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* bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softerUbitUmarov2015-10-141-68/+74
* reduce jitter due to viewer interpolators on objects that are really almost ...UbitUmarov2015-10-131-37/+87
* change fps and dilation (still something not that usefull). make collisions ...UbitUmarov2015-10-131-86/+77
* rename UbitMeshmerizer class as ubMeshmerizerUbitUmarov2015-10-131-1/+1
* detect a fully degenerated mesh and avoid using it and so crashing ubOdeUbitUmarov2015-10-122-1/+18
* use System.IO.Compression.DeflateStream for mesh decompression like master, s...UbitUmarov2015-10-111-9/+9
* display prim name, if unzip of selected phsyics mesh part fails on ubMeshmer...UbitUmarov2015-10-111-1/+1
* Implement an overridable implementation of PhysicsActor.SetVehicle()Robert Adams2015-10-022-2/+103
* add get method on physics actors PIDHoverActiveUbitUmarov2015-09-3011-5/+21
* first steps adding suport for llSetHoverHeight() called from attachments on ...UbitUmarov2015-09-301-16/+143
* add physics assistance on placement of a new object. This may help on mantis...UbitUmarov2015-09-241-6/+3
* fix for future non square regionsUbitUmarov2015-09-232-5/+6
* same for old OdeUbitUmarov2015-09-231-1/+1
* remove a odd floating offset on physical prims/terrain collisionsUbitUmarov2015-09-231-16/+9
* recover bulletS fps math change lost in mergeUbitUmarov2015-09-171-2/+3
* change the names also on the assembyInfo filesUbitUmarov2015-09-132-7/+7
* rename Ubit physics modulesUbitUmarov2015-09-1217-70/+71
* fix the typos that seem to matter so much to some :pUbitUmarov2015-09-122-2/+2
* minor clean, letting small classes be own module classUbitUmarov2015-09-091-2/+4
* let old ode also have a Module classUbitUmarov2015-09-093-80/+113
* found core hack to fix modules interdependencies RegionLoaded is not that ob...UbitUmarov2015-09-092-24/+37
* split Module from its scene, so if not enabled there is no scene memory allo...UbitUmarov2015-09-092-97/+113
* demote ConvexDecompositionDotNet to a simple dll, i had made it a region moduleUbitUmarov2015-09-0924-27/+23
* retouch ubitode moduleUbitUmarov2015-09-091-119/+52
* and now.. seems to work.. but does it really work?UbitUmarov2015-09-082-53/+65
* properties foldersUbitUmarov2015-09-083-3/+45
* a mess with Modules and ModuleUbitUmarov2015-09-0840-44/+44
* more on compile..UbitUmarov2015-09-081-1/+2
* more on compile..UbitUmarov2015-09-088-39/+42
* opps my files?UbitUmarov2015-09-081-0/+340
* opps my files?UbitUmarov2015-09-089-0/+13829
* rename UbitodeUbitUmarov2015-09-0810-14169/+0
* fix some compileUbitUmarov2015-09-0824-23/+24
* fix some compileUbitUmarov2015-09-083-26/+53
* Merge branch 'mbworknew1' into ubitworkvarnewUbitUmarov2015-09-081-37/+84
* More 'everything is a module' merging.Robert Adams2015-09-0816-2/+18368
* Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-0815-156/+467
* Changed a couple of comments to be more genericDiva Canto2015-09-052-3/+3
* let ode suport var size regionsUbitUmarov2015-09-052-152/+143
* Fixes a problem with Bullet physics when it is configured to run on a separat...Diva Canto2015-09-041-0/+2
* POSScene wasn't really a region module. Fixed now.Diva Canto2015-09-041-1/+1
* Moved ExtendedPhysics from OptionalModules to Bullet project, because it's ve...Diva Canto2015-09-014-4/+622
* Deleted physics plugin classes.Diva Canto2015-08-318-534/+4
* Physics refactoring: all unit tests pass.Diva Canto2015-08-316-19/+51
* First commit where physics work as region module.Diva Canto2015-08-316-9/+36
* All physics plugins are now region modules. Compiles but doesn't run.Diva Canto2015-08-3122-1141/+1348
* Fixed a namespace dependency. Also started preparing prebuild.xml for making ...Diva Canto2015-08-312-2/+2
* Refactored Meshing modules:Diva Canto2015-08-3110-60/+142
* More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-3053-59/+59
* Renamed the namespaces tooDiva Canto2015-08-3088-135/+135