Commit message (Collapse) | Author | Age | Files | Lines | ||
---|---|---|---|---|---|---|
... | ||||||
* | add a console/log warning about large physics meshs on ubOde that can have ↵ | UbitUmarov | 2015-11-05 | 1 | -0/+6 | |
| | | | | negative impact on region load | |||||
* | Merge branch 'master' into avinationmerge | UbitUmarov | 2015-11-01 | 2 | -1/+2 | |
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/AvatarAppearance.cs OpenSim/Framework/Servers/ServerBase.cs OpenSim/Framework/VersionInfo.cs OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs OpenSim/Region/PhysicsModules/Ode/OdeScene.cs OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs OpenSim/Services/HypergridService/GatekeeperService.cs OpenSim/Services/Interfaces/IAvatarService.cs OpenSim/Services/LLLoginService/LLLoginService.cs | |||||
| * | On to 0.8.3! | Diva Canto | 2015-10-18 | 3 | -3/+3 | |
| | | ||||||
| * | fix GetTerrainHeightAtXY also on master. Fix wrong active angularlock ↵ | UbitUmarov | 2015-10-17 | 2 | -281/+9 | |
| | | | | | | | | detection (it was only burning cpu), stop trying to add a amotor to each child part and fix a typo. | |||||
| * | Typos in comments | Diva Canto | 2015-09-06 | 2 | -2/+2 | |
| | | ||||||
* | | let ode also finish internal representation of prim actors, before simulation | UbitUmarov | 2015-10-22 | 1 | -0/+40 | |
| | | ||||||
* | | Make physics engines finish internal representation of loaded prims before ↵ | UbitUmarov | 2015-10-22 | 2 | -4/+5 | |
| | | | | | | | | starting simulation so it does start for all at same time. Currently only in use by ubOde | |||||
* | | rename terrain for opensim and respective configuration flag that a future ↵ | UbitUmarov | 2015-10-22 | 3 | -34/+37 | |
| | | | | | | | | costumized ODE library may have | |||||
* | | update ubOde hashspaces levels | UbitUmarov | 2015-10-21 | 1 | -3/+3 | |
| | | ||||||
* | | we do not have prims with size 2^128, missing file | UbitUmarov | 2015-10-21 | 1 | -11/+6 | |
| | | ||||||
* | | fix or remove some wrong ODE configuration settings | UbitUmarov | 2015-10-21 | 1 | -34/+7 | |
| | | ||||||
* | | remove the use of Vector3 for axis locks on the rest of engines | UbitUmarov | 2015-10-21 | 7 | -26/+13 | |
| | | ||||||
* | | the inertia matrix inversions and body inertia changes to implement axis ↵ | UbitUmarov | 2015-10-21 | 1 | -288/+59 | |
| | | | | | | | | locks need to be avoid, so use ubOde axis locks code. Hopefully this will not cause incompatibilities | |||||
* | | stop using a vector3 to store axis locks 3bit flags also in ode | UbitUmarov | 2015-10-20 | 2 | -56/+47 | |
| | | ||||||
* | | stop using a vector3 to store axis locks 3bit flags in ubOde | UbitUmarov | 2015-10-20 | 2 | -38/+46 | |
| | | ||||||
* | | move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to ↵ | UbitUmarov | 2015-10-20 | 1 | -1/+14 | |
| | | | | | | | | PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte | |||||
* | | On to 0.8.3! | Diva Canto | 2015-10-18 | 3 | -3/+3 | |
| | | | | | | | | | | Conflicts: OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs | |||||
* | | stop a object when making it not physical | UbitUmarov | 2015-10-18 | 1 | -2/+9 | |
| | | ||||||
* | | Fix wrong active angularlock detection (it was only burning cpu), stop ↵ | UbitUmarov | 2015-10-17 | 2 | -16/+11 | |
| | | | | | | | | trying to add a amotor to each child prim and stop using unnecessary trimeshcallbacks | |||||
* | | fix GetTerrainHeightAtXY for large regions. Also change ode dispose() | UbitUmarov | 2015-10-17 | 1 | -386/+30 | |
| | | ||||||
* | | bug fix. Some rare meshs reported as having +-infinity dimensions | UbitUmarov | 2015-10-15 | 1 | -6/+28 | |
| | | ||||||
* | | More exception catching in ODE at shutdown. Not sure why the exception happens. | Diva Canto | 2015-10-14 | 1 | -1/+10 | |
| | | ||||||
* | | Fixed exception upon shutting down in plain ODE. | Diva Canto | 2015-10-14 | 1 | -2/+5 | |
| | | | | | | | | | | 09:49:57 - [SHUTDOWN]: Ignoring failure during shutdown - System.NullReferenceException: Object reference not set to an instance of an object. at OpenSim.Region.PhysicsModule.ODE.OdeScene.Dispose() in f:\dev\opensim-core\OpenSim\Region\PhysicsModules\Ode\OdeScene.cs:line 4062 | |||||
