| Commit message (Expand) | Author | Files | Lines |
2016-07-04 | add EngineName also to the others | UbitUmarov | 3 | -0/+18 |
2016-07-04 | add EngineName also to old ODE | UbitUmarov | 2 | -2/+8 |
2016-07-04 | add OSSL osGetPhysicsEngineName(). this returns a string with name and versio... | UbitUmarov | 3 | -4/+11 |
2016-06-29 | change ubOde module, hopefully for better handling of multiple scenes on same... | UbitUmarov | 1 | -25/+35 |
2016-04-07 | CR safari. Remove gratuitious CRs in some files | Melanie Thielker | 1 | -56/+56 |
2016-03-06 | BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9. | Robert Adams | 3 | -91/+129 |
2016-03-06 | BulletSim: Send out avatar position update if velocity is now zero | Robert Adams | 1 | -1/+1 |
2016-02-21 | Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ... | Diva Canto | 9 | -9/+9 |
2016-01-20 | BulletSim: increase default value of AvatarStopZeroThreshold as this reduces | Robert Adams | 1 | -1/+1 |
2016-01-19 | BulletSim: make collision sounds work most of the time. Seems that collisions | Robert Adams | 3 | -5/+9 |
2016-01-18 | BulletSim: add stationary suppression on AddForce application. This enables | Robert Adams | 1 | -0/+4 |
2016-01-18 | BulletSim: fix problem of not zeroing motion when stationary (drift problem from | Robert Adams | 1 | -66/+40 |
2016-01-18 | BulletSim: change method signatures for internal AddForce methods to remove | Robert Adams | 6 | -17/+21 |
2016-01-18 | BulletSim: revert avatar stationary testing for having slight velocity. | Robert Adams | 1 | -5/+14 |
2016-01-10 | BulletSim: fix Mantis 7798: land collisions not working. | Robert Adams | 1 | -2/+6 |
2016-01-10 | BulletSim: tweaking so avatar can be pushed. In particular, llPushObject, | Robert Adams | 5 | -18/+57 |
2015-12-26 | ubMeshmerizer: remove some wrong faces still present in taper cases, some cod... | UbitUmarov | 3 | -210/+234 |
2015-12-26 | fix cilinder and cone physics mesh | UbitUmarov | 1 | -0/+2 |
2015-12-24 | add prim estimated center of mass correction also for tortured prims meshs. ... | UbitUmarov | 1 | -0/+4 |
2015-12-17 | remove the unused OBB physics parameters export, since they aren't actually u... | UbitUmarov | 2 | -53/+0 |
2015-12-12 | improve a bit llpushobject on avatars using bullet, but force is ignored a fe... | UbitUmarov | 1 | -0/+8 |
2015-12-09 | add some missing GC.RemoveMemoryPressure() | UbitUmarov | 1 | -0/+2 |
2015-11-30 | BulletSim: fix collision sound calculation. Modify some routines to make | Robert Adams | 4 | -20/+27 |
2015-11-29 | let Bullet do collision sounds (RAdams plz fix the relative speed) | UbitUmarov | 1 | -1/+8 |
2015-11-28 | let old ODE trigger collision sounds like ubOde | UbitUmarov | 2 | -2/+21 |
2015-11-27 | add a nasty global lock, ode.dll requires on multi regions per instance ( als... | UbitUmarov | 1 | -5/+8 |
2015-11-21 | add thread allocation calls for new ode.dll (old ode) | UbitUmarov | 2 | -16/+25 |
2015-11-21 | some cleanup, allow cast rays to collide with terrain within limited range (... | UbitUmarov | 3 | -366/+8 |
2015-11-21 | remove some compile warnings increasing total number by 2 | UbitUmarov | 2 | -2/+2 |
2015-11-20 | stop the Vehicle AFTER fixing position not before, bc stop code also updates... | UbitUmarov | 1 | -6/+5 |
2015-11-20 | stop a Vehicle on a failed region cross (or empty border) (old ode) | UbitUmarov | 2 | -0/+13 |
2015-11-20 | remove Ode.Net - missing file. ( old ode may be broken now) | UbitUmarov | 1 | -0/+2025 |
2015-11-20 | remove the hard to maintain Ode.Net wrapper only in use by old ode | UbitUmarov | 8 | -290/+33 |
2015-11-20 | ubOde: add threading related calls new ode.dll may need. Hope this doesn't br... | UbitUmarov | 2 | -4/+23 |
2015-11-12 | minor: reset character collision flags, even if without a Body | UbitUmarov | 1 | -2/+6 |
2015-11-12 | add some safeguard checks | UbitUmarov | 1 | -3/+4 |
2015-11-08 | rename MinFrameTime as FrameTime, since it is not a minimum but a target valu... | UbitUmarov | 1 | -1/+1 |
2015-11-08 | change maximum angular velocity to a value derived from heartbeat rate and N... | UbitUmarov | 2 | -7/+11 |
2015-11-08 | fix wrong condition to set low angular velocity as Zero. | UbitUmarov | 1 | -4/+4 |
2015-11-05 | add a console/log warning about large physics meshs on ubOde that can have n... | UbitUmarov | 1 | -0/+6 |
2015-10-22 | let ode also finish internal representation of prim actors, before simulation | UbitUmarov | 1 | -0/+40 |
2015-10-22 | Make physics engines finish internal representation of loaded prims before st... | UbitUmarov | 2 | -4/+5 |
2015-10-22 | rename terrain for opensim and respective configuration flag that a future c... | UbitUmarov | 3 | -34/+37 |
2015-10-21 | update ubOde hashspaces levels | UbitUmarov | 1 | -3/+3 |
2015-10-21 | we do not have prims with size 2^128, missing file | UbitUmarov | 1 | -11/+6 |
2015-10-21 | fix or remove some wrong ODE configuration settings | UbitUmarov | 1 | -34/+7 |
2015-10-21 | remove the use of Vector3 for axis locks on the rest of engines | UbitUmarov | 7 | -26/+13 |
2015-10-21 | the inertia matrix inversions and body inertia changes to implement axis loc... | UbitUmarov | 1 | -288/+59 |
2015-10-20 | stop using a vector3 to store axis locks 3bit flags also in ode | UbitUmarov | 2 | -56/+47 |
2015-10-20 | stop using a vector3 to store axis locks 3bit flags in ubOde | UbitUmarov | 2 | -38/+46 |