Commit message (Collapse) | Author | Files | Lines | ||
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2016-12-12 | ubOde simple spheres and boxes with type convex have no holes on ↵ | UbitUmarov | 1 | -9/+15 | |
physics(long forgotten fix) | |||||
2016-12-03 | ubMeshmerizer, fix the orientation of last triangle on top/bottom faces in ↵ | UbitUmarov | 1 | -2/+2 | |
case on circle hollow shape | |||||
2016-11-26 | avoid doing unnecessary heavy things on change physics rep | UbitUmarov | 1 | -0/+7 | |
2016-11-18 | a few more changes on potencial mem issues | UbitUmarov | 1 | -2/+8 | |
2016-11-17 | minor changes to ubMeshmerizer memory use | UbitUmarov | 2 | -68/+67 | |
2016-11-13 | BulletSim: update avatar velocity setting to the new TargetVelocity pattern. | Robert Adams | 4 | -51/+47 | |
Now PhysicsActor.Velocity.set and PhysicsActor.SetMomentum do the same thing of setting the instantanious avatar velocity. PhysicsActor.TargetVelocity sets a velocity target and the movement motor is used to accelerate the' avatar to that velocity. | |||||
2016-11-12 | ubOde fix a multhreading timming issue | UbitUmarov | 1 | -2/+2 | |
2016-11-10 | ubOde: add a needed lock | UbitUmarov | 1 | -5/+11 | |
2016-11-07 | partially revert commit f29d5ad662387b97d9e881f28df584dc19fa8c07: if mesh ↵ | UbitUmarov | 1 | -135/+141 | |
asset does not contain data for PRIM type warn and use convex, do avoid physical peims going underground etc | |||||
2016-11-07 | start removing old hack of using SetMomentum to just set instant velocity, ↵ | UbitUmarov | 3 | -7/+39 | |
now that TargetVelocity is avaiable | |||||
2016-11-06 | restrict ubOde castray with terrain range only on horizontal plane, let it ↵ | UbitUmarov | 1 | -1/+10 | |
find physical avatars. | |||||
2016-11-02 | ubOde: if a mesh does not contain data for shape type PRIM, dont collide as ↵ | UbitUmarov | 1 | -1/+6 | |
convex as before but just don't collide matching the type NONE viewers display in this case | |||||
2016-10-03 | BulletSim: zero velocity target when setting velocity through the | Robert Adams | 2 | -2/+12 | |
SetMomentum method. | |||||
2016-09-30 | BulletSim: fix problem with avatar velocity going to zero when flying across | Robert Adams | 3 | -59/+58 | |
region boundries. Move code for Velocity, ForceVelocity and SetMomentum to BSPhysObject and have both BSPrim and BSCharacter share the code. | |||||
2016-09-12 | put a lock back in ubOde character :( | UbitUmarov | 1 | -29/+22 | |
2016-09-05 | ubMeshmerizer: add a few more try{} guards in file operations, etc | UbitUmarov | 2 | -46/+50 | |
2016-09-02 | ConvexDecomposition remove a copy of vertices not needed for ubOde | UbitUmarov | 2 | -6/+92 | |
2016-09-02 | ConvexDecomposition fix some incorrect convexhull mesh generation for ubOde | UbitUmarov | 1 | -13/+27 | |
2016-09-01 | remove some MegaRegions code from ubOde | UbitUmarov | 1 | -124/+66 | |
2016-09-01 | remove some MegaRegions code from physics | UbitUmarov | 4 | -78/+0 | |
2016-08-29 | ubOde add a missing decimal dot :) | UbitUmarov | 1 | -2/+2 | |
2016-08-29 | ubOde mouse look steer with some MOUSELOOK_BANK action | UbitUmarov | 1 | -18/+51 | |
2016-08-28 | missing file | UbitUmarov | 1 | -0/+1 | |
2016-08-28 | my broken version of vehicle mouse steer on ubOde (no bank,needs better damp) | UbitUmarov | 1 | -39/+103 | |
2016-08-27 | remove excess data | UbitUmarov | 1 | -3/+0 | |
2016-08-27 | Import plumbing from Halcyon for camera data to physics engine. | Vegaslon | 1 | -1/+24 | |
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt> | |||||
2016-08-22 | change ODEs topcolliders code ( still bad), plus a few memory leaks | UbitUmarov | 2 | -28/+27 | |
2016-08-22 | remove unnecessary lock | UbitUmarov | 1 | -31/+21 | |
2016-08-22 | minor locking issue | UbitUmarov | 1 | -2/+2 | |
2016-08-22 | workaround potencial memory leaks | UbitUmarov | 1 | -13/+7 | |
2016-08-19 | fix ubOde prims unlink that got broken fixing sleeping bodies collisions, ↵ | UbitUmarov | 2 | -6/+28 | |
core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost | |||||
2016-08-17 | ubOde reduce collision_start latency in same cases (only one collision ↵ | UbitUmarov | 2 | -10/+8 | |
happening and more than 50ms since last) | |||||
2016-08-09 | tell prim name on some more ubMeshmerizer error/warn messages | UbitUmarov | 1 | -2/+2 | |
2016-08-06 | ubOde revert making vehicle hover height disable hover. This at least ↵ | UbitUmarov | 1 | -1/+1 | |
breaks current scripts. wikis say it should, but makes no sense with vehicle type parameters defaults. Hover it again only disabled with timescale >300; handle llSameGroup on attachments | |||||
2016-08-06 | ubOde a few changes to collisions reporting | UbitUmarov | 3 | -31/+62 | |
2016-08-04 | also disable vehicle hover if its hover is set to zero | UbitUmarov | 1 | -1/+1 | |
2016-08-04 | apply external forces and torque to vehicles also, as other engines do | UbitUmarov | 2 | -8/+15 | |
2016-08-02 | reduce ubOde walking super climbers | UbitUmarov | 1 | -0/+17 | |
2016-07-25 | remove redundant check | UbitUmarov | 1 | -2/+1 | |
2016-07-25 | add give a body to default rootVelocity | UbitUmarov | 1 | -1/+1 | |
2016-07-25 | add missing overrides | UbitUmarov | 2 | -2/+2 | |
2016-07-25 | revert bad last changes and fix the issue another way | UbitUmarov | 4 | -10/+27 | |
2016-07-25 | ubOde bug fix | UbitUmarov | 2 | -2/+4 | |
2016-07-25 | change bullet relative velocity sign to match ubOde | UbitUmarov | 1 | -1/+1 | |
2016-07-25 | preserve max relative velocity on a colision report time slice | UbitUmarov | 1 | -1/+12 | |
2016-07-24 | ubOde actually revert last change don't send unnecessary empty collisions, ↵ | UbitUmarov | 1 | -2/+2 | |
will patch it elsewhere | |||||
2016-07-24 | ubOde still on relative velocity. Make ubOde report avatar empty collisions ↵ | UbitUmarov | 1 | -5/+11 | |
to tick events on core. Avn didn't require this, core should not require also (TODO) | |||||
2016-07-24 | ubOde try to improve contact velocity on first avatar collision with terrain | UbitUmarov | 1 | -2/+5 | |
2016-07-24 | ubOde fix contact relative velocity sign | UbitUmarov | 1 | -30/+31 | |
2016-07-04 | add EngineName also to the others | UbitUmarov | 3 | -0/+18 | |