Commit message (Collapse) | Author | Age | Files | Lines | |
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* | put a lock back in ubOde character :( | UbitUmarov | 2016-09-12 | 1 | -29/+22 |
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* | ubMeshmerizer: add a few more try{} guards in file operations, etc | UbitUmarov | 2016-09-05 | 2 | -46/+50 |
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* | ConvexDecomposition remove a copy of vertices not needed for ubOde | UbitUmarov | 2016-09-02 | 2 | -6/+92 |
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* | ConvexDecomposition fix some incorrect convexhull mesh generation for ubOde | UbitUmarov | 2016-09-02 | 1 | -13/+27 |
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* | remove some MegaRegions code from ubOde | UbitUmarov | 2016-09-01 | 1 | -124/+66 |
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* | remove some MegaRegions code from physics | UbitUmarov | 2016-09-01 | 4 | -78/+0 |
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* | ubOde add a missing decimal dot :) | UbitUmarov | 2016-08-29 | 1 | -2/+2 |
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* | ubOde mouse look steer with some MOUSELOOK_BANK action | UbitUmarov | 2016-08-29 | 1 | -18/+51 |
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* | missing file | UbitUmarov | 2016-08-28 | 1 | -0/+1 |
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* | my broken version of vehicle mouse steer on ubOde (no bank,needs better damp) | UbitUmarov | 2016-08-28 | 1 | -39/+103 |
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* | remove excess data | UbitUmarov | 2016-08-27 | 1 | -3/+0 |
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* | Import plumbing from Halcyon for camera data to physics engine. | Vegaslon | 2016-08-27 | 1 | -1/+24 |
| | | | | Signed-off-by: UbitUmarov <ajlduarte@sapo.pt> | ||||
* | change ODEs topcolliders code ( still bad), plus a few memory leaks | UbitUmarov | 2016-08-22 | 2 | -28/+27 |
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* | remove unnecessary lock | UbitUmarov | 2016-08-22 | 1 | -31/+21 |
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* | minor locking issue | UbitUmarov | 2016-08-22 | 1 | -2/+2 |
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* | workaround potencial memory leaks | UbitUmarov | 2016-08-22 | 1 | -13/+7 |
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* | fix ubOde prims unlink that got broken fixing sleeping bodies collisions, ↵ | UbitUmarov | 2016-08-19 | 2 | -6/+28 |
| | | | | core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost | ||||
* | ubOde reduce collision_start latency in same cases (only one collision ↵ | UbitUmarov | 2016-08-17 | 2 | -10/+8 |
| | | | | happening and more than 50ms since last) | ||||
* | tell prim name on some more ubMeshmerizer error/warn messages | UbitUmarov | 2016-08-09 | 1 | -2/+2 |
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* | ubOde revert making vehicle hover height disable hover. This at least ↵ | UbitUmarov | 2016-08-06 | 1 | -1/+1 |
| | | | | breaks current scripts. wikis say it should, but makes no sense with vehicle type parameters defaults. Hover it again only disabled with timescale >300; handle llSameGroup on attachments | ||||
* | ubOde a few changes to collisions reporting | UbitUmarov | 2016-08-06 | 3 | -31/+62 |
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* | also disable vehicle hover if its hover is set to zero | UbitUmarov | 2016-08-04 | 1 | -1/+1 |
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* | apply external forces and torque to vehicles also, as other engines do | UbitUmarov | 2016-08-04 | 2 | -8/+15 |
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* | reduce ubOde walking super climbers | UbitUmarov | 2016-08-02 | 1 | -0/+17 |
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* | remove redundant check | UbitUmarov | 2016-07-25 | 1 | -2/+1 |
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* | add give a body to default rootVelocity | UbitUmarov | 2016-07-25 | 1 | -1/+1 |
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* | add missing overrides | UbitUmarov | 2016-07-25 | 2 | -2/+2 |
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* | revert bad last changes and fix the issue another way | UbitUmarov | 2016-07-25 | 4 | -10/+27 |
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* | ubOde bug fix | UbitUmarov | 2016-07-25 | 2 | -2/+4 |
