Commit message (Collapse) | Author | Age | Files | Lines | |
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* | BulletSim: Add delay to stationary check after adding force to Avatar. | Robert Adams | 2019-03-06 | 3 | -10/+19 |
| | | | | | Fix to Mantis 8496. Add parameter [BulletSim] AvatarAddForceFrames. | ||||
* | Remove some more cut-and-paste typos in 6dof constraint setup in XNA | Robert Adams | 2019-02-05 | 1 | -3/+3 |
| | | | | | | version of BulletSim. Could only effect operation of flexible linksets when using the C# version of the Bullet physics engine. Found by Tampa and AliciaRaven and reported in Mantis 7612. | ||||
* | Remove cut-and-paste typo in 6dof contstrain setup in XNA version of | Robert Adams | 2019-02-05 | 1 | -1/+1 |
| | | | | | | BulletSim. Could only effect operation of flexible linksets when using the C# version of the Bullet physics engine. Found by Tampa and reported in Mantis 7612. | ||||
* | ubode add position to pid control it stopped flying to prevent slow drifts | UbitUmarov | 2019-01-31 | 1 | -26/+30 |
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* | cosmetics | UbitUmarov | 2019-01-31 | 5 | -108/+96 |
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* | ubode replace a locklessqueue by .net concurrentqueue | UbitUmarov | 2019-01-29 | 2 | -116/+80 |
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* | forgotten locks on ubode | UbitUmarov | 2019-01-28 | 1 | -34/+37 |
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* | well.. put the ode locks back, for now | UbitUmarov | 2019-01-21 | 2 | -29/+39 |
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* | this looks more like ubode | UbitUmarov | 2019-01-21 | 1 | -8/+3 |
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* | ubode try remove a legacy lock, that is nasty | UbitUmarov | 2019-01-21 | 2 | -4/+6 |
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* | minor cosmetics | UbitUmarov | 2019-01-05 | 2 | -118/+103 |
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* | now break several things at same time... sog/sop updates, threads options,... | UbitUmarov | 2018-12-28 | 5 | -50/+2 |
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* | mantis 8420: ubOde awake up lazy body | UbitUmarov | 2018-12-11 | 2 | -57/+73 |
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* | fix compile putting back useless things until they are fully removed | UbitUmarov | 2018-12-06 | 1 | -5/+3 |
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* | ubOde: slow down collision events to attachments | UbitUmarov | 2018-12-06 | 2 | -25/+52 |
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* | potencial mem leak | UbitUmarov | 2018-12-01 | 1 | -0/+1 |
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* | avoid a null ref on Bullet | UbitUmarov | 2018-11-15 | 1 | -1/+2 |
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* | pesty warning | UbitUmarov | 2018-11-12 | 1 | -0/+1 |
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* | ubOde: remove support for old native ODE lib; make inplace terrain changes, ↵ | UbitUmarov | 2018-11-12 | 3 | -311/+127 |
| | | | | if possible | ||||
* | reduce some threads priority | UbitUmarov | 2018-10-28 | 1 | -1/+0 |
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* | oops some code got in ahead of time | UbitUmarov | 2018-10-21 | 1 | -2/+6 |
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* | mantis 8387: (try) avoid potencial out of order phys operations | UbitUmarov | 2018-10-21 | 1 | -7/+6 |
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* | more use of simpler xml encoder on inventory fetch, plus other cosmetics | UbitUmarov | 2018-10-06 | 1 | -1/+0 |
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* | mantis 8384: try to fix bullet heimap managed memory sharing with unmanaged lib | UbitUmarov | 2018-10-03 | 2 | -1/+10 |
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* | and some more guard try{}catch{} on ub mesh processing | UbitUmarov | 2018-07-29 | 1 | -8/+31 |
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* | ubOde change terrain min height to -100m. Maybe this way a viewer dev mays ↵ | UbitUmarov | 2018-06-27 | 1 | -4/+4 |
| | | | | fix rendering below 0m, like making them think z = 1m for that purpose, for example | ||||
