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2019-02-05Remove some more cut-and-paste typos in 6dof constraint setup in XNARobert Adams1-3/+3
2019-02-05Remove cut-and-paste typo in 6dof contstrain setup in XNA version ofRobert Adams1-1/+1
2019-01-31ubode add position to pid control it stopped flying to prevent slow driftsUbitUmarov1-26/+30
2019-01-31cosmeticsUbitUmarov5-108/+96
2019-01-29ubode replace a locklessqueue by .net concurrentqueueUbitUmarov2-116/+80
2019-01-28forgotten locks on ubodeUbitUmarov1-34/+37
2019-01-21well.. put the ode locks back, for nowUbitUmarov2-29/+39
2019-01-21this looks more like ubodeUbitUmarov1-8/+3
2019-01-21ubode try remove a legacy lock, that is nastyUbitUmarov2-4/+6
2019-01-05minor cosmeticsUbitUmarov2-118/+103
2018-12-28now break several things at same time... sog/sop updates, threads options,...UbitUmarov5-50/+2
2018-12-11mantis 8420: ubOde awake up lazy bodyUbitUmarov2-57/+73
2018-12-06fix compile putting back useless things until they are fully removedUbitUmarov1-5/+3
2018-12-06ubOde: slow down collision events to attachmentsUbitUmarov2-25/+52
2018-12-01potencial mem leakUbitUmarov1-0/+1
2018-11-15avoid a null ref on BulletUbitUmarov1-1/+2
2018-11-12pesty warningUbitUmarov1-0/+1
2018-11-12ubOde: remove support for old native ODE lib; make inplace terrain changes, i...UbitUmarov3-311/+127
2018-10-28reduce some threads priorityUbitUmarov1-1/+0
2018-10-21oops some code got in ahead of timeUbitUmarov1-2/+6
2018-10-21mantis 8387: (try) avoid potencial out of order phys operationsUbitUmarov1-7/+6
2018-10-06more use of simpler xml encoder on inventory fetch, plus other cosmeticsUbitUmarov1-1/+0
2018-10-03mantis 8384: try to fix bullet heimap managed memory sharing with unmanaged libUbitUmarov2-1/+10
2018-07-29and some more guard try{}catch{} on ub mesh processingUbitUmarov1-8/+31
2018-06-27ubOde change terrain min height to -100m. Maybe this way a viewer dev mays fi...UbitUmarov1-4/+4
2018-05-04fix ubOde terrain copy at north and east borders0.9.0.1UbitUmarov1-2/+2
2018-01-22retire our BlockingQueue replaced by BlockingCollection and cross fingersUbitUmarov1-5/+7
2018-01-20some cleanupUbitUmarov1-0/+1
2018-01-17pesty warningsUbitUmarov1-3/+1
2018-01-15recover a lost null checkUbitUmarov1-1/+2
2018-01-15shut up some pesty warningsUbitUmarov4-6/+6
2018-01-14make old Ode PInvoke follow ms coding rulesUbitUmarov7-1026/+1023
2018-01-14make ubOde PInvoke follow ms coding rulesUbitUmarov9-1556/+1673
2017-12-14 add a missing return on a mesh decode error in ubOdemeshmerizerUbitUmarov1-1/+2
2017-10-13BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" toRobert Adams2-4/+13
2017-09-08ubOde: comment out some debug statsUbitUmarov1-13/+14
2017-09-08ubOde: hashSpaces aren't that niceUbitUmarov3-188/+107
2017-09-05BulletSim: add raycast filteringRobert Adams1-3/+35
2017-09-03BulletSim: first version of raycast. Only single contact point and noRobert Adams8-128/+137
2017-09-02BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll toRobert Adams8-0/+252
2017-08-28BulletSim: add clock and change logic for taint processing a littleRobert Adams5-27/+62
2017-08-21ubOde move static/dynamic friction to unmanaged code. Note this now requeries...UbitUmarov1-13/+14
2017-08-14BulletSim: remove chatty debug message.Robert Adams1-2/+2
2017-08-14BUlletSim: return better terrain height inRobert Adams1-4/+20
2017-08-02Oops fix also default UseMeshiesPhysicsMesh also on ubOdeUbitUmarov1-1/+1
2017-07-27mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match ...UbitUmarov1-1/+1
2017-07-23add a rudimentary version control to ubOde meshs cacheUbitUmarov1-90/+90
2017-07-22ubOde: let small spheres still be spheresUbitUmarov1-1/+1
2017-07-22ubOde: remove some dead codeUbitUmarov1-84/+1
2017-07-22ubOde: represent small objects as a box. A object is small is all scale dimen...UbitUmarov2-13/+25