* | | fix a typo.. | UbitUmarov | 2015-10-14 | 1 | -1/+0 | |
| | | ||||||
* | | bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softer | UbitUmarov | 2015-10-14 | 1 | -68/+74 | |
| | | ||||||
* | | reduce jitter due to viewer interpolators on objects that are really almost ↵ | UbitUmarov | 2015-10-13 | 1 | -37/+87 | |
| | | | | | | | | at rest | |||||
* | | change fps and dilation (still something not that usefull). make collisions ↵ | UbitUmarov | 2015-10-13 | 1 | -86/+77 | |
| | | | | | | | | a bit less explosive.., do changes on own time limited loop and not on simulation loop, ... | |||||
* | | rename UbitMeshmerizer class as ubMeshmerizer | UbitUmarov | 2015-10-13 | 1 | -1/+1 | |
| | | ||||||
* | | detect a fully degenerated mesh and avoid using it and so crashing ubOde | UbitUmarov | 2015-10-12 | 2 | -1/+18 | |
| | | ||||||
* | | use System.IO.Compression.DeflateStream for mesh decompression like master, ↵ | UbitUmarov | 2015-10-11 | 1 | -9/+9 | |
| | | | | | | | | since ACE zlib does seem to fail to decompress some meshs present at OSG, (possible same issue happens with map with option to draw prims) | |||||
* | | display prim name, if unzip of selected phsyics mesh part fails on ↵ | UbitUmarov | 2015-10-11 | 1 | -1/+1 | |
| | | | | | | | | ubMeshmerizer ( thx Dan) | |||||
* | | Implement an overridable implementation of PhysicsActor.SetVehicle() | Robert Adams | 2015-10-02 | 2 | -2/+103 | |
| | | | | | | | | | | | | | | that works for all physics engines. BulletSim: implement an optimized version of SetVehicle() that still uses the vehicle code to do bounds checking but does it in one taint operation. | |||||
* | | add get method on physics actors PIDHoverActive | UbitUmarov | 2015-09-30 | 11 | -5/+21 | |
| | | ||||||
* | | first steps adding suport for llSetHoverHeight() called from attachments on ↵ | UbitUmarov | 2015-09-30 | 1 | -16/+143 | |
| | | | | | | | | ubOde. Sure needs work.. like sp motion control still assumes stopped and not falling state. Only very basic test on flat land done | |||||
* | | add physics assistance on placement of a new object. This may help on ↵ | UbitUmarov | 2015-09-24 | 1 | -6/+3 | |
| | | | | | | | | mantis 7727, but may still need more work | |||||
* | | fix for future non square regions | UbitUmarov | 2015-09-23 | 2 | -5/+6 | |
| | | ||||||
* | | same for old Ode | UbitUmarov | 2015-09-23 | 1 | -1/+1 | |
| | | ||||||
* | | remove a odd floating offset on physical prims/terrain collisions | UbitUmarov | 2015-09-23 | 1 | -16/+9 | |
| | | ||||||
* | | recover bulletS fps math change lost in merge | UbitUmarov | 2015-09-17 | 1 | -2/+3 | |
| | | ||||||
* | | change the names also on the assembyInfo files | UbitUmarov | 2015-09-13 | 2 | -7/+7 | |
| | | ||||||
* | | rename Ubit physics modules | UbitUmarov | 2015-09-12 | 17 | -70/+71 | |
| | | ||||||
* | | fix the typos that seem to matter so much to some :p | UbitUmarov | 2015-09-12 | 2 | -2/+2 | |
| | | ||||||
* | | minor clean, letting small classes be own module class | UbitUmarov | 2015-09-09 | 1 | -2/+4 | |
| | | ||||||
* | | let old ode also have a Module class | UbitUmarov | 2015-09-09 | 3 | -80/+113 | |
| | | ||||||
* | | found core hack to fix modules interdependencies RegionLoaded is not that ↵ | UbitUmarov | 2015-09-09 | 2 | -24/+37 | |
| | | | | | | | | obvius | |||||
* | | split Module from its scene, so if not enabled there is no scene memory ↵ | UbitUmarov | 2015-09-09 | 2 | -97/+113 | |
| | | | | | | | | allocation. All physics modules need this ( if not others) | |||||
* | | demote ConvexDecompositionDotNet to a simple dll, i had made it a region module | UbitUmarov | 2015-09-09 | 24 | -27/+23 | |
| | | ||||||
* | | retouch ubitode module | UbitUmarov | 2015-09-09 | 1 | -119/+52 | |
| | | ||||||
* | | and now.. seems to work.. but does it really work? | UbitUmarov | 2015-09-08 | 2 | -53/+65 | |
| | | ||||||
* | | properties folders | UbitUmarov | 2015-09-08 | 3 | -3/+45 | |
| | |