* | Merge branch 'master' into httptests | UbitUmarov | 2018-05-04 | 1 | -2/+2 |
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| * | fix ubOde terrain copy at north and east borders0.9.0.1 | UbitUmarov | 2018-05-04 | 1 | -2/+2 |
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* | | retire our BlockingQueue replaced by BlockingCollection and cross fingers | UbitUmarov | 2018-01-22 | 1 | -5/+7 |
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* | | some cleanup | UbitUmarov | 2018-01-20 | 1 | -0/+1 |
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* | | pesty warnings | UbitUmarov | 2018-01-17 | 1 | -3/+1 |
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* | | recover a lost null check | UbitUmarov | 2018-01-15 | 1 | -1/+2 |
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* | | shut up some pesty warnings | UbitUmarov | 2018-01-15 | 4 | -6/+6 |
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* | | make old Ode PInvoke follow ms coding rules | UbitUmarov | 2018-01-14 | 7 | -1026/+1023 |
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* | | make ubOde PInvoke follow ms coding rules | UbitUmarov | 2018-01-14 | 9 | -1556/+1673 |
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* | | Merge branch 'master' into httptests | UbitUmarov | 2017-12-14 | 1 | -1/+2 |
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| * | add a missing return on a mesh decode error in ubOdemeshmerizer | UbitUmarov | 2017-12-14 | 1 | -1/+2 |
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* | | Merge branch 'master' into httptests | UbitUmarov | 2017-10-13 | 2 | -4/+13 |
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| * | BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to | Robert Adams | 2017-10-13 | 2 | -4/+13 |
| | | | | | | | | | | | | | | | | | | | | adjust the walking speed passed from the simulator. Default is 1.0f so there should be no change for regions who do not change the factor. The adjustment for walking speed and AlwaysRun speed should be in the simulator and not the physics engines (who all assume TargetVelocity.set is only used for avatar walking/running) but that would require tweaking all the phyiscs engines. | ||||
* | | ubOde: comment out some debug stats | UbitUmarov | 2017-09-08 | 1 | -13/+14 |
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* | | ubOde: hashSpaces aren't that nice | UbitUmarov | 2017-09-08 | 3 | -188/+107 |
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* | | Merge branch 'master' into httptests | UbitUmarov | 2017-09-05 | 12 | -86/+414 |
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| * | BulletSim: add raycast filtering | Robert Adams | 2017-09-05 | 1 | -3/+35 |
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| * | BulletSim: first version of raycast. Only single contact point and no | Robert Adams | 2017-09-03 | 8 | -128/+137 |
| | | | | | | | | filtering. | ||||
| * | BulletSim: modify taint processing which use locks. | Robert Adams | 2017-09-02 | 5 | -27/+62 |
| |\ | | | | | | | | | | (Merge branch 'bullettaint' into bulletcast) | ||||
| | * | BulletSim: add clock and change logic for taint processing a little | Robert Adams | 2017-08-28 | 5 | -27/+62 |
| | | | | | | | | | | | | | | | so taints check if they are not in simulation time and execute immediately if not. | ||||
| * | | BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to | Robert Adams | 2017-09-02 | 8 | -0/+252 |
| |/ | | | | | | | work. | ||||
* | | ubOde move static/dynamic friction to unmanaged code. Note this now ↵ | UbitUmarov | 2017-08-21 | 1 | -13/+14 |
|/ | | | | requeries ode version OS0.13.3 currently at opensim-libs repo trunk/unmanaged/ODE-OpenSim-Test | ||||
* | BulletSim: remove chatty debug message. | Robert Adams | 2017-08-14 | 1 | -2/+2 |
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* | BUlletSim: return better terrain height in | Robert Adams | 2017-08-14 | 1 | -4/+20 |
| | | | | | | | | BSTerrainHeightMap.GetTerrainHeightAtXYZ(). Partial fix for Mantis 8011. Problem is that computed terrain height is different than mesh height in the physics engine. For small shapes, they would have their position corrected to above terrain so they would never collide. |