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| * BulletSim: first version of raycast. Only single contact point and noRobert Adams2017-09-038-128/+137
| * BulletSim: modify taint processing which use locks.Robert Adams2017-09-025-27/+62
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| | * BulletSim: add clock and change logic for taint processing a littleRobert Adams2017-08-285-27/+62
| * | BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll toRobert Adams2017-09-028-0/+252
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* | ubOde move static/dynamic friction to unmanaged code. Note this now requeries...UbitUmarov2017-08-211-13/+14
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* BulletSim: remove chatty debug message.Robert Adams2017-08-141-2/+2
* BUlletSim: return better terrain height inRobert Adams2017-08-141-4/+20
* Oops fix also default UseMeshiesPhysicsMesh also on ubOdeUbitUmarov2017-08-021-1/+1
* mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match ...UbitUmarov2017-07-271-1/+1
* add a rudimentary version control to ubOde meshs cacheUbitUmarov2017-07-231-90/+90
* ubOde: let small spheres still be spheresUbitUmarov2017-07-221-1/+1
* ubOde: remove some dead codeUbitUmarov2017-07-221-84/+1
* ubOde: represent small objects as a box. A object is small is all scale dimen...UbitUmarov2017-07-222-13/+25
* ubOde remove ols pseudo convex for sculptsUbitUmarov2017-07-221-10/+1
* ubOde suport convex shapes on all normal prims and sculpts. Since code is exp...UbitUmarov2017-07-211-18/+115
* ode does not like null refsUbitUmarov2017-07-161-1/+2
* add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; s...UbitUmarov2017-07-132-18/+20
* ubOde don't use old ode body sleep option, a few changes on sleep control, up...UbitUmarov2017-07-073-8/+31
* ubOde: but only do that if sphere is physical..UbitUmarov2017-07-031-1/+1
* ubOde: dont do avatar step climb on small true spheres. lets play simple foot...UbitUmarov2017-07-031-2/+8
* oops i forgot the avatar knees bending on ramps... so go back..UbitUmarov2017-07-022-24/+33
* a few changes to ubOde avatar collisionsUbitUmarov2017-07-012-38/+39
* fix some issues on ubOde physics shape type changesUbitUmarov2017-06-122-15/+18
* Fixed typo in log messageKevin Cozens2017-06-091-1/+1
* add a bit more protection for broken scripts like ingen-e3s-v1.33UbitUmarov2017-05-211-0/+4
* fix a null ref in ubOde characterUbitUmarov2017-05-201-36/+34
* ubMeshmerizer: fix the orientation of last triangle on top/bottom faces ofUbitUmarov2017-04-261-2/+2
* update ode binaries for windows; add a minimal velocity for bounceUbitUmarov2017-04-201-0/+1
* deleted a bit 2 much on last commitUbitUmarov2017-04-182-2/+5
* update ODE binaries for windows. Other platforms need to compile from opensi...UbitUmarov2017-04-181-122/+77
* several changes for osTeleportObjectUbitUmarov2017-04-151-18/+25
* still issues with volume detectors and sleeping bodiesUbitUmarov2017-04-152-2/+8
* still issues with volume detectors and sleeping bodiesUbitUmarov2017-04-152-23/+41
* some reduction on large colision repulsive force on non physical placement of...UbitUmarov2017-04-143-124/+255
* store the physics inertia override in Mysql and add it to serializer. run p...UbitUmarov2017-04-012-25/+0
* add missing file. Changes of inertia data of objects running does notUbitUmarov2017-03-311-1/+2
* add OSSL functions to override linksets total mass, center of mass and inert...UbitUmarov2017-03-312-46/+243
* Merge branch 'melanie'Melanie Thielker2017-02-011-2/+2
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| * Comment two very spammy debug messages that the usr can't do anything aboutMelanie Thielker2017-01-301-2/+2
* | ubOde: update prim mass when changing DensityUbitUmarov2017-01-261-1/+3
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* Massive tab and trailing space cleanupMelanie Thielker2017-01-0570-3353/+3353
* remove a gc.collect that isn't very usefull (on the right engine thisUbitUmarov2016-12-302-1855/+2602
* remove a gc.collect that isn't very usefullUbitUmarov2016-12-301-2602/+1853
* ubOde other convex type objects other than mesh and sculpt also don't have holesUbitUmarov2016-12-122-4/+7
* ubOde simple spheres and boxes with type convex have no holes on physics(long...UbitUmarov2016-12-121-9/+15
* ubMeshmerizer, fix the orientation of last triangle on top/bottom faces in ca...UbitUmarov2016-12-031-2/+2
* avoid doing unnecessary heavy things on change physics repUbitUmarov2016-11-261-0/+7
* a few more changes on potencial mem issuesUbitUmarov2016-11-181-2/+8
* minor changes to ubMeshmerizer memory useUbitUmarov2016-11-172-68/+67
* BulletSim: update avatar velocity setting to the new TargetVelocity pattern.Robert Adams2016-11-134-51/+47