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* | change bullet relative velocity sign to match ubOde | UbitUmarov | 2016-07-25 | 1 | -1/+1 |
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* | preserve max relative velocity on a colision report time slice | UbitUmarov | 2016-07-25 | 1 | -1/+12 |
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* | ubOde actually revert last change don't send unnecessary empty collisions, ↵ | UbitUmarov | 2016-07-24 | 1 | -2/+2 |
| | | | | will patch it elsewhere | ||||
* | ubOde still on relative velocity. Make ubOde report avatar empty collisions ↵ | UbitUmarov | 2016-07-24 | 1 | -5/+11 |
| | | | | to tick events on core. Avn didn't require this, core should not require also (TODO) | ||||
* | ubOde try to improve contact velocity on first avatar collision with terrain | UbitUmarov | 2016-07-24 | 1 | -2/+5 |
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* | ubOde fix contact relative velocity sign | UbitUmarov | 2016-07-24 | 1 | -30/+31 |
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* | add EngineName also to the others | UbitUmarov | 2016-07-04 | 3 | -0/+18 |
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* | add EngineName also to old ODE | UbitUmarov | 2016-07-04 | 2 | -2/+8 |
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* | add OSSL osGetPhysicsEngineName(). this returns a string with name and ↵ | UbitUmarov | 2016-07-04 | 3 | -4/+11 |
| | | | | version. does no permition checks or it whould be less usefull ( only ubOde returns value) | ||||
* | change ubOde module, hopefully for better handling of multiple scenes on ↵ | UbitUmarov | 2016-06-29 | 1 | -25/+35 |
| | | | | same instance. ( may be broken now ) | ||||
* | CR safari. Remove gratuitious CRs in some files | Melanie Thielker | 2016-04-07 | 1 | -56/+56 |
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* | BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9. | Robert Adams | 2016-03-06 | 3 | -91/+129 |
| | | | | | | This disables all the avatar size fudge numbers previously used by BulletSim. If you have your region tuned to the old way, set "[BulletSim]AvatarUseBefore09SizeComputation=true" in your INI files. | ||||
* | BulletSim: Send out avatar position update if velocity is now zero | Robert Adams | 2016-03-06 | 1 | -1/+1 |
| | | | | | and it wasn't zero last tick. This will prevent some avatar creeping. Adjust BulletSim default avatar velocity zeroing so the avatar stops sooner. | ||||
* | Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ↵ | Diva Canto | 2016-02-21 | 9 | -9/+9 |
| | | | | replace anymore. | ||||
* | BulletSim: increase default value of AvatarStopZeroThreshold as this reduces | Robert Adams | 2016-01-20 | 1 | -1/+1 |
| | | | | | the occurance of stopped avatar drifting in the viewer. Not sure why but this is a short term fix while investigation continues. | ||||
* | BulletSim: make collision sounds work most of the time. Seems that collisions | Robert Adams | 2016-01-19 | 3 | -5/+9 |
| | | | | | usually stop the collider so velocity is often small. Also remove some chatty debug messages. | ||||
* | BulletSim: add stationary suppression on AddForce application. This enables | Robert Adams | 2016-01-18 | 1 | -0/+4 |
| | | | | small pushing of avatars (Mantis 7779). | ||||
* | BulletSim: fix problem of not zeroing motion when stationary (drift problem from | Robert Adams | 2016-01-18 | 1 | -66/+40 |
| | | | | | Mantis 7813). Redo Z computations for movement. Clean up code to simplify tests. Add function to suppress stationary tests unless velocity drops. | ||||
* | BulletSim: change method signatures for internal AddForce methods to remove | Robert Adams | 2016-01-18 | 6 | -17/+21 |
| | | | | | | confusion about push forces. The latter is an external, physics engine interface feature (the force parameter has a different unit if pushing vs adding force) and that distinction is not used internally. | ||||
* | BulletSim: revert avatar stationary testing for having slight velocity. | Robert Adams | 2016-01-18 | 1 | -5/+14 |
| | | | | | This fix causes drift (Mantis 7813). This revision will rebreak pushing (Mantis 7779) but drifting is bad and pushing will be fixed in future commits. | ||||
* | BulletSim: fix Mantis 7798: land collisions not working. | Robert Adams | 2016-01-10 | 1 | -2/+6 |
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