-01-181-0/+4
* BulletSim: fix problem of not zeroing motion when stationary (drift problem fromRobert Adams2016-01-181-66/+40
* BulletSim: change method signatures for internal AddForce methods to removeRobert Adams2016-01-186-17/+21
* BulletSim: revert avatar stationary testing for having slight velocity.Robert Adams2016-01-181-5/+14
* BulletSim: fix Mantis 7798: land collisions not working.Robert Adams2016-01-101-2/+6
* BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,Robert Adams2016-01-105-18/+57
* ubMeshmerizer: remove some wrong faces still present in taper cases, some cod...UbitUmarov2015-12-263-210/+234
* fix cilinder and cone physics meshUbitUmarov2015-12-261-0/+2
* add prim estimated center of mass correction also for tortured prims meshs. ...UbitUmarov2015-12-241-0/+4
* remove the unused OBB physics parameters export, since they aren't actually u...UbitUmarov2015-12-172-53/+0
* improve a bit llpushobject on avatars using bullet, but force is ignored a fe...UbitUmarov2015-12-121-0/+8
* add some missing GC.RemoveMemoryPressure()UbitUmarov2015-12-091-0/+2
* BulletSim: fix collision sound calculation. Modify some routines to makeRobert Adams2015-11-304-20/+27
* let Bullet do collision sounds (RAdams plz fix the relative speed)UbitUmarov2015-11-291-1/+8
* let old ODE trigger collision sounds like ubOdeUbitUmarov2015-11-282-2/+21
* add a nasty global lock, ode.dll requires on multi regions per instance ( als...UbitUmarov2015-11-271-5/+8
* add thread allocation calls for new ode.dll (old ode)UbitUmarov2015-11-212-16/+25
* some cleanup, allow cast rays to collide with terrain within limited range (...UbitUmarov2015-11-213-366/+8
* remove some compile warnings increasing total number by 2UbitUmarov2015-11-212-2/+2
* stop the Vehicle AFTER fixing position not before, bc stop code also updates...UbitUmarov2015-11-201-6/+5