| Commit message (Collapse) | Author | Files | Lines |
|
|
|
|
|
asset does not contain data for PRIM type warn and use convex, do avoid physical peims going underground etc
|
|
now that TargetVelocity is avaiable
|
|
|
|
find physical avatars.
|
|
Log configs are still in the bin directory.
|
|
|
|
convex as before but just don't collide matching the type NONE viewers display in this case
|
|
SetMomentum method.
|
|
region boundries.
Move code for Velocity, ForceVelocity and SetMomentum to BSPhysObject and
have both BSPrim and BSCharacter share the code.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
|
|
|
|
|
|
|
|
|
|
core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost
|
|
happening and more than 50ms since last)
|
|
|
|
breaks current scripts. wikis say it should, but makes no sense with vehicle type parameters defaults. Hover it again only disabled with timescale >300; handle llSameGroup on attachments
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
will patch it elsewhere
|
|
to tick events on core. Avn didn't require this, core should not require also (TODO)
|
|
|
|
|
|
|
|
|
|
version. does no permition checks or it whould be less usefull ( only ubOde returns value)
|
|
same instance. ( may be broken now )
|