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2017-05-21 add a bit more protection for broken scripts like ingen-e3s-v1.33UbitUmarov1-0/+4
2017-05-20 fix a null ref in ubOde characterUbitUmarov1-36/+34
2017-04-26ubMeshmerizer: fix the orientation of last triangle on top/bottom faces ofUbitUmarov1-2/+2
hollow cylinders plz delete contents of bin/MeshCache to remove defective entries"
2017-04-20 update ode binaries for windows; add a minimal velocity for bounceUbitUmarov1-0/+1
2017-04-18 deleted a bit 2 much on last commitUbitUmarov2-2/+5
2017-04-18 update ODE binaries for windows. Other platforms need to compile from ↵UbitUmarov1-122/+77
opensim-libs repo, folder ODE-OpenSim-0.13.2, read file OPENSIM-README.txt. Remove code to reduce bounce on non physical placement, new unmanaged should handle that
2017-04-15several changes for osTeleportObjectUbitUmarov1-18/+25
2017-04-15still issues with volume detectors and sleeping bodiesUbitUmarov2-2/+8
2017-04-15still issues with volume detectors and sleeping bodiesUbitUmarov2-23/+41
2017-04-14some reduction on large colision repulsive force on non physical placement ↵UbitUmarov3-124/+255
of physical prims
2017-04-01 store the physics inertia override in Mysql and add it to serializer. run ↵UbitUmarov2-25/+0
prebuild is required
2017-03-31 add missing file. Changes of inertia data of objects running does notUbitUmarov1-1/+2
produce correct physical results, namely linear and angular momentum are not conserved.
2017-03-31 add OSSL functions to override linksets total mass, center of mass and ↵UbitUmarov2-46/+243
inertia. replacing the crude automatic estimation based on prims known to physics and density. Changed parameters are still not saved, and are lost on region crossings. only suported by UbODE. EXPERIMENTAL feature, only test it for now.. don't try to use in products.
2017-01-30Comment two very spammy debug messages that the usr can't do anything aboutMelanie Thielker1-2/+2
Make a third one conditional.
2017-01-26ubOde: update prim mass when changing DensityUbitUmarov1-1/+3
2017-01-05Massive tab and trailing space cleanupMelanie Thielker70-3353/+3353
2016-12-30remove a gc.collect that isn't very usefull (on the right engine thisUbitUmarov2-1855/+2602
time)
2016-12-30remove a gc.collect that isn't very usefullUbitUmarov1-2602/+1853
2016-12-12ubOde other convex type objects other than mesh and sculpt also don't have holesUbitUmarov2-4/+7
2016-12-12ubOde simple spheres and boxes with type convex have no holes on ↵UbitUmarov1-9/+15
physics(long forgotten fix)
2016-12-03ubMeshmerizer, fix the orientation of last triangle on top/bottom faces in ↵UbitUmarov1-2/+2
case on circle hollow shape
2016-11-26 avoid doing unnecessary heavy things on change physics repUbitUmarov1-0/+7
2016-11-18 a few more changes on potencial mem issuesUbitUmarov1-2/+8
2016-11-17minor changes to ubMeshmerizer memory useUbitUmarov2-68/+67
2016-11-13BulletSim: update avatar velocity setting to the new TargetVelocity pattern.Robert Adams4-51/+47
Now PhysicsActor.Velocity.set and PhysicsActor.SetMomentum do the same thing of setting the instantanious avatar velocity. PhysicsActor.TargetVelocity sets a velocity target and the movement motor is used to accelerate the' avatar to that velocity.
2016-11-12ubOde fix a multhreading timming issueUbitUmarov1-2/+2
2016-11-10ubOde: add a needed lockUbitUmarov1-5/+11
2016-11-07partially revert commit f29d5ad662387b97d9e881f28df584dc19fa8c07: if mesh ↵UbitUmarov1-135/+141
asset does not contain data for PRIM type warn and use convex, do avoid physical peims going underground etc
2016-11-07start removing old hack of using SetMomentum to just set instant velocity, ↵UbitUmarov3-7/+39
now that TargetVelocity is avaiable
2016-11-06restrict ubOde castray with terrain range only on horizontal plane, let it ↵UbitUmarov1-1/+10
find physical avatars.
2016-11-02ubOde: if a mesh does not contain data for shape type PRIM, dont collide as ↵UbitUmarov1-1/+6
convex as before but just don't collide matching the type NONE viewers display in this case
2016-10-03BulletSim: zero velocity target when setting velocity through theRobert Adams2-2/+12
SetMomentum method.
2016-09-30BulletSim: fix problem with avatar velocity going to zero when flying acrossRobert Adams3-59/+58
region boundries. Move code for Velocity, ForceVelocity and SetMomentum to BSPhysObject and have both BSPrim and BSCharacter share the code.
2016-09-12put a lock back in ubOde character :(UbitUmarov1-29/+22
2016-09-05ubMeshmerizer: add a few more try{} guards in file operations, etcUbitUmarov2-46/+50
2016-09-02ConvexDecomposition remove a copy of vertices not needed for ubOdeUbitUmarov2-6/+92
2016-09-02ConvexDecomposition fix some incorrect convexhull mesh generation for ubOdeUbitUmarov1-13/+27
2016-09-01remove some MegaRegions code from ubOdeUbitUmarov1-124/+66
2016-09-01remove some MegaRegions code from physicsUbitUmarov4-78/+0
2016-08-29ubOde add a missing decimal dot :)UbitUmarov1-2/+2
2016-08-29ubOde mouse look steer with some MOUSELOOK_BANK actionUbitUmarov1-18/+51
2016-08-28missing fileUbitUmarov1-0/+1
2016-08-28my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov1-39/+103
2016-08-27remove excess dataUbitUmarov1-3/+0
2016-08-27Import plumbing from Halcyon for camera data to physics engine.Vegaslon1-1/+24
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-08-22change ODEs topcolliders code ( still bad), plus a few memory leaksUbitUmarov2-28/+27
2016-08-22remove unnecessary lockUbitUmarov1-31/+21
2016-08-22minor locking issueUbitUmarov1-2/+2
2016-08-22workaround potencial memory leaksUbitUmarov1-13/+7
2016-08-19fix ubOde prims unlink that got broken fixing sleeping bodies collisions, ↵UbitUmarov2-6/+28
core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost