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2015-10-17 Fix wrong active angularlock detection (it was only burning cpu), stop ↵UbitUmarov2-16/+11
trying to add a amotor to each child prim and stop using unnecessary trimeshcallbacks
2015-10-17 fix GetTerrainHeightAtXY also on master. Fix wrong active angularlock ↵UbitUmarov2-281/+9
detection (it was only burning cpu), stop trying to add a amotor to each child part and fix a typo.
2015-10-17fix GetTerrainHeightAtXY for large regions. Also change ode dispose()UbitUmarov1-386/+30
2015-10-15bug fix. Some rare meshs reported as having +-infinity dimensionsUbitUmarov1-6/+28
2015-10-14More exception catching in ODE at shutdown. Not sure why the exception happens.Diva Canto1-1/+10
2015-10-14Fixed exception upon shutting down in plain ODE.Diva Canto1-2/+5
09:49:57 - [SHUTDOWN]: Ignoring failure during shutdown - System.NullReferenceException: Object reference not set to an instance of an object. at OpenSim.Region.PhysicsModule.ODE.OdeScene.Dispose() in f:\dev\opensim-core\OpenSim\Region\PhysicsModules\Ode\OdeScene.cs:line 4062
2015-10-14 fix a typo..UbitUmarov1-1/+0
2015-10-14 bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softerUbitUmarov1-68/+74
2015-10-13 reduce jitter due to viewer interpolators on objects that are really almost ↵UbitUmarov1-37/+87
at rest
2015-10-13 change fps and dilation (still something not that usefull). make collisions ↵UbitUmarov1-86/+77
a bit less explosive.., do changes on own time limited loop and not on simulation loop, ...
2015-10-13 rename UbitMeshmerizer class as ubMeshmerizerUbitUmarov1-1/+1
2015-10-12 detect a fully degenerated mesh and avoid using it and so crashing ubOdeUbitUmarov2-1/+18
2015-10-11use System.IO.Compression.DeflateStream for mesh decompression like master, ↵UbitUmarov1-9/+9
since ACE zlib does seem to fail to decompress some meshs present at OSG, (possible same issue happens with map with option to draw prims)
2015-10-11 display prim name, if unzip of selected phsyics mesh part fails on ↵UbitUmarov1-1/+1
ubMeshmerizer ( thx Dan)
2015-10-02Implement an overridable implementation of PhysicsActor.SetVehicle()Robert Adams2-2/+103
that works for all physics engines. BulletSim: implement an optimized version of SetVehicle() that still uses the vehicle code to do bounds checking but does it in one taint operation.
2015-09-30 add get method on physics actors PIDHoverActiveUbitUmarov11-5/+21
2015-09-30 first steps adding suport for llSetHoverHeight() called from attachments on ↵UbitUmarov1-16/+143
ubOde. Sure needs work.. like sp motion control still assumes stopped and not falling state. Only very basic test on flat land done
2015-09-24 add physics assistance on placement of a new object. This may help on ↵UbitUmarov1-6/+3
mantis 7727, but may still need more work
2015-09-23 fix for future non square regionsUbitUmarov2-5/+6
2015-09-23 same for old OdeUbitUmarov1-1/+1
2015-09-23 remove a odd floating offset on physical prims/terrain collisionsUbitUmarov1-16/+9
2015-09-17recover bulletS fps math change lost in mergeUbitUmarov1-2/+3
2015-09-13change the names also on the assembyInfo filesUbitUmarov2-7/+7
2015-09-12rename Ubit physics modulesUbitUmarov17-70/+71
2015-09-12 fix the typos that seem to matter so much to some :pUbitUmarov2-2/+2
2015-09-09minor clean, letting small classes be own module classUbitUmarov1-2/+4
2015-09-09 let old ode also have a Module classUbitUmarov3-80/+113
2015-09-09 found core hack to fix modules interdependencies RegionLoaded is not that ↵UbitUmarov2-24/+37
obvius
2015-09-09 split Module from its scene, so if not enabled there is no scene memory ↵UbitUmarov2-97/+113
allocation. All physics modules need this ( if not others)
2015-09-09 demote ConvexDecompositionDotNet to a simple dll, i had made it a region moduleUbitUmarov24-27/+23
2015-09-09 retouch ubitode moduleUbitUmarov1-119/+52
2015-09-08and now.. seems to work.. but does it really work?UbitUmarov2-53/+65
2015-09-08properties foldersUbitUmarov3-3/+45
2015-09-08a mess with Modules and ModuleUbitUmarov40-44/+44
2015-09-08more on compile..UbitUmarov1-1/+2
2015-09-08more on compile..UbitUmarov8-39/+42
2015-09-08opps my files?UbitUmarov1-0/+340
2015-09-08opps my files?UbitUmarov9-0/+13829
2015-09-08 rename UbitodeUbitUmarov10-14169/+0
2015-09-08 fix some compileUbitUmarov24-23/+24
2015-09-08 fix some compileUbitUmarov3-26/+53
2015-09-08More 'everything is a module' merging.Robert Adams16-2/+18368
Have most of UbitOde converted. There are compile errors in OpenSimBase as the new modules stuff is not all there. Removed ChOdePlugin as it's connection to OdePlugin was tangled.
2015-09-06Typos in commentsDiva Canto2-2/+2
2015-09-05Changed a couple of comments to be more genericDiva Canto2-3/+3
2015-09-05let ode suport var size regionsUbitUmarov2-152/+143
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-09-04Fixes a problem with Bullet physics when it is configured to run on a ↵Diva Canto1-0/+2
separate thread.
2015-09-04POSScene wasn't really a region module. Fixed now.Diva Canto1-1/+1
2015-09-01Moved ExtendedPhysics from OptionalModules to Bullet project, because it's ↵Diva Canto4-4/+622
very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior.
2015-08-31Deleted physics plugin classes.Diva Canto8-534/+4
More unit tests fixed.
2015-08-31Physics refactoring: all unit tests pass.Diva Canto6-19/+51