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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
retire our BlockingQueue replaced by BlockingCollection and cross fingers
UbitUmarov
2018-01-22
1
-5
/
+7
*
some cleanup
UbitUmarov
2018-01-20
1
-0
/
+1
*
pesty warnings
UbitUmarov
2018-01-17
1
-3
/
+1
*
recover a lost null check
UbitUmarov
2018-01-15
1
-1
/
+2
*
shut up some pesty warnings
UbitUmarov
2018-01-15
4
-6
/
+6
*
make old Ode PInvoke follow ms coding rules
UbitUmarov
2018-01-14
7
-1026
/
+1023
*
make ubOde PInvoke follow ms coding rules
UbitUmarov
2018-01-14
9
-1556
/
+1673
*
Merge branch 'master' into httptests
UbitUmarov
2017-12-14
1
-1
/
+2
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*
add a missing return on a mesh decode error in ubOdemeshmerizer
UbitUmarov
2017-12-14
1
-1
/
+2
*
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Merge branch 'master' into httptests
UbitUmarov
2017-10-13
2
-4
/
+13
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*
BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to
Robert Adams
2017-10-13
2
-4
/
+13
*
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ubOde: comment out some debug stats
UbitUmarov
2017-09-08
1
-13
/
+14
*
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ubOde: hashSpaces aren't that nice
UbitUmarov
2017-09-08
3
-188
/
+107
*
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Merge branch 'master' into httptests
UbitUmarov
2017-09-05
12
-86
/
+414
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*
BulletSim: add raycast filtering
Robert Adams
2017-09-05
1
-3
/
+35
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*
BulletSim: first version of raycast. Only single contact point and no
Robert Adams
2017-09-03
8
-128
/
+137
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*
BulletSim: modify taint processing which use locks.
Robert Adams
2017-09-02
5
-27
/
+62
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*
BulletSim: add clock and change logic for taint processing a little
Robert Adams
2017-08-28
5
-27
/
+62
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*
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BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to
Robert Adams
2017-09-02
8
-0
/
+252
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*
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ubOde move static/dynamic friction to unmanaged code. Note this now requeries...
UbitUmarov
2017-08-21
1
-13
/
+14
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/
*
BulletSim: remove chatty debug message.
Robert Adams
2017-08-14
1
-2
/
+2
*
BUlletSim: return better terrain height in
Robert Adams
2017-08-14
1
-4
/
+20
*
Oops fix also default UseMeshiesPhysicsMesh also on ubOde
UbitUmarov
2017-08-02
1
-1
/
+1
*
mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match ...
UbitUmarov
2017-07-27
1
-1
/
+1
*
add a rudimentary version control to ubOde meshs cache
UbitUmarov
2017-07-23
1
-90
/
+90
*
ubOde: let small spheres still be spheres
UbitUmarov
2017-07-22
1
-1
/
+1
*
ubOde: remove some dead code
UbitUmarov
2017-07-22
1
-84
/
+1
*
ubOde: represent small objects as a box. A object is small is all scale dimen...
UbitUmarov
2017-07-22
2
-13
/
+25
*
ubOde remove ols pseudo convex for sculpts
UbitUmarov
2017-07-22
1
-10
/
+1
*
ubOde suport convex shapes on all normal prims and sculpts. Since code is exp...
UbitUmarov
2017-07-21
1
-18
/
+115
*
ode does not like null refs
UbitUmarov
2017-07-16
1
-1
/
+2
*
add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; s...
UbitUmarov
2017-07-13
2
-18
/
+20
*
ubOde don't use old ode body sleep option, a few changes on sleep control, up...
UbitUmarov
2017-07-07
3
-8
/
+31
*
ubOde: but only do that if sphere is physical..
UbitUmarov
2017-07-03
1
-1
/
+1
*
ubOde: dont do avatar step climb on small true spheres. lets play simple foot...
UbitUmarov
2017-07-03
1
-2
/
+8
*
oops i forgot the avatar knees bending on ramps... so go back..
UbitUmarov
2017-07-02
2
-24
/
+33
*
a few changes to ubOde avatar collisions
UbitUmarov
2017-07-01
2
-38
/
+39
*
fix some issues on ubOde physics shape type changes
UbitUmarov
2017-06-12
2
-15
/
+18
*
Fixed typo in log message
Kevin Cozens
2017-06-09
1
-1
/
+1
*
add a bit more protection for broken scripts like ingen-e3s-v1.33
UbitUmarov
2017-05-21
1
-0
/
+4
*
fix a null ref in ubOde character
UbitUmarov
2017-05-20
1
-36
/
+34
*
ubMeshmerizer: fix the orientation of last triangle on top/bottom faces of
UbitUmarov
2017-04-26
1
-2
/
+2
*
update ode binaries for windows; add a minimal velocity for bounce
UbitUmarov
2017-04-20
1
-0
/
+1
*
deleted a bit 2 much on last commit
UbitUmarov
2017-04-18
2
-2
/
+5
*
update ODE binaries for windows. Other platforms need to compile from opensi...
UbitUmarov
2017-04-18
1
-122
/
+77
*
several changes for osTeleportObject
UbitUmarov
2017-04-15
1
-18
/
+25
*
still issues with volume detectors and sleeping bodies
UbitUmarov
2017-04-15
2
-2
/
+8
*
still issues with volume detectors and sleeping bodies
UbitUmarov
2017-04-15
2
-23
/
+41
*
some reduction on large colision repulsive force on non physical placement of...
UbitUmarov
2017-04-14
3
-124
/
+255
*
store the physics inertia override in Mysql and add it to serializer. run p...
UbitUmarov
2017-04-01
2
-25
/
+0
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